Topic: The Great NWN Thread  (Read 9111 times)

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TheBigCheese

  • Guest
Re: The Great NWN Thread
« Reply #60 on: March 18, 2004, 01:01:12 pm »
it is a direct connect server to cut out lag, check the site ,in the right hand column you get the NWN launcher and the direct connect prog.  

TheBigCheese

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Re: The Great NWN Thread
« Reply #61 on: March 30, 2004, 05:24:24 pm »
The Community Expansion Pack is now available at the bioware site ,here is a rundown of what is in it:

New unreleased creatures not available anywhere else and over 450 community creatures, such as goblins, owlbears, and gelugons. Many of these creatures also feature wing and tail nodes.
Two new dynamic creatures suitable for PCs: the Wemic and the Brownie.
14 completely new weapon types, including the falchion, maul, nunchaku, and trident, and new components for thousands of unique weapons.
324 new shields. There's also new components for thousands of unique armor and clothing types.
772 new inventory icons including rings, robes and books, and 90 new items from holy symbols to musical instruments.
1,448 new placeables from plates and bowls to siege engines, ships, and towers.
121 new NPC portraits for dwarves, elves, gnomes, halflings, humans, half-elves, half-orcs, wemics, and driders  

http://nwn.bioware.com/players/cep.html
« Last Edit: December 31, 1969, 06:00:00 pm by TheBigCheese »

TheBigCheese

  • Guest
Re: The Great NWN Thread
« Reply #62 on: April 20, 2004, 06:29:40 pm »
I must say I have played alot of MMorpg's but this beats all of them (and its cheaper)
roleplay is basically unheard of or not strictly implemented on these games, this is where NWN shines, it has small enough servers to regulate it.  

This is probably the reason I have never uninstalled it from my desktop since it first was released
« Last Edit: December 31, 1969, 06:00:00 pm by TheBigCheese »