Topic: SFC3 Patch 531  (Read 16106 times)

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Taldren_Admin

  • Guest
SFC3 Patch 531
« on: April 23, 2004, 11:46:10 am »
Drum roll please....

.....SFC3 Patch 1.01 Beta 2 Build v531 :  

.....Thank you DAVID FERRELL for all of your hard work !!!

Beta Release 22 April, 2004

_______________________________________________

Install Instructions :
(Thanks Pestalence for creating the instructions and 3dot14 for cleaning them up.)

1.  Use Add/Remove Programs panel in your MS Windows Operation System to
remove Starfleet Command 3 from you computer.

2.  Delete the SFC 3 game folder off your system.
Default Install location is C:\Program Files\Activision\SFC3

3.  Install Starfleet Command 3 from original game CD. (note: will need the CD key again when you reinstall,
it's printed on the CD casing)

     .....a)  Do not install Direct X 8.1 or Gamespy Arcade from game CD

     .....b)  Make sure your Direct X version is Direct x 9.0b. Reinstalling Direct X 9.0b is
.....recommended. You can DL Direct X 9.0b from Microsoft HERE

4.  Install the correct version of SFC 3 Patch 1.01 Beta 2 Build v500
to your game.

     ..... a)  Do not install SFC 3 Direct X 9 Fix.
.....It will cause game to corrupt.

     .....b)  Do not install Borg Mini Campaign.
.....It will cause game to corrupt.

     .....c)  Do not install Nemisis Add on Pack.
.....It will cause game to corrupt.

     .....d)v500 Download Locations :

          .....US v500 patch :
.....SFC 3 Patch 1.01 Beta 2 v500 - US


          .....UK / Rest of World v500 patch :
.....SFC 3 Patch 1.01 Beta 2 v500 - UK


          .....German v500 patch :
.....SFC 3 Patch 1.01 Beta 2 v500 - GER


5.  Windows XP Users - Right click the SFC 3 desktop shortcut, select properties. In the pop up properties
window, click the compatibility tab. Put a check mark in the box besides "Disable Visual Themes" then click OK.

6.  Make sure your drivers are up to date from the manufacturer of your video card.
Do not use drivers released by Microsoft.

7.  Use the SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe
(installer made by Pestalence, Taldren Beta Test team)

     .....a)  v531 Download Locations :

          .....US / UK v531:  

          .....Client Mirrors:
          .....File Size: 28.8 MB

          .....SFCx:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe

          .....XenoCorp:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe

          .....BattleClinic:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe

          .....Day Web Hosting:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe



          .....Server Kits (needed only if you are a sever admin):
          .....File Size: 10.5 MB

          .....SFCx:
.....SFC3_Server_Kit_Beta_v531_Full.exe

          .....XenoCorp:
.....SFC3_Server_Kit_Beta_v531_Full.exe

          .....BattleClinic:
.....SFC3_Server_Kit_Beta_v531_Full.exe

          .....Day Web Hosting:
.....SFC3_Server_Kit_Beta_v531_Full.exe



          .....Deutsche Version v531:

          .....Klient Spiegel:
          .....Akte Größe: 28.8 MB

          .....BattleClinic:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Ger_Full.exe

          .....XenoCorp:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Ger_Full.exe

          .....SFCx:
.....SFC3_Patch_1.01_Beta_2_Build_v531_Ger_Full.exe



          .....Bediener-Installationssätze (benötigt, nur wenn Sie trennen admin) sind:
          .....Akte Größe: 10.5 MB

          .....BattleClinic:
          .....SFC3_Server_Kit_Beta_v531_Ger_Full.exe

          .....XenoCorp:
          .....SFC3_Server_Kit_Beta_v531_Ger_Full.exe

          .....SFCx:
          .....SFC3_Server_Kit_Beta_v531_Ger_Full.exe


8.  Go into C:\Program Files\Activision\SFC3\Assets\Scripts folder and delete the AllScripts.cache and CampaignScripts.cache files. If those files are not listed then continue on to next step.

9.  Start Game.


Notice: Some mouse software may cause game to crash. Go to Start button, click RUN, type in MSCONFIG. In pop up box, click Start-up tab, uncheck any mouse software listed (your mouse will still work fine) and uncheck any other programs that you absolutely do not need when your system starts. Click OK and allow system to restart.


