Topic: Insane OP loding times at startup.  (Read 6379 times)

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FFZ

  • Guest
Re: Insane OP loding times at startup.
« Reply #40 on: March 26, 2004, 09:16:55 pm »
 Are there missions for the other races besides the Pirate cartels?
OP only seems to have missions for the Pirates, nothing for the races, like EAW had.

I suppose they can be added, were are these missions found, and how can they be added?
 
 

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #41 on: March 26, 2004, 09:33:43 pm »
If you go to Firesoul's web site you can get the EAW to OP Storyline Campaign mission scripts.. he took EAW stock scripts and converted them to OP...

these are also available in the OP Enhancement Package v1.03 listed on this forum.. just search for the posting using the search link at the top of this thread...


For Firesoul's web site.. look at his OP + links stickied at the top of this forum.

My OP Enhancement package adds a lot, and i mean a lot to OP including Fam made custom missions, eaw to Op missions, over 112 single player campaigns... OP + shiplist v3.2 and a host of other things.. or if you wait Until tomorrow.. I will be posting OP Enhancement Pack 1.04 link

Hope that this helps

 

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #42 on: March 26, 2004, 09:36:26 pm »
Quote:

 Are there missions for the other races besides the Pirate cartels?
OP only seems to have missions for the Pirates, nothing for the races, like EAW had.

I suppose they can be added, were are these missions found, and how can they be added?
 
 




OP was designed speciffically for Orions and as such, the stock missions reflect that... OP was designed as a stand alone expansion of EAW.. so Empire missions would be in the base game of SFC EAW.. however fans like both cartels and Empire races.. and currently the Empire races are ruling the day.. see posting above from me for info leading to the EAW to OP Single Player Empire Storyline Campaigns.. thanks.
 

FFZ

  • Guest
Re: Insane OP loding times at startup.
« Reply #43 on: March 26, 2004, 10:17:43 pm »
  I can certainly wait a day, thanks.

Is it complicated to add mission scripts to the game?
 

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #44 on: March 26, 2004, 10:30:45 pm »
Actually it is easy..

You just DL the script (if not in an installer) and place it in your Assets/Scripts folder

if the script is for Single Player Skirmish (not Campaign) mode, or Multiplayer campaign mode then the game will register them automatically and display them in the mission selection list

if the mission of designed for Dynaverse 2 or Campaign mode .. then for Single player Campaign mode, you go into the Race *.MCT file located in assets\scripts\campaigns folder and look at the mission list...

(add the next munber)="Full name of script"

example.. list has 46 scripts.. you want to add

Met_AstroidDeathTrap.scr

to your campaign.. go into your races *.MCT file (open with Notepad) that corresponds to the campaign you are playing (decernable by comparing the description of the campaign in game with description in the *.mct file)

to add the script just  go with the next number in the format :

47="Met_AstroidDeathTrap.scr"

the next time you launch the campaign (preferrably on a new campaign as it may cause saved games to crash system) the mission will now show up periodically...

as for making scripts (if you are asking that).. then you need knowledge in C++ Programming and Microsoft Visual C++ 6.0 Sp 5

Hope that this helps..

BTW My first package contains everything for High end systems and weighs in at 181 MB.. however I am working on trying to squash that file size down some before uploading it...

then I will be doing that with all my other installer kits they progressively get smaller and smaller depending on which setup you desire....

Hope that this info helps..
 

FFZ

  • Guest
Re: Insane OP loding times at startup.
« Reply #45 on: March 26, 2004, 10:42:51 pm »
 181 MB?  That could take years to DL!

A good idea might be to try and break the DL into managable bits of no more then 20MB each, it would help the DL server, as well as the people doing the DL.

I have some large DLs on my site, they eat  server space like crazy.

The info certainly helps, I'm sure I can figure out what goes where, won't be simple, but I will give it a shot!

I never even opened the OP files on  my system till about an hour ago, I had no idea there was SFB advertizing in it, nor what the program files looked like.  
 
 
« Last Edit: December 31, 1969, 06:00:00 pm by FFZ »

FFZ

  • Guest
Re: Insane OP loding times at startup.
« Reply #46 on: March 26, 2004, 11:23:07 pm »
 OK, DL the missions from the Firesoul site, and installed them, they seem to work fine, so thanks!      

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #47 on: March 26, 2004, 11:36:39 pm »
Quote:

 181 MB?  That could take years to DL!

A good idea might be to try and break the DL into managable bits of no more then 20MB each, it would help the DL server, as well as the people doing the DL.

I have some large DLs on my site, they eat  server space like crazy.

The info certainly helps, I'm sure I can figure out what goes where, won't be simple, but I will give it a shot!

I never even opened the OP files on  my system till about an hour ago, I had no idea there was SFB advertizing in it, nor what the program files looked like.  
 
 




You may want to consider a DL manager like Getright.. it allows you to Dl multiple instances of the same file (it will segment file and in effect DL 2 separate parts of the file simultaneously then recombine them into the original file) and it allows you to pause or stop a DL in progress.. come back a week later and continue DL from where you left off (that is if Link is still active

just check a search engine for it...

 

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #48 on: March 27, 2004, 02:34:39 am »
   Just save it to My Documents and when you want to download it agian then resume the download .That is how I downloaded FireSouls Shiplist OP+3.2with models I was haveing problems in my sinlge player camp. so I had to uninstall it.but it works when you save to MY Documents even if takes a week.When you are fineshed the download in My Docs. just go in there and left click on it and it will install

  I hope this helps.  
« Last Edit: March 27, 2004, 02:38:09 am by Age »

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #49 on: March 27, 2004, 07:12:36 am »
Quote:

   Just save it to My Documents and when you want to download it agian then resume the download .That is how I downloaded FireSouls Shiplist OP+3.2with models I was haveing problems in my sinlge player camp. so I had to uninstall it.but it works when you save to MY Documents even if takes a week.When you are fineshed the download in My Docs. just go in there and left click on it and it will install

  I hope this helps.  




when changing game files.. such as adding scripts, changing shiplist, or adding a patch, you will need to delete the saved games and start a new campaign.. this is so that your saved game DB is cleared out of the missing or invalid files.

