Topic: For whoever locked the GAW thread  (Read 6998 times)

0 Members and 2 Guests are viewing this topic.

Maxillius

  • Guest
Re: For whoever locked the GAW thread
« Reply #40 on: March 12, 2004, 11:58:48 am »
Talk to ADB.  Sounds like you want a straight-up SFB port to computer.  That would be extremely sweet, but something tells me they'd only do it if it were to run on Mac OS X or Linux.


That would be my motivation to buy a Mac!!

Dogmatix!

  • Guest
Re: For whoever locked the GAW thread
« Reply #41 on: March 12, 2004, 12:32:08 pm »
Quote:

Same on you. I and Hyper didn't even have a chance to begin attempting to preach to the masses yet.

Having said that, never lose an opportunity! GAW would hopefully include:

1. Missing races (Tholians, Seltorians, The 312 Neo-Tholian squadron, Andromedans)
2. Reserve power that actually works as it's supposed to
3. Plasma bolts, plasma sabot, plasma carronade, working dual purpose plasma-D
4. Stasis generator ships
5. G racks that work the way originally designed and don't cause balance problems
6. Complete overhaul in fighters. A seperate essay in itself, but mainly getting rid of fighter regen, making them smarter, ships having the correct number of fighters, etc
7. Advanced capability to mod things
8. Mission editors where you don't have to feel like you need to sacrifice a chicken to get a working mission
9. Option to have single internals
10. Option to have SFB like shield regen (IE, none unless you allocate power to do so)
11. Missing weapon fire modes (direct fire hellbore comes immeaditely to mind, there are others)
12. Specialty drones (swordfish, starfish, even the nearly useless stingray)
13. Missing drone types (Type-IIIXX magnum, Type-VI)
14. Missing drone racks (E rack, H rack)
15. Ability to customize drone loadouts so you can fire what you want, ability to customize drones as SFB
16. Working scout sensors - scouts are an enormous force multiplier in SFB
17. Ability to lend ECM/ECCM
18. Fighter pods
19. Ready racks
20. Scrapping the Dwhatever concept and coming up with something like F&E - IE, where economy is a big deal, limited production capacity, etc
21. Much greater numbers of players in a mission at the same time. Ideally 10 per side or so would be nice (IE, 20 human players at once)
22. And a totally new UI and scripting system to make all of this much easier to use.

For starters anyway.  Just what I can think up in less than 5 minutes.
 





*drool*


 

Maxillius

  • Guest
Re: For whoever locked the GAW thread
« Reply #42 on: March 12, 2004, 02:27:04 pm »
I concur!!!


me wants!!!....   But not until it has enough eye candy to require 2GHz to run.

The_Infiltrator

  • Guest
Re: For whoever locked the GAW thread
« Reply #43 on: March 12, 2004, 03:45:01 pm »
Actually, in my heart of hearts, I'd love to see turn-based SFB port, in the manner of the total combat series of wargames. However, the wonderful paramount has denied ADB the ability to make a computer port of their game again and again. It's thought that they are concerned that it may end up competing with their "official" trek. IE a motion picture studio is afraid of a boardgame company due to semantics. What an annoying setup.

FireSoul

  • Guest
Re: For whoever locked the GAW thread
« Reply #44 on: March 12, 2004, 04:07:30 pm »
Quote:

Same on you. I and Hyper didn't even have a chance to begin attempting to preach to the masses yet.

Having said that, never lose an opportunity! GAW would hopefully include:

