Topic: Excalibur Retexture WIP  (Read 9591 times)

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Kaenyne

  • Guest
Re: Excalibur Retexture WIP
« Reply #40 on: March 31, 2004, 08:37:20 am »
That's wonderful news!

The U.S.S. Philadelphia is definately a "must have" starship!

 

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #41 on: March 31, 2004, 06:02:03 pm »
Alright!

the CA version is now done and out hiding in the Downloads section. It has the simplier version of the Engine textures that the DN and BB will have. They will all be interchangable so one set will fit the other ships as well, for a mix and match. These versions will be in the DN download when it is finished, they will be without registries on them in the ALT directory. So there will be two more ships to come through this process, the BB will probably be next as all the finishings stuff will be with the DN version.

The ship can be found at the following link: Download!

ScreenShot:


Please don't forget to look through the other pages and sections, you never know what you might have missed.
 

-enjoy!

starforce2

  • Guest
Re: Excalibur Retexture WIP
« Reply #42 on: March 31, 2004, 08:19:31 pm »
an offtopic question,   but when you redid the ticonderoga kitbash..why did u pull the lower megaphasers...or did you do 2  versions?

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #43 on: April 01, 2004, 12:50:02 am »
There were two versions in the file.

One got changed around as I was trying to fix some Mesh errors that were present in the ship. So they are both there but one has less errors in it that the other. I had done this when I first got Milkshape and pretty much was a learn as i go process so it is not one of the better meshes I have up for download.

ModelsPlease

  • Guest
Re: Excalibur Retexture WIP
« Reply #44 on: April 01, 2004, 03:54:41 am »
Unreal yet again Captain Ron sir !!!!!! A magnificent ship.Ok now for the dumb question.....which one is the Ticonderoga kitbash ship retextured?
 
-MP  

starforce2

  • Guest
Re: Excalibur Retexture WIP
« Reply #45 on: April 01, 2004, 06:13:40 am »
Quote:

Unreal yet again Captain Ron sir !!!!!! A magnificent ship.Ok now for the dumb question.....which one is the Ticonderoga kitbash ship retextured?
 
-MP  




It's a Miranda saucer wioth 2 engeneering hulls from  a connie connected by pylons and about 3 miranda torp pods plus the normal connie nack  pods which you end up with 16 tubes. Basucily and uber dn. Though I wish someone would make a yamamoto out of it. *cough*hint*cough*

Kaenyne

  • Guest
Re: Excalibur Retexture WIP
« Reply #46 on: April 01, 2004, 08:05:17 am »
Thank you, Captain Ron!
She's gorgeous and a VAST improvement (light years) over the stock model.

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #47 on: April 02, 2004, 12:32:16 am »
I decided to release the Rosa again now at version 3

 

Kaenyne

  • Guest
Re: Excalibur Retexture WIP
« Reply #48 on: April 02, 2004, 08:50:42 am »
Heh! Heh!  Cooooool.

She's lookin' REAL good with those new engines!

She will be mine in a few hours.

I have to ask again ('cause I'm a pain that way), but do you have any plans to go back and do more textures on your Hickman?

And you know, you could do a real bang-up job on Mackie's Galahad, as I can plainly see from your Excalibur work...

Now back to the real subject...
« Last Edit: December 31, 1969, 06:00:00 pm by Kaenyne »

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #49 on: April 02, 2004, 09:03:20 pm »
The Explorer is one Mackie still wants me to do, but it is on the hold list. Once I get back to that ship then most of those are done as well, he used a Combination of the Explorer, and Excalibur to do that ship.

The Hickman is done I don't plan on going back to it at this time. The FCA, FCL, etc are all pretty much the same texture with different names. Since they are basically the same they will work on other ships using that style of engine, so they should be pretty much swapable already.

So still 2 two more Federation ships to go then they are done.

Kaenyne

  • Guest
Re: Excalibur Retexture WIP
« Reply #50 on: April 02, 2004, 09:45:25 pm »
Alright!

I'm a patient guy!

Now to get that new Rosa!

