Topic: Insane OP loding times at startup.  (Read 6378 times)

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Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #20 on: March 27, 2004, 07:12:36 am »
Quote:

   Just save it to My Documents and when you want to download it agian then resume the download .That is how I downloaded FireSouls Shiplist OP+3.2with models I was haveing problems in my sinlge player camp. so I had to uninstall it.but it works when you save to MY Documents even if takes a week.When you are fineshed the download in My Docs. just go in there and left click on it and it will install

  I hope this helps.  




when changing game files.. such as adding scripts, changing shiplist, or adding a patch, you will need to delete the saved games and start a new campaign.. this is so that your saved game DB is cleared out of the missing or invalid files.

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #21 on: March 27, 2004, 01:03:25 pm »
      Yes but if he saved it to my Documents like I said in my last posting.This is so he doesn't have to stay up or wants to take a break.I Know I will  have to do that as you told me the first time I just know I will have to lose that nice
Modded ship and fighter list that I worked on.The IKVNemesis is going to lol at this and love that I am going to lose my nice K-D7L that could destroy his he just going to love this.I am just trying to bear it that is all and I going to have to start all over agian arg. then I will have that D7L back agian
     In an earlier posting when you said "download it and fight it out all night long" What did you mean download what ,what server or GSA server please explian .
     Pestalence can you PM me on the EFF I heard from Waunder about FPF Tracey G. told me to talk to him ok Thanks .I know I have get rid off old files aswell as that 2501G patch that is still in my doc. and EAW.      

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #22 on: March 27, 2004, 01:56:20 pm »
  I will have to do the same for no.3 when I want to download some of NannerSlugs Mods .I want to wait untill I get Broadband ISP .I read the caution about the download of the beta patch and siad that everyone has to be on broadband in order to play with I read in GamingStarTrek.com where I got my add on from does the beta patch help the performance of the game ?  

feargusf

  • Guest
Re: Insane OP loding times at startup.
« Reply #23 on: March 27, 2004, 04:13:39 pm »
The rumors of increased Dial-up lag in SFC3 with the Beta patch are, in my experience, greatly exaggerrated. You'll find very few problems with Nanner's Generations @ War mod, since he eliminated shuttles, which appear to be a prime cause of lag across the board. I hosted 3 or 4 players, most with broadband, on a Planetary Assault mission and had very little lag reported. The other things that seem to cause the lion's share of lag in SFC3 are models with polygan counts over 5000, certain weapons textures and sounds, and impact of weapons fire on an unshielded hull. All but the last can be reduced by making a few substitutions to your game files, and I wouldn't doubt that impact lag goes down with higher amounts of RAM, and/or faster processors, so the damage can be calculated faster.  

Magnum357

  • Guest
Re: Insane OP loding times at startup.
« Reply #24 on: March 27, 2004, 06:37:14 pm »
Ya, I'm a dialup and I'm pleased too say that Lag occurs due too people using dialup is very false.  As feargusf has stated, most of the lag problems with Dialups is due too shuttles.  There is always a guy that plays at GSA or in the Dynaverses that doesn't seem too comprehend that lauching shuttles (especially if the guy thinks he is loosing badly) will definitly cause lag.  Also, high poly count models have real difficulty for dialups, but a work around this is by setting the detail settings really low (almost too the far left).  This helps considerably for dialups (especially if you have a fairly slow system) as dialup machines don't have too work as hard too keep up with the Cable computers.  

Also, I have not run into a problem with Nanners GAW mod as long as I keep the setting really low.  And this is an old IBM 600 Mhz processor computer with only 128 Megs of RAM.  

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #25 on: March 28, 2004, 03:08:12 am »
   Thanks Fearqusf and Magnums357 I don't see that to much in hear agian Thanks Guys  

Bonk

  • Guest
Re: Insane OP loding times at startup.
« Reply #26 on: March 28, 2004, 03:50:47 pm »
 
Quote:

Ya, I'm a dialup and I'm pleased too say that Lag occurs due too people using dialup is very false. As feargusf has stated, most of the lag problems with Dialups is due too shuttles.  




So if playing against a dial-up user I'm not allowed to launch a ww to escape death? I'm not allowed to launch that ss I armed? I guess scatterpacks are out...  Why do we have Carriers and PFTs on the shiplist then?

I hope you see the sarcasm. Shuttles, fighters and seeking weapons are a critical part of the game. I can have huge carrier battles against my other buddies on broadband and launch as many shuttles as I like - no lag...

So, which causes lag? The dial-up connection or shuttles and fighters? I surmise that clients still on dial-up also have systems and video cards to match, which will lag when many fighters or shuttles are launched.

Anyway, I don't see any lag when launching fighters or shuttles in huge fleet battles against opponents on broadband. I seem to notice lag in broadband games when the host system is stressed enough to use the pagefile...

And lets not get into dial-up and D2 mission starts...    

Magnum357

  • Guest
Re: Insane OP loding times at startup.
« Reply #27 on: March 28, 2004, 04:16:41 pm »
Hey Bonk, I am speaking on behalf of SFC3 and SFC1.  I have never been able too play an online game of SFC OP online before.  since SFC3 and SFC1 have little in the use of Fighters (except for the Hydrans in SFC1) Fighters are not a big issue.  Also, it seems WW's and SP's don't cause many problems in SFC1 for lag purposes.  

As for SFC2 and OP, I don't know.  Its possible dialups could have problems with those two games with such high use of Fighters/PF's/

feargusf

  • Guest
Re: Insane OP loding times at startup.
« Reply #28 on: March 28, 2004, 06:24:59 pm »
AFAIK, the shuttle lag is specific to SFC3 online. I would also take a little exception to the comment about dial-up users and out of date video cards. I use a six month-old G-Force FX card. I'm on dial-up not due to cost, but due to geography. Most broadband providers just don't see the profitability of placing infrastructure in an out-of-the-way county like the one I choose to call home.  