SFC3 Patch 1.01 Beta 2 Build v531 Readme.txt :
_________________________________________________

..........Fixes included in all builds from SFC3 Patch version 1.01 build 500 up to SFC3 Patch version 1.01 build 531:  

..........SFC 3 Patch 1.01 Beta 2 Build v531 Client Fixes

1.  De-Borgified 4th race no longer gets free hull repair.
2.  Switch put in to enable random missions when enemy is present in hex.
3.  60sec max wait time for mission start (up from 40).
4. only change *should* be the glows being enabled for de-Borgified 4th race.
5.  Banking ships for the Borg Slot.
6.  New .gf setting which allows turning off of Borg regen armor. This is in the Hullitems.gf file at the bottom listed as:

     .....[BorgArmor]
     .....DoesRegen=1

When this is set to 0, it will essentially turn the Borg into a "normal" race. Their hull will no longer regenerate. Their ships will bank, they will have to pay for repairs and they will have shield glows. This option is for modders who wish to replace the Borg with another race .

7.  Officers not recovering from injuries - fixed.
8.  Cheat: using universal star base warp engines in starships giving massive amounts of power - fixed.
9.  Large number of starships in base and planetary missions cause lag - reduced number of defense ships but made them larger on average.
10.  Klingon disruptors will miss a ship going at warp - fixed.
11.  Increased proximity torpedo bonus from 20% to 30%.
12.  Crash: Klingon first mission crashes when you attack the uninhabited planet - fixed.
13.  Allied AI ships are not in a human fleet at the start of a mission - fixed.
14.  Warp core too vulnerable - fixed.
15.  Triple shot is not happening enough - fixed
16.  Plasma Torpedoes do not hit often enough - fixed
17.  Romulan medium and heavy plasma torpedoes fire triple too much - fixed
18.  Romulan triple shot never hits with all three - fixed
19.  Dynaverse - Lieutenant Commander rank needs t be abbreviated to Lt. Cmdr - fixed.
20.  Cinematic Campaign End movies do not play - fixed.
21.  Dynaverse - Player can get head start on opponent at start of game - fixed.
22.  If two allied races had a successful co-op mission with the same Victory result in a neutral hex, the result would be a draw - fixed.
23.  Pirate's have the same map color has the Federation - fixed.
24.  Downgrading your ship, or removing components from it, while the server setting "CanBenefitFromDowngrade=1" is set in the Economy.gf file causes both your lifetime and current prestige to go up, instead of just your current prestige. This causes the player to stop being promoted if their lifetime prestige exceeds that needed for the next rank - fixed.
25.  Star date "Freezes" when restarting using a saved game - fixed.
26.  Confusing Text "...ship is of a higher class and can't join your fleet" - fixed.
27.  Your AI Fleet-Members can Decline you from Joining in a Battle - fixed.
28.  Borg Base Fast Cutting Beams Charging at Slow Rate - fixed.
29.  Failing a scan or distress call mission in a neutral hex causes the hex to flip to the player anyway - fixed
30.  AI does not repair non-weapon systems - fixed.
31.  Planets named U.S.S. or IKV etc. - fixed.
32.  Neutral planets in empire hex do not turn to Player's Empire - fixed.
33.  Reduced network traffic, improving the overall multiplayer experience. In particular AI constantly throwing out change of direction messages when no change was made.
34.  Improved weapon arcs for those wanting to mod SFC 3. The full list of arcs is as follows (Image by NannerSlug):



