Topic: Atolms Soulwolf designs.............please read  (Read 5119 times)

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DarkMatrix

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Atolms Soulwolf designs.............please read
« on: March 06, 2004, 02:15:03 pm »

mesh and design atolm
soulwolf for tos

can someone please texture her


now i`ve asked atolm to design a pre-tos version of his ship keeping in mind my modeling skills and type of hulls i like  to use on them
so soon as the design god   does that for me i`m going to do her if it kills me

DM
« Last Edit: March 06, 2004, 02:15:53 pm by DarkMatrix »

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #1 on: March 06, 2004, 02:43:41 pm »
I'll texture it.  I notice triangles by the back of the nacels.  Looks like it needs welding or maybe its just the photo.  Any ways its real nice.  What format is it in? I prefer Milkshape, if not just send the mod file  to   red_green99@hotmail.com


For an example of my TOS work see the Enterprise thread I just posted.  I would try to make this ship close to that texture wise.

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #2 on: March 06, 2004, 03:52:34 pm »
 
Quote:

 I'll texture it. I notice triangles by the back of the nacels. Looks like it needs welding or maybe its just the photo. Any ways its real nice. What format is it in? I prefer Milkshape, if not just send the mod file to red_green99@hotmail.com


For an example of my TOS work see the Enterprise thread I just posted. I would try to make this ship close to that texture wise.  




Shes on her way mate

Thanks  

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #3 on: March 06, 2004, 07:09:06 pm »
Ooooooooooooooo I'm all goose bumpy!!!! The Zero-Era flagship gets it's roots.Oustanding work Sirs
 
-MP  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #4 on: March 06, 2004, 07:51:33 pm »
Well I was having a bugger mapping my saucer texture to that shaped hull. So I made a saucer  andmapped my textures, then shaped it to your design  within 98% tolerance, hehe.  Its easier for me that way and the textures dont get warped that way.   See the pics in the link for early progress on saucer.  Hope you dont mind Azel.


http://www.villagephotos.com/pubbrowse.asp?selected=807873


These were rendering in SFC3 which is pickier than OP.   I took a shot of the secondary hull to show that I am getting a seem towards where the struts are. Also shaded triangles.   It looks like it was pieced together there. Yet when I look at it in Milk shape it looks like 1 piece and all that shading isnt visible.  Azel got any ideas on this?  It may not show as much in OP but textures wont hide it..   I had tweaked it some to try to remove triangle by shuttle bay-so maybe i caused it,  I'll load up the original to be sure.

Well I am off to the store for a can of WD-40 and a roll of duct tape.

Minor update- I resolved that triangle shading problem.  The saucer textures are just slightly distorted but I think its workable.
The laest pic titled rework shoes the fixed secondary hull. No more updates till the textures are all mapped.  Unfortunately the pics are fuzzy cause they were resized twice.

Question for Azel.  Is Soulwolf the class name or is that the ship name?  Also  in case I whip this together real fast. Do you want me to do hard points and if so for What class?  CA ?  DN?
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #5 on: March 07, 2004, 03:45:57 am »
All pics have been updated. I removed the earlier ones.  I'm not happy with the saucer as the color looks washed out.  I need input on the impules engines as I dont remember what TOS looks like.   Could use pointers with registry as well as well.  I think the deflector dish looks like a golf tee from the side view.   I really should do the saucer textures from scratch but not sure how to get the lines to follow the arrow shape hull.   I wont do any more till I get some feedback.  

Click link to see lastest pics.


http://www.villagephotos.com/pubbrowse.asp?selected=807873

Terradyhne

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Re: Atolms Soulwolf designs.............please read
« Reply #6 on: March 07, 2004, 06:17:58 am »
i like the TNG/FutureTrek Soulwolf more and the mesh has several mesh errors that should be eliminated, that happens if parts are textured from a wrong angle and those are still visible in the textured version that looks good for TOS  

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #7 on: March 07, 2004, 07:38:22 am »
 
Quote:

 All pics have been updated. I removed the earlier ones. I'm not happy with the saucer as the color looks washed out. I need input on the impules engines as I dont remember what TOS looks like. Could use pointers with registry as well as well. I think the deflector dish looks like a golf tee from the side view. I really should do the saucer textures from scratch but not sure how to get the lines to follow the arrow shape hull. I wont do any more till I get some feedback.
 




