LInk at bottom of the post.
The Perimeter DEMO is ready for download.. If you are interested in RTS its a must check out. THis game features some unique stuff and is addicting to play.. atleast from my point of view.
Here comes some background info...
Perimeter is a ground breaking real-time strategy game which brings, a range of fresh ideas to the RTS genre. Use strategic Terraforming to acquire resources, project a impenetrable perimeter force shield to protect from attack and marshal your forces though manipulation of nano-technology.
These key gameplay elements deliver a new challenging and rewarding experience for single and multiplayer.
Perimeter is set in a universe where the earth has been abandoned and multiple civilisations are in a race across a newly discovered galaxy to colonise the only suitable planet. This epic journey will involve exploring many new worlds, battling against other civilisations and indigenous species, all to acquire energy to continue the search for a new home.
TERRAFORMING
For the first time in RTS history the player by strategically manipulating the environment can extract energy, expand their base, increase their territory and limit their opponents options. The condition of the landscape can be changed completely by a number of influences including special units, explosions and natural geological processes.
PERIMETER FORCE SHIELD
A impenetrable force shield can be raised once the necessary buildings have been constructed, and will stay active as long as the players energy reserves last. The force shield protects the player from virtually all attack, and allows for a number of defensive and offensive strategies to be executed.
NANOTECHNOLOGY
Units can be transformed into different units on the battlefield, giving the player powerful tactical opportunities to adapt combat units to a particular situation. Not all unit?s will be effective in all situations and base unit?s must be built tactically, either to focus on a sole function or to be adaptable.
ENERGY MANAGEMENT
Energy extracted from the terraformed planets surface constantly powers the players units, buildings and force shield. Thus even squads operating far from the players base depend on their energy network. Without power buildings and bases are susceptible to capture which can turn a game in seconds. Constant energy management is vital to success.
COMMAND GROUPS
Control troops via command groups, up to 500 individual units can be managed on a higher strategic level.
DEPTH OF GAMEPLAY
27 scenario driven missions, 28 morph-able units, 24 structure types, 30 single player maps, 6 multiplayer maps, 3 unique factions
GRAPHICS
Engine capable of manipulating over 1 million polys per second.
http://www.codemasters.com/perimeter/about-game/index.php