Topic: On the Patch and the Forum  (Read 16982 times)

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Blitzkrieg

  • Guest
Re: On the Patch and the Forum
« Reply #120 on: February 28, 2003, 07:25:22 am »
Its all good news, all that BS about them not caring about the community or "there customers" should have been put to rest now. If we get 2 or even 3 patches by the time the game is put to rest, all the better.

ChessMess

  • Guest
Re: On the Patch and the Forum
« Reply #121 on: February 28, 2003, 10:19:17 pm »
So in the spirit of cooperation... when is ATVI going to come back to this board and put back the Taldren links on the site?

Mavolic

  • Guest
Re: On the Patch and the Forum
« Reply #122 on: March 01, 2003, 01:37:46 am »
Quote:

So in the spirit of cooperation... when is ATVI going to come back to this board and put back the Taldren links on the site?  




The did return Taldren links to their message board.  I checked the day Eric posted this thread.  

Toasty0

  • Guest
Re: On the Patch and the Forum
« Reply #123 on: March 01, 2003, 01:46:00 am »
Quote:

To answer for Harry the word is "Irk"

Irk - to annoy or bother.

Irksome is also commonly used to described behavior that annoys or bothers.

So if you "irk" someone you are normally hitting a pet peeve.


Thus ends the lesson for the day children.


GE-Raven

   




Irk is one of those choice words that displays as much about the user's sense of displeasure as it does the user's sense of judgment of status, station, and disdain for the miscreant.

But that's H'wood, Babe!  

Best,
Jerry  

Dambreville

  • Guest
Re: On the Patch and the Forum
« Reply #124 on: March 02, 2003, 01:33:07 am »
VERY nice job on the patch guys...

I do not know about anyone else, but this is just an awesome patch on my machine.

This patch has fixed all the major issues that affected the game previously and the new features are great... it feels quite a bit different.  Its how I imagined the actual game would be released.

You guys have definetly got me re-addicted to conquest mode

A couple suggestions that would be nice before I end here...

Ablibity to fix energy slider (suggested before, but a good idea)

Improve the Capture command.  Sometimes the computer will follow this command very well.  Other times, the computer will act lost and wander around.  Worst case scenarios is when I issue the command, and the computer keeps shooting as if it were in Fire at Will mode and kills the target I wanted to capture.  Easiest way to reproduce is, as Borg, get 2 allies and attack a freighter convoy and tell them to capture a freighter right away.  After you capture a few freighters, they will start firing on ones they are supposed to be capturing even if you re-issue the command to the entire fleet.

Patch rules though, thanks a lot!    

Aliasalpha

  • Guest
Re: On the Patch and the Forum
« Reply #125 on: March 02, 2003, 10:26:22 am »
Quote:

This is to ensure the highest quality standards for the patch and to guarantee that the patch effectively fixes issues without creating new ones. The last thing we want to do is to publish a patch that might do more harm than good.




I'm getting flashbacks to Operation Flashpoint. That was the one game I've owned (and loved) where half the point of the patch was to get the latest bugs...

Dan Hagerty

  • Guest
Re: On the Patch and the Forum
« Reply #126 on: March 03, 2003, 02:10:19 pm »
Chess~

I have not been posting on this forum since Erik made his post because Taldren banned me from the boards, for reasons that have not been explained to me.  My access seems to be back, so I will be here to answer questions if needed.  

Bob Graham

  • Guest
Re: On the Patch and the Forum
« Reply #127 on: March 03, 2003, 02:49:07 pm »
Quote:

Chess~

I have not been posting on this forum since Erik made his post because Taldren banned me from the boards, for reasons that have not been explained to me.  My access seems to be back, so I will be here to answer questions if needed.  




If I had known that I woulda added your name to my list.  lol

DreilDrag

  • Guest
Re: On the Patch and the Forum
« Reply #128 on: March 03, 2003, 02:56:30 pm »
Cant ya just feel the love?

Kiss, make up, get the modem bugs fixed!

I just shelled out $200 for a highspeed modem not including the other $500 for installing the service to my area and im forced to settle for 128K Dial-up ISDN for a year till DSL comes to my town (I hope) and not knowing if its all Dial-up connections that will lag spike even on the ISDN is kinda depressing.

I have been playing on a 56K modem (that only connects at 32k since im in hick ville population 50, 49 of which are related) in the D3 universe and other that the "every other space battle" with human players having some annoying lag spikes I see no difference than if I was playing off my old DSL when I lived with my inlaws. Im having no CTD's and I want to help in solving the modem problem, but I dont see anything I can do to help unless you guys have a dial-up test server somewhere dedicated to users like me I need to go to.  

