3 to 5 million.. no not too high...
consider Coprorate pricing on software..
hardware costs for the newest equipment to develope a game for the cutting edge tech to be able to support
the man hours of say 50 people hacking away at coding at 8 hours a day 5 days a week at $15 to $20 an hour lets go with $15 and hour x 40 hours a week.. that is $600 a week per person times 50 people that is $30000 a week.. times 52 weeks for 1 year of development.. that comes to $1,560,000 per year.. then the over time at 1.5 times hourly rate per hour overtime.... say an average of 5 hours overtime for half the employees per week..
so that is 1.5 * $15 = $22.5 per hour * 5 Hours = $112.5 per person per week * 25 employees (half the workforce) = $2812.5 per week * 52 weeks per year = $146,250 in overtime pay...
so now just in wages based off $15 an hour you are spending $1,706,250 for 1 year in development.. this is not counting those with higher paying positions.. this is just entry level coders...
Now add in the taxes for the Corp.. Insurance, govn't regulated requirements like workman's comp pay in.. etc...
then the electricity and water bills.. cost of office supplies.... then add in the employees who are making $20 or even $30 an hour....
Wow... that number just jumped...
so yes it does cost a lot to develope a game.. and the numbers are not exaggerated.. as my initial posting stated.. I said a year and a half.. however my numbers here.. though not complete.. only represent 1 year for entry level position...
and this in no way represents the advertising costs, printing costs of the cover, printing costs and binding costs for manuals, burning times for CD's, Distribution costs, stocking costs.. building rent.. etc..
not does it include permissions or licensing costs for the material to be used... and usually in Trek.. Licenses usually run in the million dollar mark or higher.. why do you think Activision sued Paramount????
the costs add up fast... I can keep adding things on, but I think I have shown the point..