sandman, i ran a server with the thols called SG3. It had a playable thol race as tru to SFB specs as possible with what the EAW engine could do. I used Brez's models and I tell you, you may think it neat that thols have miniture systems and come in small packages, but for D2 playability, they need some sort of equality compared to other races and making them too small gives them too much of a tactical advantage in combat. This is how the Combat SFC2 engine works. It doesnt care what texture u have, what type of hull is welded together or what kinda of sulfur gas a thol passes after it eats it version of pizza, it comes down to how the thols work in combat and they will not work well if they are 50 or 100m long. If we want them as a playable race, then 150m+ is the size they need to be.
I respect your comments, sandman, and I too think races need more variability and differences that make them unique, but there is a good reason why ALL SFC2 models per class type are scaled the SAME. I happen to know why because I ran a server using them and I am a very experienced D2/GSA player.
So, what is atra doing here? Is he making a canon model we can have fun with zooming in and out rotating around and around in the taldren model viewer so we can say to ourselves how pleased we are at how it is so canon scaled like, or are we going to use them in the SFC2 comabt engine and blow enemies up?
Before you answer that question, perhaps you can answer why taldren scaled all 8 races class types in addition to cartels to the same size?