Topic: My Opinion on what should be in some later edition of SFCIII or SFCIV...  (Read 3589 times)

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WraithUSMC

  • Guest
Here is the list of things I would really like to see:

1) When you raid an enemy convoy or any enemy ship, you should be able to capture them and then lead them back to your own territory and then sell them in a Prize Court, like they used to do in the 16th, 17th, 18th, and early 19th century.

2) More missions than the Scan and Distress Call. And better Prestige awards, like if you engage the three pirate ships and save the freighter, you get more than if you just engaged a single hostile.

3) More Ships are nice. Maybe even lowering the cost of them would be nice. And getting realistic (according to ST: DS9,TNG, Movies, etc.) armament. A Defiant comes with Pulse Phasers that are really powerful, but they can't track a target.

4) I like the timeline idea. Make it so that you start in pre-TOS (Daedalus/NX-01), and then work your way up to TNG and beyond. It would prove to be rather cool.

5) More than 3 ships in a fleet, and a better promotion system. A fleet should have to follow guidelines, like:
-Escort Duty (FF: Saber/Nova), your rank: LCDR (LT Commander)
-A SAG (Space Action Group) is a combination of a FF, DD or DDG (Guided MIssile Destroyer: ie Steamrunner), commanded by a CDR (commander)
-Then you go to a Task Element: 4 FFs, a DD, and an AOE (fast combat support ship, like a Oberth-class [for carrying extra torpedoes, warp cores, fuel, etc.]), CO: CAPT
-Then Task Group: 2 FFs, 2 DDGs, CA, and an AOE. CO: COMMO (Commodore, a one-star)
-Then Task Force: 2 FFs, 2DDGs, 2 CLs, CA, DN/BB, and 2 AOEs. CO: RADM (Rear Admiral, 2star)
-Then you get to chose either a CVBG (Carrier Battle Group): 2 FFs, 4 DD/Gs, 2 CL/As, 2 DNs, BB, CVW (Warp-powered CV, hahahahaha!!!!!! along with an actual freakin CSW carrier star wing with F/A-22s, F-35s, etc.). Or a DESRON/CRURON: 12 DD/Gs (DESRON) or 8 CL and 4 CAs (CRURON). COs: VADM: Vice Admiral.
-From here, if you prove yourself worthy, the Federation Council will elect you to become a full Admiral, and now you have your pick of one of four fleets: 1) Home Fleet, or 2), 3), and 4) the 2nd, 3rd, and 4th Fleets, respectively. Two of them fight against the Borg and Dominion, and the 4th is esentially to keep the Romulans in check. These fleets will be a collection of 3 CVBGs, 4 TFs, 2 ARG (Amphibious Ready Groups, a bunch of marines used to invade Planets, Stations, deal with insurrections, etc., usually each consist of a CVW, and two AOEs, carrying a reinforced Battalion of 2200 marines), 2 DESRONs, 2 CRURONs for escort and patrol duty, and 3 SAGs. At this point, you'd have to Strategically play, as well as tactically play in your flagship, usually a BB.
-Finally, if you are just the hottest thing since sliced bread, you could be promoted to the rank of FADM (Fleet Admiral), and command the WHOLE FEDERATION FLEET. Again, you get to play tactically, by leading a group of your ships into battle, but you would also have to deploy your assests strategically.
-Then after a Prestigious tour of duty, you finally are allowed to retire. You recieve command of a reserve fleet, and do stuff like anti-smuggling ops, or training, or something like diplomacy.

6) I like the idea of registry data and names that change with the ship. I also would like to think of it as promotions and being transferred to another ship. They could even make a movie with a selected character assuming command for each of the vessels, and when you go to another ship, you watch yourself relieve the old skipper, and take over the ship. OR, you lost your ship, and so you go in front of a JAG board, etc. More stuff to keep it interesting.

APPENDIX:

Reason for having an AOE/AE: Lets say that you were the target of a massive debilitating warp core attack, and it forced you to ditch it. That is why you'd need the Oberth/Nebula carrying the spare to give you (at least temporarily) warp power to get back to a fleet yard.  Or, conversly, you expended most of your torps, spare shuttles, fighter weapons, ect.

