Topic: MMORPGs: Phantom dreams or a reality?  (Read 3455 times)

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Toasty0

  • Guest
MMORPGs: Phantom dreams or a reality?
« on: March 07, 2004, 10:24:12 am »
March 5, 2004

Nintendo Decries Online Gaming
Perrin Kaplan, Nintendo of America?s executive vice president of corporate affairs, has stated at the DICE roundtable in Las Vegas that online gaming lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."

Although often berated for their lack of online support Nintendo?s position on online games does make more sense in the light of recent figures that show that there are only a combined 1.7 million online console gamers on the PlayStation 2 and Xbox world-wide, out of a wider market of 77+ million console owners.
Source: IGN

http://www.gamasutra.com/php-bin/news_index.php?story=3521

and


DICE 2004: Nintendo Still Skeptical of Online
Latest comments from NOA on the subject.
 
March 04, 2004 - At a DICE held roundtable in Las Vegas, Nintendo of America's executive vice president of corporate affairs Perrin Kaplan commented on online gaming and what it means to Nintendo. The figurehead reiterated Nintendo's stance on the developing gameplay mechanic as something that lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan on online gaming. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."
Kaplan, on a panel with executives from Electronic Arts, Ubisoft and THQ was the only person to question the future of online games. The three other publishers all have online games in development.

http://cube.ign.com/articles/496/496698p1.html


Is online gaming such as the MMORPGs somewhat akin to the internet bubble of the 90s'? More smoke and mirrors than actually substance?
   

Corbomite

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #1 on: March 07, 2004, 10:39:41 am »
Online gaming turns a lot of people off. Mainly because you usually meet more jerks than nice people wanting to have fun. Add to that you need an expensive, top of the line system if you are a PC gamer and the pressure to join a clan or club and it doesn't seem so hard to figure out. I used to play TFC a lot, but after awhile I couldn't get on a server without being either berated or proselytized by clan members, especially after I pegged twenty or thirty of them with my sniper rifle.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

ActiveX

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #2 on: March 07, 2004, 10:47:56 am »
That's standard procedure toward snipers...in all games :P

Im currently involved in Project Entropia

It's a good game and the soloist isnt too gimped, best part is is that it is a real economy (powered by real world money)...

Sirgod

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #3 on: March 07, 2004, 11:55:34 am »
Well to be honest , My first real Foray into Onlince Gaming was with SFC series. Sure I played around abit, with other games, But mostly with People I already knew.

I've been playing abit of FFXI and It's pretty fun, But It's getting to that repititive stage. I used to Play abit of Ultima Online, But that was back when Origin was having so many server Problems, so I quite that one pretty Quick.

Of Course NWN is still a great game, and I figure that SFC in one configuration or another will be around for along time.

Stephen

Tremok

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #4 on: March 07, 2004, 12:07:18 pm »
 The only MMORPG that I ever was interested in is World of Warcraft. If Star Wars: Galaxy was treated the same way as World of Warcraft is being treated by Blizzard, I be interested in it too.      

hobbesmaster

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #5 on: March 07, 2004, 05:34:49 pm »
PC MMORPGs are profitable and have a nice market share.  Console MMORPGs are just a dumb idea...  

Scott Allen Abfalter

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #6 on: March 08, 2004, 08:34:16 am »

Just because Nintendo doesn't know how to do online gaming with a profit doesn't mean it can't be done.

 

Maxillius

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #7 on: March 08, 2004, 07:26:36 pm »
Gates- "No one will ever need more than 640K."



Nintendo will eat dirt in a short time.  Perhaps Erik has some recipes

RogueJedi_XC

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #8 on: March 09, 2004, 01:09:21 pm »
SFC was my first real multiplayer experience, too. I had tried playing a few other games prior, but got turned off by the jerks, griefers, and trolls.
I've been playing Ever Quest since 2002 (long break from ~Sept 2002 to Jan 2004, though) and enjoy the game a lot. MMO(RP)G's aren't so much about the game as about the socialization. Find the right group of people and it really doesn't matter how much "power-leveling" or "grinding" you have to do.  

Toasty0

  • Guest
MMORPGs: Phantom dreams or a reality?
« Reply #9 on: March 07, 2004, 10:24:12 am »
March 5, 2004

Nintendo Decries Online Gaming
Perrin Kaplan, Nintendo of America?s executive vice president of corporate affairs, has stated at the DICE roundtable in Las Vegas that online gaming lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."

Although often berated for their lack of online support Nintendo?s position on online games does make more sense in the light of recent figures that show that there are only a combined 1.7 million online console gamers on the PlayStation 2 and Xbox world-wide, out of a wider market of 77+ million console owners.
Source: IGN

http://www.gamasutra.com/php-bin/news_index.php?story=3521

and


DICE 2004: Nintendo Still Skeptical of Online
Latest comments from NOA on the subject.
 