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #51 on: April 03, 2004, 03:37:17 am »
Hello, well If you count the one on the Rosa there are now 4 avaiable engine types. So here are more of the WIPs I have on the current Engines. One Set once completed will go on the BB and then that ship will get released. The last set I complete will go on this ship, and will end the Federation ship textures for awhile. I will include any engine textures that are releasiable to me in the DNs alt directory. Again the Alt directory ones will not hav the NCC numbers on them so that they can be as generic as possible for any of the 4 ships, plus what will fit Mackies works.

The one at the top showing the whole ship is one of my favorite ones so far, for the completed ones. The one on the lower left I was testing out if I wanted the Picture styled windows I had on the Orginal Don Rosa again, I decided to stop that one but included it as it was in a releasable state. The bottom right show the ship with the ones from the CA version on it. There are 3-4 more still in the WIP process not shown here 2 of which are more TMP looking, they are not shown as I am not done with them yst and they still need work. It is also the easiest way of dropping one in the trash can if I don't like it with out someone going but that was the one I wanted for the ship.



 

Chrystoff

  • Guest
Re: Excalibur Retexture WIP
« Reply #52 on: April 03, 2004, 07:57:08 am »
I like them all, but the ones on the bottom left are fantastic! Thank you for offering up such a variety!      

Fury_of_a_Seraph

  • Guest
Re: Excalibur Retexture WIP
« Reply #53 on: April 03, 2004, 10:01:47 am »
I like the Nacelles of the Top, but the Bussard Collecters of the lower left.

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #54 on: April 03, 2004, 03:43:03 pm »
Quote:

I like the Nacelles of the Top, but the Bussard Collecters of the lower left.  




See...

Everyone always has a favorite, and this is what I mean by it is usually a mix and match that makes it. That one is not on the list Fury_of_a_Seraph but you should be able to do it pretty easily as to get the TMP intake you just have to turn the red area gray.

Fury_of_a_Seraph

  • Guest
Re: Excalibur Retexture WIP
« Reply #55 on: April 03, 2004, 04:49:18 pm »
just stating an opinion...

go with the top

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #56 on: April 03, 2004, 09:56:19 pm »
I know, but I was just saying some one always wants something you have not done or were not planning and boom, you posted exactly what I was talking about. I thought it was funny myself, but it did illustrate a point that WIPs tend to get you more work.

I finished the Last of the TNG looking ones and now have to finish up the TMP ones, all of which have the Black Buzzard collectors. I would have posted a WIP pic, but Mackies site seems to be down for me right now.

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #57 on: April 04, 2004, 04:29:40 am »
Alright!

The Dreadnaught version is done though the rest of the Engines are not, still have all the TMP ones to finish. One of the TMP versions will go on the Battleship version of this ship and the rest will go into the Dns' Alt Directory. This means the Dns' ZIP will be about 8-9 megs big, sorry to all you 56kers, but that is the price to pay for have more textures than the model needs. It does add to the fleet though as now any single ship type can use different textures to increase the amount of times you can use that ship.

I will post Pics later as I need to sleep now, she got the registry U.S.S. Odyssey NCC - 37248.

So 3-4 more textures and it will all be released, then the Federation Door is closed.
(except for the one I still owe Mackie, but that may never get released)









PS: so when are you going to release all those Excelsior Variants Fury_of_a_Seraph
« Last Edit: December 31, 1969, 06:00:00 pm by Captain Ron »

starforce2

  • Guest
Re: Excalibur Retexture WIP
« Reply #58 on: April 04, 2004, 09:05:09 am »
Quote:

 This means the Dns' ZIP will be about 8-9 megs big, sorry to all you 56kers, but that is the price to pay for have more textures than the model needs. It does add to the fleet though as now any single ship type can use different textures to increase the amount of times you can use that ship.

I






why not release the nacelle textures as addon packs? That way those who  don't want/like them  don't need to dl them.
 

Captain Ron

  • Guest
Re: Excalibur Retexture WIP
« Reply #59 on: April 04, 2004, 12:50:01 pm »
The add on Packs actually take up more room then including them in the ships zip. I will divided them up though between the BB and the DN to shrink down their files to about 6 megs apeice. And so, l since I have finished the Dreadnaught version and was just waiting on the additional textures to be finished. I decided to release this one and just add the other textures to the BB and make a Alt Directory for it.

This is what the finished ship looks like:



it can be downloaded here!

-enjoy!