Also: A listing of the Ships and classes and new weapons I would like to see:
(Lightest to Strongest)
AOE: Freighter, Oberth, Special (spec) Nebula
Fighters (Like a freaking X-wing or F-35 JSF/F/A-22A Raptor, etc.)
Shuttles AND Runabouts
(DE) Destroyer Escorts (ie, scouts, pickett ships): Centaur, Saber, Daedalus
(FF) Frigates: Nova, Norway
(DD) Destroyers: Defiant, Constellation
(DDG) Guided Missile Destroyers: Steamrunner
(CL) Light Cruiser: Intrepid, Miranda, Constitution
(CA) Heavy Cruiser: Excelsior, Akira
(CG) Guided Missile Cruiser: New Orleans
(DN) Dreadnaught: Galaxy, Soverign, Prometheus
(CVW) Carrier: To be Designed (Probably something like a modified Nebula)
(BB) Battleship: Hecate

WEAPONS:
-All Phasers
-Photon Torps
-Quantum Torps
-TLAM (Tomahawk Land Attack Missile, used to attack Planetary (ground) installations)
-Harpoon (used against space installations)
-"Standard" Missiles (SM-2ER, used as defense against fighters, TLAMs, and Harpoons)
-Some kind of CIWS (Close-In Weapon System), like a RAM or ESSM (Rolling Airframe Missile, Enhanced Sea Sparrow Missile), or even a Phalanx (20mm Gatling gun), used for defence against enemy fighters (using my definition of fighters)

I just think that these would make any game completely awesome.

If you want any more ideas, email me at joliver@tulane.edu

Fusili

  • Guest
Allmost all the things you said are in SFC3 mods out there.
You should try them out.They are good and regulary patched.  

SSCF_LeRoy

  • Guest
Many of the things that you want like the fighters, missiles, escorts, and gruided weapons platforms can be found in SFC: Orion Pirates.  

The_Infiltrator

  • Guest
And the ones that aren't are in SFB waiting to be converted.

WraithUSMC

  • Guest
Really??  Almost everything?  Like which parts, and are they combinable so that I can get at least 85% of what I wanted?

The two things that I would MOST like to see is sections 1, 2, 3, and 5.  If anyone has any of that, please, email me.
« Last Edit: December 31, 1969, 06:00:00 pm by WraithUSMC »

SSCF_LeRoy

  • Guest
Quote:

The two things that I would MOST like to see is sections 1, 2, 3, and 5.




Section one isn't an option, but the things that you outlined in sections two, three, and five (sort of) are all a part of Starfleet Command: Orion Pirates. There are many mission packs up for download that have enough missions to satisfy your point #2. As for point #3, Firesoul's OP + 3.2 shiplist contains thousands of different ships. Point #5, however, is kinda tricky. In OP (Orion Pirates), one can only own and command up to three ships. Many online campaigns restrict players to only one ship, though. However, rules are being forumated for the implimentation of multi-ship squadrons whose compositions have to abide by certain rules like only one missile cruiser per fleet or only one command cruiser per fleet, etc. If you want more info, just pop into the Dynaverse II Experiences forum and ask the experts there. They can tell ya all you want to know.  
« Last Edit: December 31, 1969, 06:00:00 pm by SSCF_LeRoy »

WraithUSMC

  • Guest
Yes, but isn't OP an add-on to SFCI?? I don't have OP, and have no money to buy it.  So that kinda leaves me in a hole, doesn't it?

Mysterio

  • Guest
OP is a stand alone game, not an add-on. Also, it came after SFC2 not SFC1. With all the new mods out for it now and the fact that it can be had for under $10 these days (if you can find it) its a real bargain.  

The_Infiltrator

  • Guest
OP is a totally different game and gaming experience than SFC III. I'd nearly go as far to say that people who like one won't like the other, but that's not true. It's definately not the same.  

ganymad

  • Guest
yeah thats right. sfc2 op is more complex and just rocks. sfc 3 ...well , looks good, is nice to play now and than but....arghh--i just dont like it. its not a bad game but i hope if there is another sfc game somewhere in the future they base it on sfc2 op and not sfc3.
however - heres my wishlist for sfc(mod or new game)

basicly it should be an upgraded version of sfc2 op with:
a true 3d space
controlls like in sfc (mouswhel could be used for up and down)
closer to canon star trek (i know sfc is based on sfb but "based" doesnt mean its the same)
authentic cloaking effect (like in sfc3)
warp speed on the map (like in sfc3)
better damage effects - like in ka or bc.
the game should support bumpmapping and mipmapping as well as runlight effects.
the sfc2 mods should be compatible or easily covertable
the game should support a shiplist edditor
ingame mission campaign builder with the ability to import sound files for voices and music
maybe add a graphic novel like story (moddable files like bmp,tga,jpeg ) so u have a deeper story + u can make your own campaigns, storylines.
true shipclass names - i never liked that ca,dd,cl,cff or whatever designation thing.
tmp era or tosand tmp. tng is just too clean. i love tmp - when klingons were klingons and not the puppies of the federation
more nonbattle singleplayer missions - ok its a tactic game but there should be alot to explore at least when u play the feds.
more envirinments - the environments in ka were pretty cool

the list could go on endlessly but without a license and/or the sourcecode those things will never happen.