March 04, 2004 - At a DICE held roundtable in Las Vegas, Nintendo of America's executive vice president of corporate affairs Perrin Kaplan commented on online gaming and what it means to Nintendo. The figurehead reiterated Nintendo's stance on the developing gameplay mechanic as something that lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan on online gaming. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."
Kaplan, on a panel with executives from Electronic Arts, Ubisoft and THQ was the only person to question the future of online games. The three other publishers all have online games in development.

http://cube.ign.com/articles/496/496698p1.html


Is online gaming such as the MMORPGs somewhat akin to the internet bubble of the 90s'? More smoke and mirrors than actually substance?
   

Corbomite

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #10 on: March 07, 2004, 10:39:41 am »
Online gaming turns a lot of people off. Mainly because you usually meet more jerks than nice people wanting to have fun. Add to that you need an expensive, top of the line system if you are a PC gamer and the pressure to join a clan or club and it doesn't seem so hard to figure out. I used to play TFC a lot, but after awhile I couldn't get on a server without being either berated or proselytized by clan members, especially after I pegged twenty or thirty of them with my sniper rifle.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

ActiveX

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #11 on: March 07, 2004, 10:47:56 am »
That's standard procedure toward snipers...in all games :P

Im currently involved in Project Entropia

It's a good game and the soloist isnt too gimped, best part is is that it is a real economy (powered by real world money)...

Sirgod

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #12 on: March 07, 2004, 11:55:34 am »
Well to be honest , My first real Foray into Onlince Gaming was with SFC series. Sure I played around abit, with other games, But mostly with People I already knew.

I've been playing abit of FFXI and It's pretty fun, But It's getting to that repititive stage. I used to Play abit of Ultima Online, But that was back when Origin was having so many server Problems, so I quite that one pretty Quick.

Of Course NWN is still a great game, and I figure that SFC in one configuration or another will be around for along time.

Stephen

Tremok

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #13 on: March 07, 2004, 12:07:18 pm »
 The only MMORPG that I ever was interested in is World of Warcraft. If Star Wars: Galaxy was treated the same way as World of Warcraft is being treated by Blizzard, I be interested in it too.      

hobbesmaster

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #14 on: March 07, 2004, 05:34:49 pm »
PC MMORPGs are profitable and have a nice market share.  Console MMORPGs are just a dumb idea...  

Scott Allen Abfalter

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #15 on: March 08, 2004, 08:34:16 am »

Just because Nintendo doesn't know how to do online gaming with a profit doesn't mean it can't be done.

 

Maxillius

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #16 on: March 08, 2004, 07:26:36 pm »
Gates- "No one will ever need more than 640K."



Nintendo will eat dirt in a short time.  Perhaps Erik has some recipes

RogueJedi_XC

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #17 on: March 09, 2004, 01:09:21 pm »
SFC was my first real multiplayer experience, too. I had tried playing a few other games prior, but got turned off by the jerks, griefers, and trolls.
I've been playing Ever Quest since 2002 (long break from ~Sept 2002 to Jan 2004, though) and enjoy the game a lot. MMO(RP)G's aren't so much about the game as about the socialization. Find the right group of people and it really doesn't matter how much "power-leveling" or "grinding" you have to do.  

Toasty0

  • Guest
MMORPGs: Phantom dreams or a reality?
« Reply #18 on: March 07, 2004, 10:24:12 am »
March 5, 2004

Nintendo Decries Online Gaming
Perrin Kaplan, Nintendo of America?s executive vice president of corporate affairs, has stated at the DICE roundtable in Las Vegas that online gaming lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."

Although often berated for their lack of online support Nintendo?s position on online games does make more sense in the light of recent figures that show that there are only a combined 1.7 million online console gamers on the PlayStation 2 and Xbox world-wide, out of a wider market of 77+ million console owners.
Source: IGN

http://www.gamasutra.com/php-bin/news_index.php?story=3521

and


DICE 2004: Nintendo Still Skeptical of Online
Latest comments from NOA on the subject.
 
March 04, 2004 - At a DICE held roundtable in Las Vegas, Nintendo of America's executive vice president of corporate affairs Perrin Kaplan commented on online gaming and what it means to Nintendo. The figurehead reiterated Nintendo's stance on the developing gameplay mechanic as something that lacks a profitable model and hasn't appealed to a wide enough audience.

"I think from where we stand it looks to us that it's going to be fairly niche for a long time," said Kaplan on online gaming. "I think some of our interests instead lie in building community on the wireless play front as opposed to the online one."
Kaplan, on a panel with executives from Electronic Arts, Ubisoft and THQ was the only person to question the future of online games. The three other publishers all have online games in development.

http://cube.ign.com/articles/496/496698p1.html


Is online gaming such as the MMORPGs somewhat akin to the internet bubble of the 90s'? More smoke and mirrors than actually substance?
   

Corbomite

  • Guest
Re: MMORPGs: Phantom dreams or a reality?
« Reply #19 on: March 07, 2004, 10:39:41 am »
Online gaming turns a lot of people off. Mainly because you usually meet more jerks than nice people wanting to have fun. Add to that you need an expensive, top of the line system if you are a PC gamer and the pressure to join a clan or club and it doesn't seem so hard to figure out. I used to play TFC a lot, but after awhile I couldn't get on a server without being either berated or proselytized by clan members, especially after I pegged twenty or thirty of them with my sniper rifle.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »