Topic: Atolms Soulwolf designs.............please read  (Read 4916 times)

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red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #40 on: March 13, 2004, 05:59:17 am »
Oh I see. He has  kind of a checkered pattern behind.  I imagine its just intended as a power source or something. I should at least put a border around it I imagine.  That ships is a bit non traditional regarding TOS era in other ways also.  It has many more windows on the saucer edge then is typical.  Nice ship all around.   Well I love to post pics. So i put up two more.
These have the specularity turned on 32. That is a feature SFC/OP does not have, Its rather subtle. It just gives the ship a shine based on what angle the light reflects off it. The reflection keeps changing as the ship turns.  In the last 2 pics, this is seen along the hull and the length of the nacel.  I have been extensively play testing and fixed a couple real small gaps. Added lights on the nacels up top behind the buzzards.

 Pics here yada yada  

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #41 on: March 13, 2004, 06:52:17 am »
Those last 2 pics are sweet.I think if you  start with the classic deflector,like this:
 
and just fill in between the gold rings with blue aura it would look pretty cool.But it's your call sir,you are the artist here.
-MP  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #42 on: March 13, 2004, 07:21:08 am »
WOW!!!!
 
That looks phenomenal!!!
Question for Red, will you have both versions ready for release???
(the saucer variant)  

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #43 on: March 13, 2004, 07:37:13 am »
 Azel, do you mean the version with dual impulse, cause both ships you sent had the same saucer. Oh and I am not releasing them. I am sending them to you for hard points and break models. Anyway I got no where to post them.
The dual impulse will be identical texture wise. Course I'll give it a different registry.  I'll send this one out today and the second one well be at least another day or 2. I suspect that the dual impulse version may be touchy as far as getting the seams smooth where they connect to the hull. Due to how curvy the hull is. Maybe not.

Nice model ModelsPlease. I  amd/ling the pic for reference. I added detail to the blue and thats how its leaving the ship yard.
The second one may have a slightly different blue for variety.  I'll have this your way in about 8 hours Azel, I must regenerate.   Of course I swapped out pics again.

 You know the routine by now  
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #44 on: March 14, 2004, 07:32:24 am »
Azel I finished the alternate version and sent all files.   I moved the impulse engines back I explained why in the email I sent.
I put up 3 pics to show.  I hape you get someone to hardpoint and break model these soon.

 alternate pics  

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #45 on: March 14, 2004, 07:36:14 am »
Just doing my best to help.If you want reference pics I have tons of them.I'll be more than happy to share them with you or anyone else who wants them.I find having a picture of physical representation helps alot. Now that's a deflector.You do incredible work.
-MP  
« Last Edit: March 14, 2004, 07:38:26 am by ModelsPlease »

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #46 on: March 14, 2004, 08:29:31 am »
DAMN!!!!
THAT DEFLECTOR IS STUNING!!!!!!
 
   

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #47 on: March 14, 2004, 09:58:57 pm »
Quote:

Just doing my best to help.If you want reference pics I have tons of them.I'll be more than happy to share them with you or anyone else who wants them.I find having a picture of physical representation helps alot. Now that's a deflector.You do incredible work.
-MP  





Thanks guys. Say I could use a close up shot of a TOS Fed constitutuin shuttle bay. If you happen to have a TOS Rommie BOP model showing hull details or the deflector I really, really could use them.      Send to  red_green99@hotmail.com
I got  a 2MB limit.  Thanks man.

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #48 on: March 15, 2004, 08:06:33 am »
I sent you the pics you wanted sir.  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #49 on: March 15, 2004, 11:24:31 am »
CANNA WAIT FOR THE RELEASE!!!
 

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #50 on: March 15, 2004, 11:32:25 am »
Azel, did you find anyone to do the Hp's and break?

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #51 on: March 15, 2004, 11:36:24 am »
nope..sorry
Just a sec

CALLING ALL CARS!!!
We have a Rogue TOS Soulwolf MOD in need of some HP's and BRKMods
All Availible Units please Respond




 

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #52 on: March 16, 2004, 02:04:42 pm »
Well I found the software I need for Hp's. Seeing as I have done ships before that never got released cause of no Hp or break. I shall endeavor to finish this one up and get it sent over to SFU. To bad the breaks fly away so fast in OP. Cause I am giving this more attention then I have done before. Instead of just having the nacel fly off. I will have the nacel break in 2  and I will seal the caps on the break parts. If I get ambitious I may add damage textures.    

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #53 on: March 16, 2004, 09:44:44 pm »
Sorry Azel but this aint working out. The ship looks great in SFC3. However, I installed OP to test it there and it looks like crap. For some reason it looks unwelded where the different textures are mapped. There are seems at the edge of different groups. I just don't have any more time to work on it. I did hp's and break models and textures. Was going to upload it to SFU anyway as is. It really is not too bad. It just sux after I spent so much time on it. Anyway its a 14 mb file and I have dial up. It kept cutting off the file 1/3 of the way thru.  I give up until I get a better set up for this. My 1 mb bandwidth email and village photos just does not cut it for models. Not to mention that once I map the I-maps. Milkshape wont load the ms3d file.  This just blows.  My computer is too slow for graphics as well. I just don't find this rewarding anymore.  Hope you find someone else to finish it off. It really looks nice in SFC3.  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #54 on: March 17, 2004, 01:04:01 pm »
 
Quote:

 Sorry Azel but this aint working out. The ship looks great in SFC3. However, I installed OP to test it there and it looks like crap. For some reason it looks unwelded where the different textures are mapped. There are seems at the edge of different groups. I just don't have any more time to work on it. I did hp's and break models and textures. Was going to upload it to SFU anyway as is. It really is not too bad. It just sux after I spent so much time on it. Anyway its a 14 mb file and I have dial up. It kept cutting off the file 1/3 of the way thru. I give up until I get a better set up for this. My 1 mb bandwidth email and village photos just does not cut it for models. Not to mention that once I map the I-maps. Milkshape wont load the ms3d file. This just blows. My computer is too slow for graphics as well. I just don't find this rewarding anymore. Hope you find someone else to finish it off. It really looks nice in SFC3.
 



Don't feel bad mate
Thanks alot for all the work you put into her
   

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #55 on: March 18, 2004, 03:39:55 am »
Good news. Since I was so far along I converted the Hp's to SFC3,  resized the maps to 512 and converted all but the saucer to 8 bit color. The loss is insignificant. The file size went form 13MB to 2MB    so the SFC3 version will be appearing at SFU in a few days looking as good as was pictured ealier in this thread.

Regarding OP. For some reason the engine is handling the texture mapping different and seems are showing. I am almost certain this is because I mapped the nacels into 3 seperate sections. Left, right and bottom. The solution would be to remap the nacels and hull as a cylinder. This can not be done in milkshape. If someone has max I don't think it would take that long but some of the textures would need to be repositioned.

I'll post the d/l link for the SFC3 version when its posted. Usually 3-7 days.

 soulwolf