greatings,



ed =

Teeth_03

  • Guest
u'd be better off to start with KA and work with that,if we could ever get the d@mn source code for KA,u can prolly have all of those

Scipio_66

  • Guest
Quote:

OP is a stand alone game, not an add-on. Also, it came after SFC2 not SFC1. With all the new mods out for it now and the fact that it can be had for under $10 these days (if you can find it) its a real bargain.    




It's for sale!

It is listed on Interplay's site again, and for sale at $10.00 US.

Try this link:  http://www.interplay-store.com/IPlayStore/games.asp?IPPC=ipnav

It is listed as in stock, and ready to ship within 72 hours.

-S'Cipio the Salesman
« Last Edit: December 31, 1969, 06:00:00 pm by Scipio_66 »

Magnum357

  • Guest
I highly recommend you get OP aswell.  I play SFC:OP (Orions Pirates) and SFC3 too.  But for SFC3, I like too play Nanners "Generations at War" mode which has a lot of what you want in SFC3.  Its a very fun mod and even has its own original music score.  GAW almost feels like a different game and is much better then unmodded SFC3 in my opinion.  

As for OP (orion Pirates) its vastly different then SFC3 because the Mechanics are based on the SFB (Starfleet Battles).  I like too think of SFC: OP and SFC3 GAW as two different Time Lines/Universes.

FFZ

  • Guest
 If there ever is a four, I'd like to see the old SFB races completed, including the Tholians, Neo-Tholians, Andromedians, and even the WYN cluster.

I also would love to see the GAW concept, like the old Federation Space and Federation and Empire board games as a strategic game, that would be pretty nice.
 
 

WraithUSMC

  • Guest
My Opinion on what should be in some later edition of SFCIII or SFCIV...
« Reply #14 on: March 16, 2004, 08:29:59 pm »
Here is the list of things I would really like to see:

1) When you raid an enemy convoy or any enemy ship, you should be able to capture them and then lead them back to your own territory and then sell them in a Prize Court, like they used to do in the 16th, 17th, 18th, and early 19th century.

2) More missions than the Scan and Distress Call. And better Prestige awards, like if you engage the three pirate ships and save the freighter, you get more than if you just engaged a single hostile.

3) More Ships are nice. Maybe even lowering the cost of them would be nice. And getting realistic (according to ST: DS9,TNG, Movies, etc.) armament. A Defiant comes with Pulse Phasers that are really powerful, but they can't track a target.

4) I like the timeline idea. Make it so that you start in pre-TOS (Daedalus/NX-01), and then work your way up to TNG and beyond. It would prove to be rather cool.