1. Missing races (Tholians, Seltorians, The 312 Neo-Tholian squadron, Andromedans)
2. Reserve power that actually works as it's supposed to
3. Plasma bolts, plasma sabot, plasma carronade, working dual purpose plasma-D
4. Stasis generator ships
5. G racks that work the way originally designed and don't cause balance problems
6. Complete overhaul in fighters. A seperate essay in itself, but mainly getting rid of fighter regen, making them smarter, ships having the correct number of fighters, etc
7. Advanced capability to mod things
8. Mission editors where you don't have to feel like you need to sacrifice a chicken to get a working mission
9. Option to have single internals
10. Option to have SFB like shield regen (IE, none unless you allocate power to do so)
11. Missing weapon fire modes (direct fire hellbore comes immeaditely to mind, there are others)
12. Specialty drones (swordfish, starfish, even the nearly useless stingray)
13. Missing drone types (Type-IIIXX magnum, Type-VI)
14. Missing drone racks (E rack, H rack)
15. Ability to customize drone loadouts so you can fire what you want, ability to customize drones as SFB
16. Working scout sensors - scouts are an enormous force multiplier in SFB
17. Ability to lend ECM/ECCM
18. Fighter pods
19. Ready racks
20. Scrapping the Dwhatever concept and coming up with something like F&E - IE, where economy is a big deal, limited production capacity, etc
21. Much greater numbers of players in a mission at the same time. Ideally 10 per side or so would be nice (IE, 20 human players at once)
22. And a totally new UI and scripting system to make all of this much easier to use.

For starters anyway.  Just what I can think up in less than 5 minutes.
 




Sounds like a good start.

DH123

  • Guest
Re: For whoever locked the GAW thread
« Reply #45 on: March 12, 2004, 06:51:52 pm »
You forgot . . . .

-  Drogues and Mega-fighters.
-  Full Speed reverse
-  REAL fleet control
-  AI that aren't complete fricken morons and actually have some semblence of drone defense.
-  Fighters and PF on the same ship.
- A game engine that can support at least 12 players in a mission  

DH123

  • Guest
Re: For whoever locked the GAW thread
« Reply #46 on: March 12, 2004, 06:55:56 pm »
and . . .

- Lead-tracking of Seeking weapons (Speed would need to be adjusted to SFB Plasma/drone speeds)  

Crimmy

  • Guest
Re: For whoever locked the GAW thread
« Reply #47 on: March 12, 2004, 06:57:22 pm »
JOIN MISSION IN PROGRESS!!!!!!!!!!!!

Toasty0

  • Guest
Re: For whoever locked the GAW thread
« Reply #48 on: March 12, 2004, 09:22:48 pm »
Quote:

JOIN MISSION IN PROGRESS!!!!!!!!!!!!  




Hmmmm....

wouldn't that require some serious server power thus limiting the number of players who could be hosts because of the prohibitive cost of the server needed?  

The_Infiltrator

  • Guest
Re: For whoever locked the GAW thread
« Reply #49 on: March 13, 2004, 04:40:23 am »
Quote:

You forgot . . . .

-  Drogues and Mega-fighters.
-  Full Speed reverse
-  REAL fleet control
-  AI that aren't complete fricken morons and actually have some semblence of drone defense.
-  Fighters and PF on the same ship.
- A game engine that can support at least 12 players in a mission  




I didn't forget, but I didn't want to spend a lot of time on it. I nearly forgot my favorite, fighters and PF's for all races.

Fear the Lord Paladin.
« Last Edit: December 31, 1969, 06:00:00 pm by The_Infiltrator »

ActiveX

  • Guest
Re: For whoever locked the GAW thread
« Reply #50 on: March 13, 2004, 08:19:23 am »
Quote:

Quote:

JOIN MISSION IN PROGRESS!!!!!!!!!!!!  




Hmmmm....

wouldn't that require some serious server power thus limiting the number of players who could be hosts because of the prohibitive cost of the server needed?  




Only if the load is too much...

AFC cant tolerate many players in mission to start with...so unless that can be remedied...

Toasty0

  • Guest
Re: For whoever locked the GAW thread
« Reply #51 on: March 13, 2004, 10:00:32 am »
Quote:

Quote:

Quote:

JOIN MISSION IN PROGRESS!!!!!!!!!!!!  




Hmmmm....

wouldn't that require some serious server power thus limiting the number of players who could be hosts because of the prohibitive cost of the server needed?  




Only if the load is too much...

AFC cant tolerate many players in mission to start with...so unless that can be remedied...  




Given Crimmy's suggestion it is reasonable to assume that a majority of the game would have to execute on the server. I like his idea, I just see that there would be a tradeoff.  