Awesome stuff mate...BTW did you get my second email???
I screwed up so you better go and check
The ship looks amazing!!!
thanks alot
I really like the nacelle details  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #8 on: March 07, 2004, 03:13:24 pm »
I just checked my email after reading your post Azel.  Actually I like the 1st version better.  But since I map the impulse engines seperate I can easily do both.  However I cant find any of my TOS reference pics anywhere. I got them from a post in the forums a long time ago so I dont know where to go to replace or find new ones. Only thing I can think of is to try some other versions of the Enterprise in game to see how others texture the impulse.    I  will try to learn how to map this odd shape saucer so It will be a bit for updates.  

I am open to suggestions for the impulse engines-note the black areas on the mesh are not mapped yet.

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #9 on: March 07, 2004, 04:59:31 pm »
OK mate that sounds good  

scylis

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Re: Atolms Soulwolf designs.............please read
« Reply #10 on: March 07, 2004, 09:23:24 pm »
this looks like a perfect candidate for a TOS Fast Cruiser. any chance on seeing a version with blue bussard collectors instead of the standard orangeish-red ones? and perhaps the extra forward phaser bank (though i'm not sure what your design calls for standardly)?  

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #11 on: March 08, 2004, 02:42:32 am »
Quote:

this looks like a perfect candidate for a TOS Fast Cruiser. any chance on seeing a version with blue bussard collectors instead of the standard orangeish-red ones? and perhaps the extra forward phaser bank (though i'm not sure what your design calls for standardly)?  




Here's a link to the first Soulwolf
Soulwolf Class

 
ADVANCED EXPLORER
SOURCE: Original Design
SHIP DESIGN: Chris Reyes (AKA 'Atolm')
MODEL AUTHOR: Cleeve
 Soulwolf Class
Awesome work on this ship Sirs,I love the TOS era design.
 
-MP
   

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #12 on: March 08, 2004, 05:44:46 am »
Pics are all updated with latest progress.  The biggist addition is I added windows along the saucer edge. That helps alot. I  put Azel's Saucer back on and  mapped it. I prefer to keep to the original as much as possible.   If its alright with Azel I would like to narrow the saucer in front some to better fit the textures I am using.

DarkMatrix seeing as I believe you requested this ship I will send it to you for hardpoints when I have it textured. Also now would be a good time to suggest a registry- if not I just make 1 up.  I havn't gotten to the impulse yet.  I like to leave things just sit for awhile-then come back to it and see how bad I screwed it up.  


 Azels' TOS Soulwolf pics
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Atrahasis

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Re: Atolms Soulwolf designs.............please read
« Reply #13 on: March 08, 2004, 05:55:04 am »
I like it, but I have a philosophical question: If the design is wedge-shaped for better warp dynamics, why bother having an interconnecting dorsal that long, or two for that matter? Designs like these would mate the sec hull directly with the saucer, or at least have them very close together.  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #14 on: March 08, 2004, 02:10:53 pm »
Quote:

I like it, but I have a philosophical question: If the design is wedge-shaped for better warp dynamics, why bother having an interconnecting dorsal that long, or two for that matter? Designs like these would mate the sec hull directly with the saucer, or at least have them very close together.  




This could be an economics or political  issue.  I like to compare it to THe U.S  cancelling a helicopter design that was started in the 80's and had already been alotted billions.  It might be that  this project ran over budget and the enigineers were having problems coming up with a coupling system between the saucer and secondary hull.  Due to time contraints and budget concerns they decided to go with a modification of an existing system.  Or there test procedures were flawed and they didn't realize they could gain greater efficiency by direct coupling until after production started.  

2 new pics added.  They are both from the same angle showing before  of the saucer.  The 1st pic is before I narred the saucer. The second is after.  Its not that different but allows the textures to fit better.