.....0_360.....0_60.....60_120.....120_180

.....180_240.....240_300.....300_360.....30_90

.....90_150.....150_210.....210_270.....270_330

.....330_30.....345_15.....165_195.....0_120

.....120_240.....240_360.....60_180.....180_300

.....300_60.....0_90.....90_180.....180_270

.....270_360.....0_180.....180_360.....270_90

.....90_270.....240_120.....60-300.....330_150

.....210_30.....300_120.....240_60.....270_120

.....240_90.....0_240.....120_360.....60_240

.........................120_300




..........SFC 3 Patch 1.01 Beta 2 Build v500 Client Fixes  

1.  Follow, Orbit and Match target speed works on undetected cloaked ships - fixed.
2.  Win 9x not displaying "Mission Complete" message - fixed.
3.  Looping text at end of Klingon mission 'Obedience' - fixed.
4.  Occasionally the Romulan Mission 'Gray Area' cannot be completed - fixed.
5.  If a starbase construction fleet lost a freighter, the player would still be able to deliver the starbase - fixed.
6.  Owning player would receive prestige if his construction fleet freighter(s) were destroyed - fixed.
7.  AI not firing plasmas - fixed.
8.  A ship with no primary weapons would not be able to fire - fixed.
9.  AI not taking Angular Velocity in to account when firing - fixed.
10.  Romulan fast disruptors not doing enough damage - fixed.
11.  Empty incoming hail box that can't be cleared - fixed.
12.  Turn rate curve is incorrect - fixed.
13.  Ships beyond sensor range are given away by a mouse hover - fixed.
14.  Romulan Warbird is too weak - fixed, added additional hardpoint to rear (in addition to fixes elsewhere-in Romulan weapons).
15.  Reduced the chance of detecting a cloaked ship with probes from 25% to 15%.
16.  Pressing the B key or clicking on the Fire Heavy Weapons button drops a nuclear mine - fixed.
17.  If a weapon is destroyed, it indicates "cycling" - fixed.
18.  Base Assault and Planetary Assault missions are too easy - fixed.
19.  Defiant and Scimitar UI less than optimal - fixed.
20.  The Defiant hull cost is too low - fixed.
21.  The Ion Cannon is not distinctive - fixed.
22.  Borg Cube collision causing multiple problems - fixed the cube is now just an ordinary ship - no collision.
23.  Reduced strength of the pulse phaser over range and brought the plasma torpedoes in line with the new pulse phaser numbers.
24.  Added distinctive beep to incoming meta message.
25.  SFC now supports multiple maps of the same type.
26.  It will now randomly pick from all available maps of a type (Open space, Asteroids, Nebula and Black Hole) to determine map for tactical.
27.  Added new weapons arcs for starbases only.
28.  Starbase only weapons increased to max range of 60.
29.  Pulse phasers - reduced chance of shield piercing to 1 in 10 from 1 in 6.
30.  Special weapons now display damage drop off correctly in the tactical radar.
31.  Helm Officers being killed with performing EM does not stop you from stopping EM.
32.  Ships explosion damage now based on health of warp core and total warp power output.
33.  MP Games update the Player count correctly now.
34.  Refit Screen: The purchase list no longer resets to the first item each time you buy our remove a item.
35.  A host machine address is now removed correctly. NOTE: saved addresses will have to be re-entered.
36.  Mixing of Tech Between races now no longer allowed by default.
37.  Fixed Disrepute being counted twice after a battle.
38. Fixed Transporter panel bug where the panel drew over the weapons panel.
39.  Fixed Transporter Panel not refreshing the contents of the target ship correctly.
40.  Fixed bug in speed bar where the client fails to update the other clients on the change in speed when an impulse engine is repaired.
41.  Shields now regenerate faster.
42.  Fixed targeting sub system bug that allowed crewmen and officers to be killed before internals were scored.
43.  ShuttleBays made tougher.
44.  Fixed lockup when AI's try to capture ships under certain circumstances.
45.  Fixed bug where the keyboard command could ping turn on Anti-Cloak on ships that did not have anti-cloak.
46.  Fixed bug where keyboard command of "steady as she goes" did nothing.
47.  Cloak can now be repaired.
48.  Amount of random damage going to engines is too high - fixed.
49.  Klingon mission 'Obedience' crashes - fixed.
50.  Unable to complete Borg mission 'Status Quo' - fixed.
51.  Probes cause friendly ships to be detected - fixed.

Additional v500 Features

01. ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.
02. When Bidding on a ship, a pop-up panel requests confirmation.
03. The weapons officers weapon Tech skill now decreases the shuttle launch delay. The delay was reduced across the board also.
04. Removed the need to have two teams for a skirmish game.
05. Added Popup to inform players that bids in D3 are final.
06. You can now cancel repairs but you still lose the repair part.
07. Weapons and Sensors degrade in the same increments as their color (Green 100%, Yellow 80%, Red 50%, Black 0%)
08. Warp and Impulse engines degrade gradually but also auto-repair at approx. 3% per turn

ADVANCED USER TIPS

To increase the resolution of the weapon arcs on the tactical display you may alter this line in the sfc.ini. The default number is 6. Higher numbers require more CPU power thus reduces framerate. Thus numbers over 10 are not recommended unless you have a high-end system. Numbers over 75 are capped to 75. Numbers under 6 are set to 6.

