pretty cool dude. if i could make a suggestion you might want to try 3 point lighting.
now my method on how to do it, all ur going to do is use 3 spotlights and set them in triangle around the object (doesn't have to be perfect), one light will be the key light (has the shadows, i use raytrace, and is the brightest, multiplier 1. it will be the sun for ex) another will be a fill light (no shadows, second brightest, multiplier .3. keeps the shadows from overpowering the model) and the 3rd light will be the backlight (multiplier .2 no shadows, helps seperate the model from the backgound) thats the best way i can describe it though if you know how to video post i would suggest use cameras, they will make life easier.
here are to links i've found that may explain this better than i can
http://www.3drender.com/light/3point.htmlhttp://www.3dtotal.com/team/Tutorials/Jenns3pt_tut/3ptlighting.aspall it takes is a little time and experimenting but good lighting will definatly make any render look better (see the soul wolf thread, the renders on the 4th page all use 3 point lighting). though i would suggest not use backgrounds until you got a good hang of the lighting aspect. hope this helps you on ur way.
best of luck learning max
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