The Funnel.
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The principal is to force your opponent to move in a constrained path. if you thread the needle between two asteroids or mines then he has to either follow or swing wide. If he follows then you know precisely where he will be and can use that to your advantage.
An example: I was flying a R-WB+ (I forget why and who against) my opponent was in a F-NCL. I ran and circled an asteroid with him following closely. I transported a T-Bomb around the curve of the asteroid giving him the choice of hitting it or "thread the needle" between the T-Bomb and the asteroid. When he went through the
funnel I created he hit my NSM (dropped within .1 of the asteroid) and found that I had done a HET and was coming down his throat with a Plasma R, single fired Ph-1s and an attack probe. He didn't survive and I was unscratched.