.....[UI]
.....TacDisplayRes=6  
« Last Edit: April 29, 2004, 02:02:34 am by Pestalence »

atdi

  • Guest
Re: SFC3 Patch 531
« Reply #1 on: April 23, 2004, 08:23:11 pm »
Hi!

Great work guys, thank you.
But a question; Can use I this version of the beta patch with my German version of SFC3?

Crimmy

  • Guest
Re: SFC3 Patch 531
« Reply #2 on: April 23, 2004, 08:30:58 pm »
Congrats to all involved I'm quite sure it will give the SFC3 community a shot in the arm!

Let me be the first to say.....
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
When is the next patch comming out?

 

 

Pestalence

  • Guest
Re: SFC3 Patch 531
« Reply #3 on: April 23, 2004, 08:34:22 pm »
Quote:

Congrats to all involved I'm quite sure it will give the SFC3 community a shot in the arm!

Let me be the first to say.....
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
When is the next patch comming out?

 

 




Ann, I'll strap him down as you beat him with the wet iron pipe...

jk

 

Khalee

  • Guest
Re: SFC3 Patch 531
« Reply #4 on: April 23, 2004, 08:36:32 pm »
Or it should be whens the official patch comeing out.

Pestalence

  • Guest
Re: SFC3 Patch 531
« Reply #5 on: April 23, 2004, 08:39:01 pm »
Quote:

Or it should be whens the official patch comeing out.  




as soon as Activision signs off on a patch version as Official...

 

Chris Jones

  • Guest
SFC3 Files will Mirror
« Reply #6 on: April 23, 2004, 09:03:25 pm »
SFC3 Files will mirror The US/UK Version and German version. Also both server kits.  
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Age

  • Guest
Re: SFC3 Patch 531
« Reply #7 on: April 23, 2004, 09:17:42 pm »
   Ok.I am confused you did to me agian do I have to install v.531 aswell as v.101 or just v.531 I would just like one them.Which is it both of them or just the one?What if I don't have Direct X 9.0b I know go to microsoft and download it first but I do have DX9 I will run my dx diag or check my desk top for it .Does this  mean it official oh wel who cares we are tired of waiting. You Know me Pestalence  
« Last Edit: April 23, 2004, 09:21:16 pm by Age »

Pestalence

  • Guest
Re: SFC3 Patch 531
« Reply #8 on: April 23, 2004, 10:02:07 pm »
Age.. re read the posting slowly..




You have to install SFC 3 fresh and clean... no mods or anything else added.. just the game by itself off the disk.. say no to Direct x 8.1 and say no to Gamespy Arcade


then Download and install

SFC 3 Patch 1.01 beta 2 build v 500


then download and install

SFC 3 patch 1.01 Beta 2 build v531


then right click on your SFC 3desktop icon,  click properties.. in the box that pops up click on the compatibility tab and put a checkmark in the small square next to "Disable Visual Themes"

Click OK

make sure you ahve all the updates from Windows Update (click start button then click windows updates.. follow instructions on web page)

do not get driver updates from microsoft, go to your device manufacturers we site.. such as www.nvidia.com if you have a NVidia video card.. and get the drivers from them....

then try game...

you should be all patched up and ready for modding.
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

3dot14

  • Guest
Re: SFC3 Patch 531 (D/L Mirror)
« Reply #9 on: April 23, 2004, 11:41:57 pm »
Another set of mirrors:

http://www.strategyplanet.com/sfc/patches_sfc3.shtml

Thanks again to all involved.

Age

  • Guest
Re: SFC3 Patch 531
« Reply #10 on: April 24, 2004, 03:26:02 am »
Quote:

Age.. re read the posting slowly..




You have to install SFC 3 fresh and clean... no mods or anything else added.. just the game by itself off the disk.. say no to Direct x 8.1 and say no to Gamespy Arcade


then Download and install

SFC 3 Patch 1.01 beta 2 build v 500


then download and install

SFC 3 patch 1.01 Beta 2 build v531


then right click on your SFC 3desktop icon,  click properties.. in the box that pops up click on the compatibility tab and put a checkmark in the small square next to "Disable Visual Themes"

Click OK

make sure you ahve all the updates from Windows Update (click start button then click windows updates.. follow instructions on web page)

do not get driver updates from microsoft, go to your device manufacturers we site.. such as www.nvidia.com if you have a NVidia video card.. and get the drivers from them....

then try game...

you should be all patched up and ready for modding.
 


