so, frankly, due to many bad design decisions, like combining the engine and client into one, the game is doomed to be forever buggy, and have horrible net support.
Sad really, half of the errors i come up with are simple mistakes that i've run into before, and knowing how to fix them it would take less than a hour, and the access server itself is slow and always down when i want to play. what is going to happen when activision decides to stop supporting SFC III ?
im curious here, this game was forced out of development early due to activisions problems with the trek liscense wasn't it? that seems the only logical explination for the buggy nature of some of the game components. The networking and dynaverse play especially.
[edit] i would like to point out also, i forgot to mention, i have no interest in the game engine itself, i have access to other engines with better graphics and net support, and am one of the developers on the jet3d engine, i play strategy games when i have free time and am not out in town, and was hoping there was some way i could clear up a few of the bugs plagueing the client, which seriously detract from the gameplay, and for the command line params question i was asking because, as i stated, the access server always seems to be down when i want to play, but i know the IP of the server.