IrishKlingon

  • Guest
Insane OP loding times at startup.
« Reply #29 on: March 24, 2004, 08:45:12 am »

Im runing a Windows XP on a  P4 2.8Ghz with 512K ram, and a 128meg ATI video card (Direct X 9). Normal softwares loaded at executable time are Zone Alarm Pro and possibly an IE browser or two. I have shut down most background services as possible.

Now when I click on the OP icon, I get the movie, which I then ESC from. After that I get the "loading" splash screen. Before the OP+ pack this took at least 45 sec to a minute to load. Now after the OP+ pack it takes from 1 to 1.5 minutes. Once it loads, everything runs normal. No crashes to the desktop, no graphics issues, nothing. Runs like a champ.

Am I just forgetting how games used to load in the old days? Is it because the age of the software? Does anyone else have this issue? Are there any known fixes or tweaks?

Irish Klingon.

jimmi7769

  • Guest
Re: Insane OP loding times at startup.
« Reply #30 on: March 24, 2004, 08:48:49 am »
first off you have to stop with the movie loading exe.

Change your shortcut from SFCOP.exe to starfleetop.exe  too many wierd problems come from starting with the sfcop.exe.

After that your load times should be better though it still takes a while to load the thing up.

FPF_TraceyG

  • Guest
Re: Insane OP loding times at startup.
« Reply #31 on: March 24, 2004, 10:51:41 am »
I've got a P4 2.8GHz with 1GB of RAM, ATA100 HDD, with WinXP Pro. OP loads in about 5 to 10 seconds after a reboot, if its the second time or more of running it, it loads in under 5 seconds. This is with OP+ and everything else installed. This is also with a pile of junk running in the background as well. I'm running it using the StarfleetOP.exe of course, though, so no movie.
« Last Edit: December 31, 1969, 06:00:00 pm by FPF_TraceyG »

Mysterio

  • Guest
Re: Insane OP loding times at startup.
« Reply #32 on: March 24, 2004, 10:53:57 am »
I think I know your problem. You probably need to upgrade from 512K of RAM to 512 M  . In all seriousness though, I have almost the exact same system and since I inspalled the OP 3.2+ it takes awhile for me too. It did improve a bit when I changed the shortcut as mentioned. I never timed it but I would say it takes close to a minute. I know that my SFC3 with the Dominion Wars mod takes over a minute to load and its because of the much larger ship list that the computer has to look through before loading. This might be the same reason. Not sure.  

Rod O'neal

  • Guest
Re: Insane OP loding times at startup.
« Reply #33 on: March 24, 2004, 11:35:32 am »
Your loading time is too long. I have a similar system to yours (not as good of a processor though) and mine loads in about 20 seconds with vurtually every spec file modded, and all are much larger than the stock files.

Try changing the shortcut. I'm surprised that you don't have any game issues using that one, most people do. Then do some routine maintanence. Defrag, disk cleanup, get an antispyware pgm and remove tracking cookies etc..., and a good registry cleaner. Be carefull with the last two though.

Just some suggestions. This can speed things up dramatically, depending on how much clutter your system has.  

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #34 on: March 24, 2004, 12:34:38 pm »
If you delete the desktop short cut and go into your

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates

and right click on StarfleetOP.exe and select copy then right click on your desktop and select "Paste Shortcut" You will reduce some loading time and correct several related problems caused by the SFCOP.exe

Also to reduce loading time.. you will need to reduce how wnt AI the game creates..

By default SFC op creates 400 AI when the game launches the first time (these star resident in virutal memory if you close the game, that way they winn not need to be recreated a second time)

if you go into

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\MetaAssets\ServerProfiles\SinglePlayer

and open the firle

MetaMap.gf

with notepad and find the line

InitalAILevel                  =400 // How many AI's to create before game starts

and change it to

InitalAILevel                  =50 // How many AI's to create before game starts

the game will load much faster... dramatically increasing the first launch load time of SFC OP.

I hope that this helps.
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Kestrel

  • Guest
Re: Insane OP loding times at startup.
« Reply #35 on: March 25, 2004, 11:28:17 am »
Pestalence,

Modding the initial AI count is an awesome suggestion.  I am definitely going to try that.

Age

  • Guest
Re: Insane OP loding times at startup.
« Reply #36 on: March 25, 2004, 11:42:47 am »
   It is nice to see your sig. is back up agian  

FireSoul

  • Guest
Re: Insane OP loding times at startup.
« Reply #37 on: March 25, 2004, 01:56:25 pm »
Note: when OP starts up, it registers all the mission scripts. They are more or less like DLLs that need to be registered and checked. The more scripts you have, the more of a slowdown you will feel.

-- Luc

FFZ

  • Guest
Re: Insane OP loding times at startup.
« Reply #38 on: March 26, 2004, 03:50:54 pm »
  Hmm, it starts within 20 seconds or less for me, and I have the latest patch, but no mods or add-ons.

I also don't have any shortcuts or the like, I just click autoron on the CD in the drive if it doesn't start right up.
 

Pestalence

  • Guest
Re: Insane OP loding times at startup.
« Reply #39 on: March 26, 2004, 06:53:17 pm »
FFZ.. the SFC OP game does not need the CD in drive to play.. and the game should be launched from the StarfleetOP.exe found in the main OP game directory to prevent game errors.. any other method of launching game will cause keyboard errors, loss of graphics for shuttles and fighters, or CTD fo game..

Also, you need to be patched to v2552 which is the current OFFICIAL version of the game and finally most people add on the Fan made Missions which brings out gmae play and also add on the OP + Shiplist which adds over 2500 ships to the game... making challenges much more enjoyable...