Drats, I was hoping it would be easier than that. Those three trek ships were the first ones I built in Lightwave, about 2 or 3 years ago. That's prolly why the poly count is so rediculous. The Bradbury I actually didn't build, it was built by my good buddy Axeman, at my request.
Anyway, I use Lightwave 7.0 for all my modeling needs, though I haven't built anything since I took down my Cold-War.net site (an original Sci-Fi universe, currently down). As for 3ds, I have version 6.0 that I downloaded from their home page, but, aside from creating simple renders, I have no idea how to use. I only downloaded it to import and export SFC files, but, alas, the plugins only work for vs 3 and 4 of 3ds. Ah well.
To be honest, I really am not playing SFC anymore. Rather, I've found that MOD files are the easiest on my system and the best file formats with which to build a Trek Ship Library. I've collected prolly over a hundred ship models, maybe 150 or so, and kitbashed a few to (an Athabaska Strike Cruiser, Warlord Heavy Destroyer, and Thunderbolt Destroyer, from Starfleet Dynamics).
I would really just like to have the lightwave models converted to MOD, so I can import the MOD file into Milkshape/Ultimate Unwrap3d, to add to my CDRW Library of Trek models. My library really started out because I needed a quick way to import various trek ships from Armada 1 and 2, and SFC 1 and 2, and to screen grab images of them on a plain white background for use in a pdf "Guide to Star Trek Ships" I had planned. If I can add my Bradbury, Chimera, and Bainbridge (Rigel) Classes, I'd be as happy as a clam.
If it's not possible, I understand. If so, cool beans.
Anyway, thanks for all the replies.
-Lance