5) More than 3 ships in a fleet, and a better promotion system. A fleet should have to follow guidelines, like:
-Escort Duty (FF: Saber/Nova), your rank: LCDR (LT Commander)
-A SAG (Space Action Group) is a combination of a FF, DD or DDG (Guided MIssile Destroyer: ie Steamrunner), commanded by a CDR (commander)
-Then you go to a Task Element: 4 FFs, a DD, and an AOE (fast combat support ship, like a Oberth-class [for carrying extra torpedoes, warp cores, fuel, etc.]), CO: CAPT
-Then Task Group: 2 FFs, 2 DDGs, CA, and an AOE. CO: COMMO (Commodore, a one-star)
-Then Task Force: 2 FFs, 2DDGs, 2 CLs, CA, DN/BB, and 2 AOEs. CO: RADM (Rear Admiral, 2star)
-Then you get to chose either a CVBG (Carrier Battle Group): 2 FFs, 4 DD/Gs, 2 CL/As, 2 DNs, BB, CVW (Warp-powered CV, hahahahaha!!!!!! along with an actual freakin CSW carrier star wing with F/A-22s, F-35s, etc.). Or a DESRON/CRURON: 12 DD/Gs (DESRON) or 8 CL and 4 CAs (CRURON). COs: VADM: Vice Admiral.
-From here, if you prove yourself worthy, the Federation Council will elect you to become a full Admiral, and now you have your pick of one of four fleets: 1) Home Fleet, or 2), 3), and 4) the 2nd, 3rd, and 4th Fleets, respectively. Two of them fight against the Borg and Dominion, and the 4th is esentially to keep the Romulans in check. These fleets will be a collection of 3 CVBGs, 4 TFs, 2 ARG (Amphibious Ready Groups, a bunch of marines used to invade Planets, Stations, deal with insurrections, etc., usually each consist of a CVW, and two AOEs, carrying a reinforced Battalion of 2200 marines), 2 DESRONs, 2 CRURONs for escort and patrol duty, and 3 SAGs. At this point, you'd have to Strategically play, as well as tactically play in your flagship, usually a BB.
-Finally, if you are just the hottest thing since sliced bread, you could be promoted to the rank of FADM (Fleet Admiral), and command the WHOLE FEDERATION FLEET. Again, you get to play tactically, by leading a group of your ships into battle, but you would also have to deploy your assests strategically.
-Then after a Prestigious tour of duty, you finally are allowed to retire. You recieve command of a reserve fleet, and do stuff like anti-smuggling ops, or training, or something like diplomacy.

6) I like the idea of registry data and names that change with the ship. I also would like to think of it as promotions and being transferred to another ship. They could even make a movie with a selected character assuming command for each of the vessels, and when you go to another ship, you watch yourself relieve the old skipper, and take over the ship. OR, you lost your ship, and so you go in front of a JAG board, etc. More stuff to keep it interesting.

APPENDIX:

Reason for having an AOE/AE: Lets say that you were the target of a massive debilitating warp core attack, and it forced you to ditch it. That is why you'd need the Oberth/Nebula carrying the spare to give you (at least temporarily) warp power to get back to a fleet yard.  Or, conversly, you expended most of your torps, spare shuttles, fighter weapons, ect.

Also: A listing of the Ships and classes and new weapons I would like to see:
(Lightest to Strongest)
AOE: Freighter, Oberth, Special (spec) Nebula
Fighters (Like a freaking X-wing or F-35 JSF/F/A-22A Raptor, etc.)
Shuttles AND Runabouts
(DE) Destroyer Escorts (ie, scouts, pickett ships): Centaur, Saber, Daedalus
(FF) Frigates: Nova, Norway
(DD) Destroyers: Defiant, Constellation
(DDG) Guided Missile Destroyers: Steamrunner
(CL) Light Cruiser: Intrepid, Miranda, Constitution
(CA) Heavy Cruiser: Excelsior, Akira
(CG) Guided Missile Cruiser: New Orleans
(DN) Dreadnaught: Galaxy, Soverign, Prometheus
(CVW) Carrier: To be Designed (Probably something like a modified Nebula)
(BB) Battleship: Hecate

WEAPONS:
-All Phasers
-Photon Torps
-Quantum Torps
-TLAM (Tomahawk Land Attack Missile, used to attack Planetary (ground) installations)
-Harpoon (used against space installations)
-"Standard" Missiles (SM-2ER, used as defense against fighters, TLAMs, and Harpoons)
-Some kind of CIWS (Close-In Weapon System), like a RAM or ESSM (Rolling Airframe Missile, Enhanced Sea Sparrow Missile), or even a Phalanx (20mm Gatling gun), used for defence against enemy fighters (using my definition of fighters)

I just think that these would make any game completely awesome.

If you want any more ideas, email me at joliver@tulane.edu

Fusili

  • Guest
Allmost all the things you said are in SFC3 mods out there.
You should try them out.They are good and regulary patched.  

SSCF_LeRoy

  • Guest
Many of the things that you want like the fighters, missiles, escorts, and gruided weapons platforms can be found in SFC: Orion Pirates.  

The_Infiltrator

  • Guest
And the ones that aren't are in SFB waiting to be converted.

WraithUSMC

  • Guest
Really??  Almost everything?  Like which parts, and are they combinable so that I can get at least 85% of what I wanted?

The two things that I would MOST like to see is sections 1, 2, 3, and 5.  If anyone has any of that, please, email me.
« Last Edit: December 31, 1969, 06:00:00 pm by WraithUSMC »

SSCF_LeRoy

  • Guest
Quote:

The two things that I would MOST like to see is sections 1, 2, 3, and 5.




