Topic: SFC 2  (Read 880 times)

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DarkScream

  • Guest
SFC 2
« on: March 30, 2004, 06:05:01 pm »
Ok I know most people will think I am nuts but does anyone know how to put models in SFC2....I have had SFC3 forever and 2...but when I played 2 I never put new models in, I can add models to 3 no problem but I have no idea with 2 I have never done it....if I remember correctly was there not a program somehwere that would do it for you???

red_green

  • Guest
Re: SFC 2
« Reply #1 on: March 30, 2004, 07:30:05 pm »
The program is shipedit. I don't have a link but a search of the forum might find it. However if your just putting a ship in and not modding the stats. I find it easier to open shiplist with word pad. You will find that  the same model is being used for as many as a dozen different designations.  In the shiplist, scroll to the right, about halfway across you come to an entry like this.

assets/models/fff/fff.mod     That is what the game is using to point to a folder and mod file. This is saying to use the fff.mod in the fff folder.  If you want to drop in a ship that has a mod called norway in a folder called norway. All you need to do is change this part of the entry to assets/models/norway/norway.mod    and thats it. Presto.  What I do is I rename my ship mods and folders using ship class and numbers. So I have fff2, fff3, fff4 and so on. Then I don't need to type in long names like norway. I just change assets/models/fff/fff.mod  to assets/models/fff2/fff2.mod  and I am done. If you make a typo you are screwed until you catch it. But you can make a typo in shipedit just as easy.

DonKarnage

  • Guest
Re: SFC 2
« Reply #2 on: March 31, 2004, 02:10:32 pm »
email me at: donkarnage@videotron.ca and i will send you the shipedit and instruction on how to add/change model in the game, or you can ise excel then open in the sfc the shiplist.txt, but the shipedit is so much bether.