Topic: Repair and Damage Control in SFC2OP  (Read 1500 times)

0 Members and 1 Guest are viewing this topic.

nx_adam_1701

  • Guest
Repair and Damage Control in SFC2OP
« on: April 07, 2004, 10:26:24 pm »
Question: Repair, does anyone have any numbers on this, I know that if you enter the number if gives the ship a certain amount of reapir screws, but after a couple numbers it stays the same, anyone know

abd the damage control, what is this

adam out

Pestalence

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #1 on: April 07, 2004, 10:58:32 pm »
Use Shipedit OP.. it will let you adjust spares...

You can DL shipedit OP from Here :

http://www.sfcx.org/downloads/mirrors/Pestalence/Shipedit.exe

This will put a shortcut from Shipedit (EAW, SFC 1) on the desktop.. this will give descriptions for values for each box.. Shipedit OP does not.. however you can open both and edit ships in shipedit OP while viewing value settings in shipedit EAW.

It would also be easy to make a shipedit OP shortcut to the desktop so that you can have both for easy access.

Hope that this helps

P.S. make sure your run the installers all the way through.. there will be a dos window.. at 1 point in the install it will say press any key to continue.. just click on the window anywhere and hit the spacebar to continue running the installers.. once that is done.. your all set to use it.
 

FireSoul

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #2 on: April 08, 2004, 11:51:26 am »
The Damage Control value in the shiplist represents the number of hits the DamCon track a ship can take, based on its SSD. Based on that number of boxes, a DamCon Rating is calculated. This Damcon rating is usually the BASE # of repair parts.

.. for some reason, it was decided that the MAX # of repair parts would be 5x that. Don't ask me why.


Here's what I could deduce, from experimentation, of the # damcon hits on the ship converted to the DamCon rating:

Code:

int DamCon_to_SpareParts( int DamCon )
{
        if (DamCon <= 2)
                return 2;
        if ((DamCon == 3) || (DamCon == 4))
                return 3;
        if ((DamCon == 5) || (DamCon == 6))
                return 4;
        if (DamCon == 7)
                return 5;
        if (DamCon == 8)
                return 6;
        if (DamCon == 9)
                return 7;
        if ((DamCon >= 10) && (DamCon <= 12))
                return 8;
        if ((DamCon >= 13) && (DamCon <= 15))
                return 9;
        if (DamCon >= 16)
                return 10;

        return 0;
}




This code is in no way official.

-- Luc

nx_adam_1701

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #3 on: April 08, 2004, 07:18:05 pm »
Both of you thanks for help, the shiplist thing helped and explained alot, thanks again


adam out

DonKarnage

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #4 on: April 15, 2004, 03:27:22 pm »
for the # of spar parts in op, i cant get more that 8 in singleplayer mission, but in the skirmish i can get up to 50 spar parts, dont know why, could use more spar parts, or stael them from an ally ship when in battle

Age

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #5 on: April 15, 2004, 03:32:35 pm »
  Where is FireSoul he Knows how to do this.I tried it my self and I got the same results how about it FireSoul.    

DonKarnage

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #6 on: April 15, 2004, 03:36:38 pm »
Calling fire soul (blowing up cat air on the keyboard), where r u (still blowing up air on the keyboard),

(hard to type with a cat in front of the key board)

nx_adam_1701

  • Guest
Repair and Damage Control in SFC2OP
« Reply #7 on: April 07, 2004, 10:26:24 pm »
Question: Repair, does anyone have any numbers on this, I know that if you enter the number if gives the ship a certain amount of reapir screws, but after a couple numbers it stays the same, anyone know

abd the damage control, what is this

adam out

Pestalence

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #8 on: April 07, 2004, 10:58:32 pm »
Use Shipedit OP.. it will let you adjust spares...

You can DL shipedit OP from Here :

http://www.sfcx.org/downloads/mirrors/Pestalence/Shipedit.exe

This will put a shortcut from Shipedit (EAW, SFC 1) on the desktop.. this will give descriptions for values for each box.. Shipedit OP does not.. however you can open both and edit ships in shipedit OP while viewing value settings in shipedit EAW.

It would also be easy to make a shipedit OP shortcut to the desktop so that you can have both for easy access.

Hope that this helps

P.S. make sure your run the installers all the way through.. there will be a dos window.. at 1 point in the install it will say press any key to continue.. just click on the window anywhere and hit the spacebar to continue running the installers.. once that is done.. your all set to use it.
 

FireSoul

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #9 on: April 08, 2004, 11:51:26 am »
The Damage Control value in the shiplist represents the number of hits the DamCon track a ship can take, based on its SSD. Based on that number of boxes, a DamCon Rating is calculated. This Damcon rating is usually the BASE # of repair parts.

.. for some reason, it was decided that the MAX # of repair parts would be 5x that. Don't ask me why.


Here's what I could deduce, from experimentation, of the # damcon hits on the ship converted to the DamCon rating:

Code:

int DamCon_to_SpareParts( int DamCon )
{
        if (DamCon <= 2)
                return 2;
        if ((DamCon == 3) || (DamCon == 4))
                return 3;
        if ((DamCon == 5) || (DamCon == 6))
                return 4;
        if (DamCon == 7)
                return 5;
        if (DamCon == 8)
                return 6;
        if (DamCon == 9)
                return 7;
        if ((DamCon >= 10) && (DamCon <= 12))
                return 8;
        if ((DamCon >= 13) && (DamCon <= 15))
                return 9;
        if (DamCon >= 16)
                return 10;

        return 0;
}




This code is in no way official.

-- Luc

nx_adam_1701

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #10 on: April 08, 2004, 07:18:05 pm »
Both of you thanks for help, the shiplist thing helped and explained alot, thanks again


adam out

DonKarnage

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #11 on: April 15, 2004, 03:27:22 pm »
for the # of spar parts in op, i cant get more that 8 in singleplayer mission, but in the skirmish i can get up to 50 spar parts, dont know why, could use more spar parts, or stael them from an ally ship when in battle

Age

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #12 on: April 15, 2004, 03:32:35 pm »
  Where is FireSoul he Knows how to do this.I tried it my self and I got the same results how about it FireSoul.    

DonKarnage

  • Guest
Re: Repair and Damage Control in SFC2OP
« Reply #13 on: April 15, 2004, 03:36:38 pm »
Calling fire soul (blowing up cat air on the keyboard), where r u (still blowing up air on the keyboard),

(hard to type with a cat in front of the key board)