Topic: Release: TMP Chicago Refits - 4 Versions  (Read 7187 times)

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DarkMatrix

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #20 on: April 16, 2004, 11:18:22 am »
nice job man  

DarkMatrix

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #21 on: April 16, 2004, 11:41:08 am »


sorry could not help myself just had to do other refit of this fine ship what u think?  Chicago-E

DM

 

Chrystoff

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #22 on: April 16, 2004, 11:50:07 am »
Quote:

I'm using an ATI card and I'm not having any troubles. I'm confused as well? I hope that someone can figure it out.

SF2, I wasn't planning on releasing it. If you (or anyone else) want it, let me know.    



Rod, I'd like your NCL version. Can you send me the mod. & brk.mod? chrystoff@yahoo.com  
 

FireSoul

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #23 on: April 16, 2004, 12:32:36 pm »
Quote:

Quote:

I'm using an ATI card and I'm not having any troubles. I'm confused as well? I hope that someone can figure it out.

SF2, I wasn't planning on releasing it. If you (or anyone else) want it, let me know.    



Rod, I'd like your NCL version. Can you send me the mod. & brk.mod? chrystoff@yahoo.com  
   




I want it too.. .. although the markings will have to change.
.. although.. I can just edit and make it all myself. It's a great idea tho.

-- Luc

FireSoul

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #24 on: April 16, 2004, 12:34:01 pm »
Quote:

I wonder if FS will rework his 3.2 list update (if there is one) so as to include using this model in place of the miranda folder that is over representative of too many ships in the fed list.

Would be nice to see more ship options than the folders we are limited to for the fed cl types in opplus.  




Duh.
 

DH123

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #25 on: April 16, 2004, 02:16:12 pm »
yeah baby!!!!!!!!!!!!            

The NCL version looks awesome to, I may stop using the Miranda.

 
« Last Edit: April 16, 2004, 02:19:09 pm by DH123 »

E_Look

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #26 on: April 16, 2004, 03:55:38 pm »
Well, DD, I like having a big missile launcher on its back.  Is this going to be downloadable sometime?

Rogue

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #27 on: April 16, 2004, 04:45:39 pm »
Quote:

Quote:

I wonder if FS will rework his 3.2 list update...  




Duh.
 




Ahem...  

This struck me as funny.  

FireSoul

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #28 on: April 16, 2004, 05:44:46 pm »
3470 polys.. That's too rich for my blood. I'll have to see if I can lower that without any ill effects. LODs are also needed..

.. jeez man.. and the textures.. you can reduce the space taken by the BMPs by reducing their BPP from 24 to 8. It won't affect the model.


Otherwise, this thing is a great looking ship.

Rod O'neal

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #29 on: April 16, 2004, 05:47:00 pm »
The torp launcher on the top is cool. It's better to be able to see the photons flash from the launchers, like you can when it's on top. Good idea, man.  

Wolfsglen

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #30 on: April 16, 2004, 05:55:11 pm »
Quote:

3470 polys.. That's too rich for my blood. I'll have to see if I can lower that without any ill effects. LODs are also needed..

.. jeez man.. and the textures.. you can reduce the space taken by the BMPs by reducing their BPP from 24 to 8. It won't affect the model.  




Does affect them on my machine for some reason, when i run 8x Anti-Aliasing or higher I get nasty flickering and ocassional transparency...at the higher settings they dont. Probably just my GFX/drivers, but i cant stand the flickering lol. I know a lot of people will need LODs, but i dont need to worry about them on my machine as long as the model is below 4000, which is purely selfish but gives me time to work on other stuff.

Remember, ive only been using Max for about 3 weeks now  

Mariner

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #31 on: April 16, 2004, 06:00:12 pm »
FireSoul, while your modding the Chicago, can you try and attempt the following?

* - Lower Sensor dome does not match the curvature of the saucer and the forward light fixture is digging into the mesh.

* Adjustment of lighting testures to fit new hull geometry. I'd be happy if we could actually see the light for the top half of the saucer.

* - Make the ALL nacelles glow on both sides and add the 1651 registry to them.

* - Removal OR alteration of saucer line markings. I think that my paint bashing skills and word editing skills aren't to to fixing either.

* - Adujustment of the saucer textures so that they do not "warp" slightly on the underside.

I hope that isn't too much.

BTW, where can I get some swell blank 1024 P81 Ent textures? Destiny used some on his DeForrest Kelly, and I'd I think I can make the registriy in Word if the saucer were bigger (so that the red lines show up at the proper size relative to the lettering.)

wanderer

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #32 on: April 16, 2004, 06:04:53 pm »
My $.02 worth...