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #50 on: March 27, 2004, 01:03:25 pm »
      Yes but if he saved it to my Documents like I said in my last posting.This is so he doesn't have to stay up or wants to take a break.I Know I will  have to do that as you told me the first time I just know I will have to lose that nice
Modded ship and fighter list that I worked on.The IKVNemesis is going to lol at this and love that I am going to lose my nice K-D7L that could destroy his he just going to love this.I am just trying to bear it that is all and I going to have to start all over agian arg. then I will have that D7L back agian
     In an earlier posting when you said "download it and fight it out all night long" What did you mean download what ,what server or GSA server please explian .
     Pestalence can you PM me on the EFF I heard from Waunder about FPF Tracey G. told me to talk to him ok Thanks .I know I have get rid off old files aswell as that 2501G patch that is still in my doc. and EAW.      

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #51 on: March 27, 2004, 01:56:20 pm »
  I will have to do the same for no.3 when I want to download some of NannerSlugs Mods .I want to wait untill I get Broadband ISP .I read the caution about the download of the beta patch and siad that everyone has to be on broadband in order to play with I read in GamingStarTrek.com where I got my add on from does the beta patch help the performance of the game ?  

feargusf

  • Guest
Re: Insane OP loding times at startup.
« Reply #52 on: March 27, 2004, 04:13:39 pm »
The rumors of increased Dial-up lag in SFC3 with the Beta patch are, in my experience, greatly exaggerrated. You'll find very few problems with Nanner's Generations @ War mod, since he eliminated shuttles, which appear to be a prime cause of lag across the board. I hosted 3 or 4 players, most with broadband, on a Planetary Assault mission and had very little lag reported. The other things that seem to cause the lion's share of lag in SFC3 are models with polygan counts over 5000, certain weapons textures and sounds, and impact of weapons fire on an unshielded hull. All but the last can be reduced by making a few substitutions to your game files, and I wouldn't doubt that impact lag goes down with higher amounts of RAM, and/or faster processors, so the damage can be calculated faster.  

Magnum357

  • Guest
Re: Insane OP loding times at startup.
« Reply #53 on: March 27, 2004, 06:37:14 pm »
Ya, I'm a dialup and I'm pleased too say that Lag occurs due too people using dialup is very false.  As feargusf has stated, most of the lag problems with Dialups is due too shuttles.  There is always a guy that plays at GSA or in the Dynaverses that doesn't seem too comprehend that lauching shuttles (especially if the guy thinks he is loosing badly) will definitly cause lag.  Also, high poly count models have real difficulty for dialups, but a work around this is by setting the detail settings really low (almost too the far left).  This helps considerably for dialups (especially if you have a fairly slow system) as dialup machines don't have too work as hard too keep up with the Cable computers.  

Also, I have not run into a problem with Nanners GAW mod as long as I keep the setting really low.  And this is an old IBM 600 Mhz processor computer with only 128 Megs of RAM.  

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #54 on: March 28, 2004, 03:08:12 am »
   Thanks Fearqusf and Magnums357 I don't see that to much in hear agian Thanks Guys  

Bonk

  • Guest
Re: Insane OP loding times at startup.
« Reply #55 on: March 28, 2004, 03:50:47 pm »
 
Quote:

Ya, I'm a dialup and I'm pleased too say that Lag occurs due too people using dialup is very false. As feargusf has stated, most of the lag problems with Dialups is due too shuttles.  




So if playing against a dial-up user I'm not allowed to launch a ww to escape death? I'm not allowed to launch that ss I armed? I guess scatterpacks are out...  Why do we have Carriers and PFTs on the shiplist then?

I hope you see the sarcasm. Shuttles, fighters and seeking weapons are a critical part of the game. I can have huge carrier battles against my other buddies on broadband and launch as many shuttles as I like - no lag...

So, which causes lag? The dial-up connection or shuttles and fighters? I surmise that clients still on dial-up also have systems and video cards to match, which will lag when many fighters or shuttles are launched.

Anyway, I don't see any lag when launching fighters or shuttles in huge fleet battles against opponents on broadband. I seem to notice lag in broadband games when the host system is stressed enough to use the pagefile...

And lets not get into dial-up and D2 mission starts...    

Magnum357

  • Guest
Re: Insane OP loding times at startup.
« Reply #56 on: March 28, 2004, 04:16:41 pm »
Hey Bonk, I am speaking on behalf of SFC3 and SFC1.  I have never been able too play an online game of SFC OP online before.  since SFC3 and SFC1 have little in the use of Fighters (except for the Hydrans in SFC1) Fighters are not a big issue.  Also, it seems WW's and SP's don't cause many problems in SFC1 for lag purposes.  

As for SFC2 and OP, I don't know.  Its possible dialups could have problems with those two games with such high use of Fighters/PF's/

feargusf

  • Guest
Re: Insane OP loding times at startup.
« Reply #57 on: March 28, 2004, 06:24:59 pm »
AFAIK, the shuttle lag is specific to SFC3 online. I would also take a little exception to the comment about dial-up users and out of date video cards. I use a six month-old G-Force FX card. I'm on dial-up not due to cost, but due to geography. Most broadband providers just don't see the profitability of placing infrastructure in an out-of-the-way county like the one I choose to call home.