well - always happy to lend a hand
this is going to be a long post so let me tell you something before u read it. i canceled my tng mod a long time ago and the following stuff is mostly tmp. but maybe it can help u a little bit with your mod.
weapons. i use the weapons in sfc in a empire specific way.
federation:
phaser-2 = main ship phasers (alot of them in very limmeted arcs like fa,ra,frr,fll,sfbr,sfbl)
i use it because i didn want to give the federation with its phaser boats a range advantadge
phaser-1 = megaphasercannons and small basephasers (180degree arcs) - very few ships
phaser-4 = starbases and battlestations only (same arcs as on the ships - limited)
i use quite limeted arcs on most of my ships - makes it more tactical and helps balancing out the phaser firepower of the federation - for example : my fca (conny refit - 18 phaser 2 and 2x2 photons)
my feddies have quit a short range punch and acceptable punch on midrange due the many phasers
all photon tubes are doubletubes - to simulate the fast firing torptubes in tmp.
for comparism:
fff - oberth - 2ph2 - 2phot
fdd- destiny - 8 ph2 - 4phot
fcl - baker - 16 ph2
fncl - mirinda - 14 ph2 - 4phot (2xfara - arc) - 2 ph1
fnca - belknap - 16 ph2 - 4phot
fca - conny r - 18 ph2 - 4phot
fcc - constelation - 14 ph2 - 8phot
fbc - excelsiot - 24ph2 - 8 phot
fdn - yorktown - 14ph2 - 12 phot
fcva - frontier - 14 phaser2 - 8phot - 2ph1
fdnh - ulysses - 24 ph2 - 12 phot
fbb - dont use a fed bb at the moment - im waiting for wz`s missouri class bb
klingon
disrupter 3 = main weapon
heavy photons = heavy weapon (i use them in my tmp mod because i dont have to save that "slot" for quantums)
heavy disrupter = only on the battleship together with disruptors of type 3 - klink-rom tech exchange
kff - BoP - 2dis3 -1hphot
kdd -k17 - 2dis3 - 2 hphot
kcl - d5/6 - 7 dis3 - 1 hphot
kca - d7t - 8dis 3 - 2hphot
kcb -c7- 12dis3 - 2hphot
kbc - d8? (warriorsanger) -14 dis3 - 3hphot
kbch -d9? (emperor) - 18dis3 - 3hphot
kdn -l24 -18dis3 - 4 hphot
kbb - b10/11 - 16 dis3 - 5hphot - 6hdis
romulan:
early era: no primary weapons
mid era: disrupter 3 on all rom/klink-ships
late era: heavy disrupters on the new romulan designs (never more than 6 on a ship)
all eras heavy weapons: pl-f,pl-g,pl-s,pl-r
....dont have them all in memory.
lyrans:
primary:dis4 (lyrans are quit advanced)
heavy: esg , esg-lance
gorn: ph-x ( not too many but i allways liked to see gorn phasers as big turrets with overload option so i choosed the ph-x)
heavy: pl-e,pl-d ,heavy ph-B (plasmas and phaser b are a deadly combination - u will never miss the enveloping option to crack the shields of an enemy)
hydran:
main: ph-g
heavy: fusions and hellbores (nothing too special)
isc: (is the most advanced in my mod)
main: phg2
heavy:ppd,pl-i,pl-x
mirak: main: dis1 , ph 3 (they arent as advanced as the other empires)
heavy:all kind of missle racks exept mirv
orions: all kind of weapons exept the isc weapons
im still considering if i shouls add tholians to the mod. than things might change a bit.
hull armor:
all empires (plasmausers, feds , hydrans ) have hull armor - most: gorn(very much armor because of weaker shielding) and klinks , then roms and fed on a level with the hydrans. lyrans have very few armor , same with the isc and mirak
maneuverability:
worst:gorn, folowed by federation and isc. roms (depends on era rom klink ships are the best, old series are the worst),mirak is midfield same with hydrans - best and unbeaten: the klinks (the d7 has turn rate b)
shields: best allround: fed and new roms then isc. klinks use very strong front shields and damn weak rear shields - same with lyrans but their shilds are better balanced between frond and aft.gorn are somewhat weak but they got a hefty punch and alot of armor. hydrans are in the middle of all of them isc is good but nothing special.
energy: all disruptor using empires (especialy klinks at roms) have about 10 to 15% more energy than their counterparts in the galaxy.federation,gorn and isc are the most flexible while the mirak are kinda low on warppower( they just dont need that much)
hull - easy: gorn,fed,isc the stronges , rommies , klingons and lyrans the weakest hull.mirak and hydrans in the better part of the midfield.
sensors and labs: the most advanced are isc and fed,folowed by rommies lyrans and klinks, klinks have some more special sensors to make weaponsfire more accurat) mirak and gorn are a bit behind. hydrans in the midfield
empire summery:
fed:strengths: lots of phasers, few blindspots (arcwise - they got lots of arcs), flexible energy management, good hulls
very good labs and sensors
weaknesses: 2nd worst maneuverability, often weak rear weapons, limited arcs,rely on short range combat most times ,photons are easy to counter with ecm.
klinks: strength: good arcs, best maneuvering, constant firepower , good energy,massiv front shieldm good armor,long range weapons
weaknesses: weak hulls, very weak rearshield , few tractors, limited sensors,low alpha strikes in normal mode
roms:strength - plasmas and their puch combined with their flexibility, good shields and sensors , best direct hit punch
weaknesses: most weapons in forward arcs, weak hulls,few transporters and spareparts
gorn: strength: massive weapon arrays , very good arcs , very very few ships with blindspots,great hull and armor
weaknesses: low shilding, few tractors,worst maneuvering,no het
lyran: strong weapons, good arcs(but nothing compared to the gorn) , well shielded and quit good maneuvering
weaknesses: soft hulls, energy problems , bad rear weaponry
hydran:
strenghts: short range punch WOOHOOOOOOOOOOOO and long range bombardment, best fighters,
very balanced ships
weaknesses: nothing seriusly - some dont have tractors.
mirak: strength: lots of phasers (but only ph3) , good mix of abilities, lotsa spareparts, fast like hell!!! loads of shuttles and good fighters
weaknesses : limited amount of ammo, rely very much on the first 2 or 3 strikes , shortrange primary weapons,no labs
isc: good arcs (forward and side, good fighters, thick hull and superb sensors, ppd and plasma x! gatling 2 is dangerous too
weaknesses - weak rear arcs, weak armor, high movement costs,few spareparts.
thats it for now
if u have any questions just ask
greatings from
germany,
ed