 I could have this ready anytime  so am wondering who to send it to for hard points and break model.   Also the file will be large cause its mapped to 4 seperate 1024's.   Seeing as I have 1MB transfer limit I may have to send in a few files. Who wants to do hardpoints and break? Anyone? Bueller?

 

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #15 on: March 08, 2004, 04:41:04 pm »
 
Quote:

  Pics are all updated with latest progress. The biggist addition is I added windows along the saucer edge. That helps alot. I put Azel's Saucer back on and mapped it. I prefer to keep to the original as much as possible. If its alright with Azel I would like to narrow the saucer in front some to better fit the textures I am using.

DarkMatrix seeing as I believe you requested this ship I will send it to you for hardpoints when I have it textured. Also now would be a good time to suggest a registry- if not I just make 1 up. I havn't gotten to the impulse yet. I like to leave things just sit for awhile-then come back to it and see how bad I screwed it up.  





Awesome!!!
Hey can we give her blue Bussards??
And yeah you can narrow the saucer
   

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #16 on: March 08, 2004, 05:41:21 pm »
Blue Buzzards?  I am picturing blue vultures flying around for some reason.     No problem. Consider it done. If you look in the pics you can see some distortion where the buzzards meet the nacels.  I have run into this before in milkshape models where the buzzards are a seperate piece. The solution is to make the buzzard/nacel out of the same shape(wrong answer cause I aint remapping anything) or  if the edges have the same number of vertexes I can snap them together one by one(ugh), if i recall that would fix that.  However I may be nitpicking here  and I have a short attention span, meaning I am getting antsy to start on a new ship    

If I don't get any offers soon for hardpoints I'll just import some quick,  some of my software is corrupt so gotta iron stuff out first.
Azel don't be surprised if I start sending the mod and texture files over soon bit by bit.  

 

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #17 on: March 08, 2004, 05:55:24 pm »
 
Quote:

Blue Buzzards? I am picturing blue vultures flying around for some reason.  No problem. Consider it done. If you look in the pics you can see some distortion where the buzzards meet the nacels. I have run into this before in milkshape models where the buzzards are a seperate piece. The solution is to make the buzzard/nacel out of the same shape(wrong answer cause I aint remapping anything) or if the edges have the same number of vertexes I can snap them together one by one(ugh), if i recall that would fix that. However I may be nitpicking here and I have a short attention span, meaning I am getting antsy to start on a new ship  

If I don't get any offers soon for hardpoints I'll just import some quick, some of my software is corrupt so gotta iron stuff out first.
Azel don't be surprised if I start sending the mod and texture files over soon bit by bit.
 



K
Thanks  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #18 on: March 08, 2004, 11:17:11 pm »
Its done!!!  not counting HP's  I mean.  9 brand new pics loaded,  hope you like. There taken in SFC3 with  ambient lighting maxed. The windows will show better with ambient turned down but then the hull starts looking blue-grey.  As far as the registry-it won't look right curved because of the hull shape. PLus it needs to be that far forwar due to the sharp curves of the saucer further back. Trust me I tried it.  

Someone else really should hard point it (hint hint)  cause I probalbly would have the forward weapons facing backwards or something.

  Updated pics again
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Rod O'neal

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Re: Atolms Soulwolf designs.............please read
« Reply #19 on: March 08, 2004, 11:17:20 pm »
I know that it's not intended to be an SFB style F-CF, but I agree that it will make a pretty nice one and blue buzzards will be cool. I'm glad that you like to get projects done and under your belt ASAP. Means we don't have to wait as long.
As far as getting the saucer textures right goes, maybe looking at someone's saucer texture for Voyager (Intrepid class) might help out. WZ's is a pretty nice one, IMHO, and he's not half bad with texturing either.      