For the first two varients...

...the 1st would be the basic NCA...

    1651 Chicago (Later refit to NHV)
    1652 New York
    1653 Dayton (Later refit to NHV)
    1654 Los Angeles

    ...plus many others.


The 2nd version would make a fine NCD if the torp pod were changed to drones (the 4 B-racks; and could the rear of the pod be closed up?), and the top side torps (which this version dosn't have) be changed to drones as well (the 2 G-racks)...


    1515 Azov
    1516 Groznyy
    1517 Gromykii
    1541 Sverdlov
    1542 Varyag


**********

Of the 2nd two varients...

...if the 1st were given an extra phaser to the p/s mounts, it would make a nice NCC (the torps being moved to the front of the saucer to make room for the flag bridge accomodations).

    1655 London -Completed as NCC (+ 2 others, as well as a CLC converted. My personal list includes...
    1660 Buenos Aires
    1664 Calgary -renamed Indianapolis
    1580 Clausewitz -renamed Dallas


As for the 4th varient with the full-sized 3rd nacelle, being the stickler that I am, I prefer the smaller nacelle. Although, this could be used as the basis for an NCF, which had 3 full-sizes nacelles.

**********

For a normal NCL, I would simply remove the 3rd nacelle from the first version (with the torps on top).

    1500 Kearsarge
    1501 Reliant
    1502 Alabama
    1503 Repulse
    1504 Renown
    1505 Prince of Wales


I would take Rod's version...

...add an extra phaser to the p/s mounts, and you have an instant CLC.


    1580 Clausewitz -Converted to NCC design in '79
    1581 Sun Tzu
    1582 Jomini
    1583 Tacitus
    1584 Mahan
    1585 Clancy
    1586 Coyle
    1587 Webber


For DarkMatrix's version...

...if the 3rd nacelle was re-added, and the changes discussed above for the NCD were done, it would make a great NDC.

    1690 USS Crecy
    1691 USS Terra Australis -refit NCD
    *The hull numbers and the 2nd name are my additions

 
Lotsa possibilities here for all of the NCL/NCA varients from SFB.  

Wolfsglen

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #33 on: April 16, 2004, 06:18:54 pm »
"* Adjustment of lighting testures to fit new hull geometry. I'd be happy if we could actually see the light for the top half of the saucer."

Its all lit for me...lights and windows all glow in-game, plus registry number is highlighted, what more lighting is needed there? You could have emailed me a few days ago when i gave you the link to preview and SAID something before it got released?   Unless you are just planning to sit there looking at it zoomed-in via ModViewer, half that stuff doesnt show up in-game anyway - its not a JOAT submission rofl

Sheesh just build a new one fer chrissakes!  
« Last Edit: December 31, 1969, 06:00:00 pm by Wolfsglen »

wanderer

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #34 on: April 16, 2004, 06:26:47 pm »
Quote:


BTW, where can I get some swell blank 1024 P81 Ent textures? Destiny used some on his DeForrest Kelly, and I'd I think I can make the registriy in Word if the saucer were bigger (so that the red lines show up at the proper size relative to the lettering.)  



You can get P81 textures at New Galveston Shipyards... http://nightsoftware.com/compictures/pataflafla/  

Mariner

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #35 on: April 16, 2004, 07:04:17 pm »
Ah, alright. Never mind then, because I've already fixed the saucer lights and registries with word and paint.  

I'll put up screenies ASAP.

Mariner

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #36 on: April 16, 2004, 07:08:27 pm »
Umm, too bad Nightsoft is down, because I already knew where to get them. I was curious if there are any alternatives.

DonKarnage

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #37 on: April 16, 2004, 07:37:14 pm »
Wolfsglen  i got 3 mod that need to be fix, 3 need skin and 1 need to place corectly the warp engine, 2 tmp 1 late tos.

DarkMatrix

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #38 on: April 16, 2004, 07:51:23 pm »
Quote:

Well, DD, I like having a big missile launcher on its back.  Is this going to be downloadable sometime?  




i`ll upload it now give me few mins i`ll post a download link then

DM

DarkMatrix

  • Guest
Re: Release: TMP Chicago Refits - 4 Versions
« Reply #39 on: April 16, 2004, 07:53:00 pm »
Quote:

The torp launcher on the top is cool. It's better to be able to see the photons flash from the launchers, like you can when it's on top. Good idea, man.  




thxs man

DM