Section one isn't an option, but the things that you outlined in sections two, three, and five (sort of) are all a part of Starfleet Command: Orion Pirates. There are many mission packs up for download that have enough missions to satisfy your point #2. As for point #3, Firesoul's OP + 3.2 shiplist contains thousands of different ships. Point #5, however, is kinda tricky. In OP (Orion Pirates), one can only own and command up to three ships. Many online campaigns restrict players to only one ship, though. However, rules are being forumated for the implimentation of multi-ship squadrons whose compositions have to abide by certain rules like only one missile cruiser per fleet or only one command cruiser per fleet, etc. If you want more info, just pop into the Dynaverse II Experiences forum and ask the experts there. They can tell ya all you want to know.  
« Last Edit: December 31, 1969, 06:00:00 pm by SSCF_LeRoy »

WraithUSMC

  • Guest
Yes, but isn't OP an add-on to SFCI?? I don't have OP, and have no money to buy it.  So that kinda leaves me in a hole, doesn't it?

Mysterio

  • Guest
OP is a stand alone game, not an add-on. Also, it came after SFC2 not SFC1. With all the new mods out for it now and the fact that it can be had for under $10 these days (if you can find it) its a real bargain.  

The_Infiltrator

  • Guest
OP is a totally different game and gaming experience than SFC III. I'd nearly go as far to say that people who like one won't like the other, but that's not true. It's definately not the same.  

ganymad

  • Guest
yeah thats right. sfc2 op is more complex and just rocks. sfc 3 ...well , looks good, is nice to play now and than but....arghh--i just dont like it. its not a bad game but i hope if there is another sfc game somewhere in the future they base it on sfc2 op and not sfc3.
however - heres my wishlist for sfc(mod or new game)

basicly it should be an upgraded version of sfc2 op with:
a true 3d space
controlls like in sfc (mouswhel could be used for up and down)
closer to canon star trek (i know sfc is based on sfb but "based" doesnt mean its the same)
authentic cloaking effect (like in sfc3)
warp speed on the map (like in sfc3)
better damage effects - like in ka or bc.
the game should support bumpmapping and mipmapping as well as runlight effects.
the sfc2 mods should be compatible or easily covertable
the game should support a shiplist edditor
ingame mission campaign builder with the ability to import sound files for voices and music
maybe add a graphic novel like story (moddable files like bmp,tga,jpeg ) so u have a deeper story + u can make your own campaigns, storylines.
true shipclass names - i never liked that ca,dd,cl,cff or whatever designation thing.
tmp era or tosand tmp. tng is just too clean. i love tmp - when klingons were klingons and not the puppies of the federation
more nonbattle singleplayer missions - ok its a tactic game but there should be alot to explore at least when u play the feds.
more envirinments - the environments in ka were pretty cool

the list could go on endlessly but without a license and/or the sourcecode those things will never happen.


greatings,



ed =

Teeth_03

  • Guest
u'd be better off to start with KA and work with that,if we could ever get the d@mn source code for KA,u can prolly have all of those

Scipio_66

  • Guest
Quote:

OP is a stand alone game, not an add-on. Also, it came after SFC2 not SFC1. With all the new mods out for it now and the fact that it can be had for under $10 these days (if you can find it) its a real bargain.    




It's for sale!

It is listed on Interplay's site again, and for sale at $10.00 US.

Try this link:  http://www.interplay-store.com/IPlayStore/games.asp?IPPC=ipnav

It is listed as in stock, and ready to ship within 72 hours.

-S'Cipio the Salesman
« Last Edit: December 31, 1969, 06:00:00 pm by Scipio_66 »

Magnum357

  • Guest
I highly recommend you get OP aswell.  I play SFC:OP (Orions Pirates) and SFC3 too.  But for SFC3, I like too play Nanners "Generations at War" mode which has a lot of what you want in SFC3.  Its a very fun mod and even has its own original music score.  GAW almost feels like a different game and is much better then unmodded SFC3 in my opinion.  

As for OP (orion Pirates) its vastly different then SFC3 because the Mechanics are based on the SFB (Starfleet Battles).  I like too think of SFC: OP and SFC3 GAW as two different Time Lines/Universes.

FFZ

  • Guest
 If there ever is a four, I'd like to see the old SFB races completed, including the Tholians, Neo-Tholians, Andromedians, and even the WYN cluster.

I also would love to see the GAW concept, like the old Federation Space and Federation and Empire board games as a strategic game, that would be pretty nice.