Polies.....well, I try to make models for more than just one game, and recently I have been concentrating more on Armada 2 - because, well, I started out modding in Armada and I feel like I'd like to give something back, plus - even though it's and old game there are still a lot of models that haven't been made - the Jem'Hadar for example, even though they are a popular high profile race, they have not many built ships!....Ra....sorry went off topic there - but my point was that I make low poly models for Armada, I recently made a 827 poly Jem'Hadar Battleship for MP2 and I am very pleased with it, but it does use 2 1024x1024 TGAs and also uses lights maps, so that's like 8mb of texture memory already, of course the beauty of that it mip-mapping - you create copies of the same textures at lowering resolutions and the computer selects the appropriate one for the level of detail required, SFC can use the same thing....I think?
Plus there is a point I'd like to make that no one else have made - SFC3 using dynamic LODs? Does it not?
It all depends on the mind of the modeller and his target audience....whether the audience be his/herself, SFC1, SFC2x, SFC3, BC, Armada 1, Armada 2, Homeworld 1, Homeworld 2 etc.
I would like to go on record to say that all modellers should do their best to make the best models that they can at the lowest possible poly count - that's the mark of really good modellers, plus it's more efficient (green for the economy, Borg stylie) - but once again, depedant on the target destination of said model. I'm a newish modeller, I know that I could do better, but when I started I just actually wanted to get the right shape! lol