ActiveX

  • Guest
Re: For whoever locked the GAW thread
« Reply #52 on: March 13, 2004, 10:15:19 am »
Quote:

Quote:

Quote:

Quote:

JOIN MISSION IN PROGRESS!!!!!!!!!!!!  




Hmmmm....

wouldn't that require some serious server power thus limiting the number of players who could be hosts because of the prohibitive cost of the server needed?  




Only if the load is too much...

AFC cant tolerate many players in mission to start with...so unless that can be remedied...  




Given Crimmy's suggestion it is reasonable to assume that a majority of the game would have to execute on the server. I like his idea, I just see that there would be a tradeoff.  




SFC's weakness is mainly the transition from map to mission and back...

I still think all gameplay including hex movement should be done in the mission screen...

Problem with that is that load shifting gets real tricky, the current system hands fights off to a client then takes the results when its over...

Eliminate that and all is gold...

But that would be an MMOTSG and few have the kind of server resources necessary...

Maxillius

  • Guest
Re: For whoever locked the GAW thread
« Reply #53 on: March 13, 2004, 01:40:14 pm »
Quote:



But that would be an MMOTSG and few have the kind of server resources necessary...  





But I thought everyone had a Cray up on blocks in the back yard

ActiveX

  • Guest
Re: For whoever locked the GAW thread
« Reply #54 on: March 13, 2004, 01:42:22 pm »
Quote:

Quote:



But that would be an MMOTSG and few have the kind of server resources necessary...  





But I thought everyone had a Cray up on blocks in the back yard  




Yeah, right next to the A body...

AdmiralFrey_XC

  • Guest
Re: For whoever locked the GAW thread
« Reply #55 on: March 13, 2004, 02:39:21 pm »
Quote:

Quote:



But that would be an MMOTSG and few have the kind of server resources necessary...  





But I thought everyone had a Cray up on blocks in the back yard  




Yeah, like Quad Xeon machines, Dual P3 machines.

Funny thing is, we here @ XC have let the community know whenever anyone would like to run a campaign on any of our Servers to just let us know.

After the last year, we've had two takers.

LOL !!!!

 

DH123

  • Guest
Re: For whoever locked the GAW thread
« Reply #56 on: March 13, 2004, 04:48:31 pm »
Quote:



Funny thing is, we here @ XC have let the community know whenever anyone would like to run a campaign on any of our Servers to just let us know.

After the last year, we've had two takers.

LOL !!!!

   




I'm catching up!!        

Toasty0

  • Guest
Re: For whoever locked the GAW thread
« Reply #57 on: March 13, 2004, 09:05:10 pm »
Quote:

Quote:

Quote:



But that would be an MMOTSG and few have the kind of server resources necessary...  





But I thought everyone had a Cray up on blocks in the back yard  




Yeah, like Quad Xeon machines, Dual P3 machines.

Funny thing is, we here @ XC have let the community know whenever anyone would like to run a campaign on any of our Servers to just let us know.

After the last year, we've had two takers.

LOL !!!!

   




First let me say I think your offer rocks, Frey.

I think the reason there has been a paucity of takers of your offer is that for a lot of folks this is their first foray into this type of thing and doing it on their own machine is part and parcel of the thrill  of feeling like one of the big boys.

Then again they just may not know what a kind and patient teacher you are and so are afraid to ask the "stupid" question..

Best,
Jerry  

CptCastrin

  • Guest
Re: For whoever locked the GAW thread
« Reply #58 on: March 13, 2004, 11:41:24 pm »
Quote:

Quote:



But that would be an MMOTSG and few have the kind of server resources necessary...  





But I thought everyone had a Cray up on blocks in the back yard  




Nope, only have a AS400 ... now if I could run the kit on *nix ...


...


and no, I'm not kidding ... I do have an AS400 ... along with 2 dual CPU servers and a bunch of other stuff. But the AS400 hasn't been run for a while and I'm a tad out of practice regarding it. But it has enough moxy to do the job ... if it could run the kit that is ... which it can't.  

   

Maxillius

  • Guest
Re: For whoever locked the GAW thread
« Reply #59 on: March 14, 2004, 01:51:13 am »
So tell me, O Castrin, Keeper of the Machines....






What's an AS400?