yeah thats right. sfc2 op is more complex and just rocks. sfc 3 ...well , looks good, is nice to play now and than but....arghh--i just dont like it. its not a bad game but i hope if there is another sfc game somewhere in the future they base it on sfc2 op and not sfc3.
however - heres my wishlist for sfc(mod or new game)
basicly it should be an upgraded version of sfc2 op with:
a true 3d space
controlls like in sfc (mouswhel could be used for up and down)
closer to canon star trek (i know sfc is based on sfb but "based" doesnt mean its the same)
authentic cloaking effect (like in sfc3)
warp speed on the map (like in sfc3)
better damage effects - like in ka or bc.
the game should support bumpmapping and mipmapping as well as runlight effects.
the sfc2 mods should be compatible or easily covertable
the game should support a shiplist edditor
ingame mission campaign builder with the ability to import sound files for voices and music
maybe add a graphic novel like story (moddable files like bmp,tga,jpeg ) so u have a deeper story + u can make your own campaigns, storylines.
true shipclass names - i never liked that ca,dd,cl,cff or whatever designation thing.
tmp era or tosand tmp. tng is just too clean. i love tmp - when klingons were klingons and not the puppies of the federation
more nonbattle singleplayer missions - ok its a tactic game but there should be alot to explore at least when u play the feds.
more envirinments - the environments in ka were pretty cool
the list could go on endlessly but without a license and/or the sourcecode those things will never happen.
greatings,
ed
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