Ummm... lemme see...
...seeking weapons, electronic warfare, energy allocation, turn modes,
functional damage allocation, shuttles, fighters, ADDs, escorts, carriers,
(did I say seeking weapons?), wild weasels, chaff, functional scouts,
black holes and nebula, (did I say seeking weapons?), PFs, Gorns, ISC,
Hydrans, Mirak, Lyrans, Tholians, Seltorians, Andros, monsters, T-bombs,
feedback damage, enveloping and shotgun plasma, hey what about
the positron flywheel? (would make the Feds happy), suicide shuttles,
ground assault shuttles, sensor channels (possible to lose lock...),
control ratings, command ratings, hellbores, fusions, PPDs, TR beams,
Mizia effect (speaking of the PPD...), erratic maneuvers, ESGs,
psuedo plasma torps - but not recharging, (did I say seeking weapons?)...
Oh right, sorry, we've had this discussion before...
No Seeking Weapons in SFC3 !?!?We might as well get the old dice and hexpaper back out, because SFC3 is
NOT the same game series. Different game entirely. This song has been
sung a thousand times over so I'll leave it at that.
Or I could play along...
Can I be Captain Picard, please, please, pleeeeaaaaase, huh, huh, huh?
No -
I wanna be Captain Picard!!! WAAAAHHHHHH!!!!!!
OK, can I be Commander Sisko then? Tell me huh? No way I'm
gonna be stuck as Captain Janeway...
I'm starting to think maybe I'm too old and cynical for video games
anymore.
Looking forward to my dentures, motorised scooter and bridge club,
rajnsaj