Galaxy_Class

  • Guest
Re: On the Patch and the Forum
« Reply #129 on: March 04, 2003, 03:27:36 pm »
I assume this is where complaints and praise about the patch are going...?

Anyways, the biggest thing about the game that bugged me was how the AI could follow you while you are under cloak. I thought the patch was supposed to fix this; it has NOT. I uninstalled the game, deleted the root folder, re-installed the game, DX9 patch and 1.01 patch, in that order, and ships are STILL following me around while I'm cloaked. This is starting to cheese me off.  

TheSatyr

  • Guest
Re: On the Patch and the Forum
« Reply #130 on: March 04, 2003, 04:03:19 pm »
For one thing,you aren't supposed to use the DX9 fix with the Beta patch...that has been known to cause problems. The Beta patch comes with a DX9 fix.  

Credo Narth

  • Guest
Re: On the Patch and the Forum
« Reply #131 on: March 05, 2003, 04:01:22 am »
Are you sure they're following you? The AI is actually quite good at turning around and putting themselves in a reasonable position whilst you're cloaked.

Try warping away, then turning through 90 degrees, and warping again. If they keep their noses at you the whole time, then fair enough, but I haven't seen this bug since the patch.

Blitzkrieg

  • Guest
Re: On the Patch and the Forum
« Reply #132 on: March 09, 2003, 06:51:29 pm »
Yeah I mean AI or not, if someone is behind you and they cloak your going to turn to face where they werer after they cloak, right?

What should be important is do AI actually fire probes?
« Last Edit: March 09, 2003, 06:52:09 pm by Blitzkrieg »

Cozbo

  • Guest
Re: On the Patch and the Forum
« Reply #133 on: March 11, 2003, 11:13:37 pm »
Well, i have been playing the game since it was released. I played it daily before the patch, and now after the patch. In one on ones I win 99 out of 100, that is of course provided they are not flying BORG. I can kill players of every shape size and skill level. I fly feds, klings and roms. I refuse to fly any borgs, because if i did my opponents wouldn't even have a chance.
Borg ships are still way too tough, powerful, fast, for thier class sizes. The base value is way too low.I see sphere primes players in dynaverse before I am in a Vorcha, or Galaxy(i have more points than they do). A good player flying a Borg ship can defeat 2 of any other race if he plays it right flying in the same class ships. Plz, plz, plz reduce the borg or up the points on the ships. It is bad enough they have Cubes, but when  black-n-blue balls squash Sov's and Warbirds with ease, it is too much. In Gamespy most players wont even let Borgs fight in thier rooms, if it is not addressed, Borgs will have to be banned from dynaverse servers to keep the game balanced.

I have watched, as maps with dozens of Klingons and Roms, and masses of feds are slowly and methodically taken over by a handful of Borg players.
 Thank you for the fleeting change rule. Seeing a Pyramid with a cube wingman was ridiculous.

Here are some suggestions to fix the Borg imbalance.
1) Up the base points for Spheres and Sphere primes.(so they have less points to out fit them with thus taking longer to get in a fully loaded ship)
2) Lower the autorepair rate. I fought a rather good Borg player in a DN with a weak wingman and I had a fully loaded SOV with a Warbird wingman(human) and he defeated us(both good players) simply because he could fly around the map and repair his hull while we chased him.
3) Increase the mass of the Borg engines, or decrease thier power output.
4) decrease Borg armor 5%, or let us know when we are doing something to it(increase visual damage to hull)
5) Ii have noticed several times, crewmen on Borg ships all increasing in a given skill, i.e. Medical officer increasing in pilioting skills, or Tactical increasing Scanner technolgy) this makes sense seeing how Borgs all have a collective knowledge, but if that is the case, then slow down the borg rate of crew improvement from other races. Otherwise,
the Borg players can trade off crew for more Points and use it to get in better ships faster.( if this is a bug, plz fix it)
6)Increase the point cost for weapons , etc..  thus slowing down or making a Borg ship more costly than thier counterparts.
7)further decrease the rate of decay for Borg primary weapons.
8)Up the range of Klingon primaries by 10% since they have no long range heavy weapons except the polaron
9) Cloaks are still too easy to detect, suggest reducing means of detection accross the board. Especially in fleet actions.

The other races are fairly balanced, Klingons still seem a bit weak, but the Ion cannon was a much needed improvement. but the Borg still need work. ThX Hope you read this.