Topic: Note: Any Chris Jones Mod for SFC3 and the Patch  (Read 1906 times)

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Chris Jones

  • Guest
Note: Any Chris Jones Mod for SFC3 and the Patch
« on: February 25, 2003, 06:06:53 am »
It appears that Modified gf files, as in replacements for the original ships -- Akira, Galaxy, Sov, etc..    cause the patch to hang up and not install.

Solution..   new install of SFC3, install patch, and wait for the mod update.   Here's why.

The SFC3 mods in current form will not work with the patch - because I did a lot of mixed tech on the races, and the patch does not allow race tech mixing. There is a gf file I can change, but I will need time to do the updates.

I plan to take the 3 parts of the TNG Mega Mod off line -- and replace them with one big mod the works with the patch, which means time.

The Mods change most of the stock ships to different models.

I'm posting now because I will get questions about this.

« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Praxis

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #1 on: February 26, 2003, 05:42:15 am »
Solution:

1) Reinstall SFC3

2) Patch

3) Immediately copy DefaultCore.txt and DefaultLoadOut.txt from SFC3/Assets/Specs, as well as everything from the SFC3/Assets/CommonSettings folder, to SFC3/agt/orig.  Ta-da, running Orig puts in the 1.01 specs.  It seems to work fine for me...but i haven't tried it multiplayer yet.

Chris Jones

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #2 on: February 26, 2003, 05:48:29 am »
Did you reinstall SFC3 over the top of your 1.00 install and then Patch?  Looks like you did as the solution does not have the models mentioned.




 

Praxis

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #3 on: February 26, 2003, 06:14:40 am »
urk.  Exception errors when i die...even with the mod disabled

Chris Jones

  • Guest
Errors
« Reply #4 on: February 26, 2003, 07:41:54 am »
Yea - It appears I have a major issue with the mod and the patch.

Runtime or exception errors if the player ship dies.

AI ships are OK.


grrr.

 

Chris Jones

  • Guest
Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #5 on: February 25, 2003, 06:06:53 am »
It appears that Modified gf files, as in replacements for the original ships -- Akira, Galaxy, Sov, etc..    cause the patch to hang up and not install.

Solution..   new install of SFC3, install patch, and wait for the mod update.   Here's why.

The SFC3 mods in current form will not work with the patch - because I did a lot of mixed tech on the races, and the patch does not allow race tech mixing. There is a gf file I can change, but I will need time to do the updates.

I plan to take the 3 parts of the TNG Mega Mod off line -- and replace them with one big mod the works with the patch, which means time.

The Mods change most of the stock ships to different models.

I'm posting now because I will get questions about this.

« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Praxis

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #6 on: February 26, 2003, 05:42:15 am »
Solution:

1) Reinstall SFC3

2) Patch

3) Immediately copy DefaultCore.txt and DefaultLoadOut.txt from SFC3/Assets/Specs, as well as everything from the SFC3/Assets/CommonSettings folder, to SFC3/agt/orig.  Ta-da, running Orig puts in the 1.01 specs.  It seems to work fine for me...but i haven't tried it multiplayer yet.

Chris Jones

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #7 on: February 26, 2003, 05:48:29 am »
Did you reinstall SFC3 over the top of your 1.00 install and then Patch?  Looks like you did as the solution does not have the models mentioned.




 

Praxis

  • Guest
Re: Note: Any Chris Jones Mod for SFC3 and the Patch
« Reply #8 on: February 26, 2003, 06:14:40 am »
urk.  Exception errors when i die...even with the mod disabled

Chris Jones

  • Guest
Errors
« Reply #9 on: February 26, 2003, 07:41:54 am »
Yea - It appears I have a major issue with the mod and the patch.

Runtime or exception errors if the player ship dies.

AI ships are OK.


grrr.