Yes I basically know what to do it was that I was making that post a little fast because my rice was starting to steam.I had to hurry before it stuck to the cooker I check my direct x and it is a 9.0a you say 9.0b would 9.0a work aswell it work with game now and Activision set it up in thier support site.I told them everything is loading when the movie plays it ask if I want to install direct x 8 I said no and it still didn't load but after I DL direct x9.0a it loaded and worked fine.I guess you will sent that flick when your site is up and running I see it is down.I was over at SFCX.org and read the RDSL and saw that you lost your BC what was it btw sorry to hear.  
« Last Edit: April 24, 2004, 03:28:18 am by Age »

Pestalence

  • Guest
Re: SFC3 Patch 531
« Reply #11 on: April 24, 2004, 03:35:25 am »
Age... System upkeep is important.. Directx 9.0a is not compatible with Direct X 9.0b..

this has been stated my Microsoft.. the one's who created Direct X.

If you go to your start Button and click it.. look in there for Window's Update... should be near the top of the list.

click this and a window will open up.. allow it to install the small packet if it asks.. then the page will change.. click Scan Now and notice the top left of the window in the column it will say Recommended Updates.. get all Updates under Critical Updates and Windows Components.. under Drivers.. look at the drivers listed.. and get all of them except the Video Card drivers.. if there are video card dirvers listed.. go to the company that built your video card and download the drivers from their web site...

now if you have never done this before.. you will be there a while getting your machine up to date...

you machine will be working a whole lot better then you are  done...

this will also update your Direct X  to 9.0b

this will solve a lot of problems on your machine.

 

Age

  • Guest
Re: SFC3 Patch 531
« Reply #12 on: April 24, 2004, 03:55:14 am »
  I have all my service packs. I did this awhile ago a month I had it scanned but there was nothing to update. I could always do it agian I will definely look for DX 9.0b but I will take your adive.  

The_Pelican

  • Guest
Re: SFC3 Patch 531
« Reply #13 on: April 24, 2004, 04:10:29 am »
About time... now I can cut that huge sprites file from my mod....
« Last Edit: December 31, 1969, 06:00:00 pm by The_Pelican »

Bloodwing

  • Guest
Re: SFC3 Patch 531
« Reply #14 on: April 24, 2004, 06:39:35 am »
  I just want to express my gratitude to, Mr. Ferrel, who in my view is the gleaming rainbow in this whole affair. He has broken through what has been a very long dark and overcasted climate for some of us since the games release, thank you again, Mr. Ferrel, you have made a small group of people happy by way of your dedication.    
« Last Edit: April 24, 2004, 06:48:04 am by Bloodwing »

starwolf3500

  • Guest
Re: SFC3 Patch 531
« Reply #15 on: April 24, 2004, 09:59:47 am »
Quote:

  I just want to express my gratitude to, Mr. Ferrel, who in my view is the gleaming rainbow in this whole affair. He has broken through what has been a very long dark and overcasted climate for some of us since the games release, thank you again, Mr. Ferrel, you have made a small group of people happy by way of your dedication.      




I second, third, and fourth that.

Also thanks to Taldren for continuing to pursue the release of any patch.

<S>

Praxis

  • Guest
Re: SFC3 Patch 531
« Reply #16 on: April 24, 2004, 01:18:12 pm »
Well, there is only one word I can think of to describe this.  And that is:

YAAAY!

Cocomoe

  • Guest
Re: SFC3 Patch 531
« Reply #17 on: April 24, 2004, 01:24:47 pm »

Age

  • Guest
Re: SFC3 Patch 531
« Reply #18 on: April 24, 2004, 02:34:34 pm »
     I just want to Thank Taldren ,David Farrell.Pestalence and whoe ever else for putting this together and testing it thanks all.  

Age

  • Guest
Re: SFC3 Patch 531
« Reply #19 on: April 24, 2004, 02:43:10 pm »
Quote:

About time... now I can cut that huge sprites file from my mod....


I would back it yp if I were you as all patches set everthing back the way it is.I don't think it will affect your reffited ships as they are not modded and have all original parts on them when you took the game out of the box.You will have to uninstall it remember and you will and delete the folder and DL the patch you will lose yours mods sorry for telling you this.I don't know if backing them up will work though as this a brand new patch and won't reconize them.