Topic: Ok this is my official wip thread for my high poly Enterprise  (Read 3150 times)

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TheStressPuppy

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #20 on: March 22, 2004, 08:57:37 am »
Been a while since i posted here, The model is looking sweet so far  i can hook you up with another photo reference site if u want it. Pics of the 11 footer as it is seen now at the smithsonian http://www.mjtsc.pwp.blueyonder.co.uk/  They obviously went a "little" ballistic with the weathering during the restoration, but it gives it a nice touch. tho i like the classic look also
« Last Edit: March 22, 2004, 09:00:41 am by TheStressPuppy »

Atrahasis

  • Guest
Re: Small update front of warp drive done
« Reply #21 on: March 22, 2004, 05:35:11 pm »
Wow thanks for the pics!

The parts shown in the last pic are the "intercoolers", not the "reactor loop" I'm talking about......which by the way upon closer inspection seems to be neither a perfect cylinder shape nor a rectangle, but something in between. They're like "square tubes" that are very rounded at the edges.  

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #22 on: March 22, 2004, 06:42:40 pm »
Yep I got thoes as well, and I hear ya on the weathering That is just ugg.

Khalee

  • Guest
Re: Small update front of warp drive done
« Reply #23 on: March 22, 2004, 06:45:21 pm »
Thanks for the refferance Dont have thoes, looks like its back to rebuilding again.

Khalee

  • Guest
Re: Small update front of warp drive done
« Reply #24 on: March 22, 2004, 06:51:40 pm »
Ok question on cutting in circles, I have been trying to cut in the windows and port holes in the connecting dorsal, the retangles go farily well. But when it comes to the protholes, well that is where im running into problems. I have been Booleaning them in, but they just dont look very good. A lot of long skiny triangles that I cant seem to smooth out. any tips on how to get them cut in without inceraseing poly count or rebuilding the part will be helpfull.

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #25 on: March 22, 2004, 10:35:18 pm »
Ok update grill work is done. And note the pimples on the final stage intercooler each one of those are modeled on as well.
Note on the grill before clean up it was 140000 polies, after I cleaned it up both together are 51000 polies I manage to shave off quite a lot of polies, and not lose to much detail in the prosses either.


Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #26 on: March 23, 2004, 08:50:20 am »
Update a test shot modeling the grid lines and lettering 125,000 polies so far. the yellow and purple things you see are place holders for the windows on the secondary hull. Yes Im building it in a haphazzard way, simply because when I get stuck on one area adn it start giving me fits I go and do something eles.
« Last Edit: December 31, 1969, 06:00:00 pm by Khalee »

Kaenyne

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #27 on: March 23, 2004, 08:52:52 am »
Lookin' fantastic!

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #28 on: March 23, 2004, 10:06:04 am »
Heres another shot without the grid lines but with the compleated bridge module.

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #29 on: March 23, 2004, 07:11:31 pm »
Minor update lower sensor dome nearing compleation. Areas still giving me trouble are the conecting dorsal,mainly cutting in the portholes, so far have not been able to get a clean cut. And the three cutouts in the front of the secondary hull. the few times I tried them did not go well. I can do them but, just trying to get the back part the correct shape and flush with the hull is the trouble spot. But here are the picts.




TheStressPuppy

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #30 on: March 23, 2004, 07:54:21 pm »
Looking good Heres another hook up for ya    hope it helps  

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #31 on: March 23, 2004, 08:02:30 pm »
Yep that helps, thanks.

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #32 on: March 26, 2004, 04:39:14 pm »
Another small update starting to model the grill work in the warp pylons,still got a little bit more to do on the engine but all together 95700 polies for the engine and pylon 138000 alltogether. Still have not started on the front part of the secondary hull as that is just going to be a pain to get right. And Im still haveing problems getting clean cuts with the windows too.

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #33 on: March 27, 2004, 07:19:05 am »
Well Desater had to stike.  I got A corrupted file Max refuses to open it. Every time I click on the file max locks up  
Dont know why, As none of the other files Lock up just that one. Got to start all over    . But it woun't take too much to get back to where I was. I just wont model the grill works this time.

TheStressPuppy

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #34 on: March 27, 2004, 08:40:20 am »
Wow, sorry to hear that. She was comming along nicely too.

Look at all the files in your autoback folder, there may be a version saved just before the disaster struck (this happened to me many times before) Hopefully there is a file saved of the version completed just before the error happened. FYI i always export a backup .3ds whenever i can along with a max save. Just in case of situations like this  

Khalee

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #35 on: March 27, 2004, 08:49:25 am »
Thats what Im working with now a back up, but that one was not as far along, so its almost the same as starting over.

Lord Schtupp

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #36 on: March 28, 2004, 10:41:56 am »
Nice modeling  - Tasty warps!

As good if not better than the models Ive seen in the hi rez SciFi forums.

IMO the shuttle bay/cove area is the toughest part on the Enterprise to model...

Lord Schtupp

  • Guest
Re: Ok this is my official wip thread for my high poly Enterprise
« Reply #37 on: March 28, 2004, 10:52:53 am »
Quote:

Well Desater had to stike.  I got A corrupted file Max refuses to open it. Every time I click on the file max locks up  
Dont know why, As none of the other files Lock up just that one. Got to start all over    . But it woun't take too much to get back to where I was. I just wont model the grill works this time.  




Oh wow sorry to see this happen...

If in 3d Max check your autobak.mx files in 3dmax/autoback folder. Note that these will not show up in the File>Open File window because of the "MX" extension, but if you change to view all files then select "autobak#.mx" then click open, max SHOULD open it. When Max crashes, sometimes it make a recover file in the autoback directory.


It looks like yur using MAX from the renderings....

Also you mighttry working on seperate sections of the ship  in different files, for less crasheyness