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #20 on: March 08, 2004, 11:31:04 pm »
I bet u posted 2 seconds after me.  Yea WZ's stuff rocks. I can only dream of doing that quality, but I  keep getting better with each project.  I am keeping the saucer pretty clean as TOS era doesn't have much frills.  Now thats its done feel free to nitpick stuff - but I am not changing the registry unless its spelled wrong.  If its ok I'll see about HP's and  a break model tomorrow, once I start on that its too late for revisions to the mesh, just textures then.
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Rod O'neal

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Re: Atolms Soulwolf designs.............please read
« Reply #21 on: March 08, 2004, 11:57:36 pm »
It looks really nice, man. I didn't mean to infer anything about the quality of yours compared to WZ's stuff. I hope that you didn't take it that way. I just thought that because the Intrepids saucer wasn't round that it might help to see how he shaped and mapped the saucer texture and stuff.

Nitpicks? Hmmm, Is Soulwolf (Soul Wolf) one word or two?  

 

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #22 on: March 10, 2004, 11:10:34 am »
bump  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #23 on: March 10, 2004, 10:34:22 pm »
Where are all the critics?  If you look at the bottom of the hull. There is a line that doesn't meet. No one caught this?  I am disappointed. You guys must need glasses.  At least Rod caught the Registry.  I will correct it so its 1 word.

Oh and sorry but I wont be able to do breaks or hp's as I had to reimage my h drive and I havn't found the software I need for that.

 Soulwolf pics
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #24 on: March 11, 2004, 08:18:20 am »
 
Quote:

Where are all the critics? If you look at the bottom of the hull. There is a line that doesn't meet. No one caught this? I am disappointed. You guys must need glasses. At least Rod caught the Registry. I will correct it so its 1 word.

Oh and sorry but I wont be able to do breaks or hp's as I had to reimage my h drive and I havn't found the software I need for that.

 




Its A wip... so I expect mistakes and fine tuning
Like the saucer texture
and blue glowing light behind the deflector
and  not using Red on the Registry... which on the ventral side should be 2 on the sides of the sensor dome
Etc....
I Know that she is a WIP...I know that You are very good at your work
So I'll wait

Awesome Job sofar Mate!!!
Shes a Real beauty
   
« Last Edit: March 11, 2004, 08:54:58 am by Azel »

Kaenyne

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Re: Atolms Soulwolf designs.............please read
« Reply #25 on: March 11, 2004, 08:35:01 am »
Oooooh...mistakes or no, I LIKE this ship!

It'll be neat to fly her next to her 30th Century counterpart.

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #26 on: March 11, 2004, 06:27:58 pm »
Quote:

 
Quote:

Where are all the critics? If you look at the bottom of the hull. There is a line that doesn't meet. No one caught this? I am disappointed. You guys must need glasses. At least Rod caught the Registry. I will correct it so its 1 word.

Oh and sorry but I wont be able to do breaks or hp's as I had to reimage my h drive and I havn't found the software I need for that.

 




Quote:

Its A wip... so I expect mistakes and fine tuning
Like the saucer texture
and blue glowing light behind the deflector
and  not using Red on the Registry... which on the ventral side should be 2 on the sides of the sensor dome
Etc....
I Know that she is a WIP...I know that You are very good at your work
So I'll wait

 


 

Actually I  am not up on canon details and ship terms. I dont know what you mean by sensor dome.  Should the registries be placed along the sides of the bottom or nearer the center?  I am not good at registries. I use red but on small lettering it either wont show or is too wide. Thus it looks all red.

The way the bottom is mapped, the registry must be mirrored horizontally and vertically to be read correctly. Its all mickey mouse. I just flying by the seat of my pants.    

Another question. Does TOS have transport pads, and if so where  are they placed and what do they look like?
It just occured to me I think I can add in the red border for the registries using a glow plugin. Its important that I get  these correct cause they can add or take away a lot from the ship.  

 Goota run. Yesterdays Enterprise is on
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #27 on: March 11, 2004, 08:25:44 pm »
Check these out

 
 

I got those from here :
http://www.ex-astris-scientia.org/scans/constitution1.htm

 

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #28 on: March 11, 2004, 08:36:17 pm »
Very cool model,I bet it lights up,judging by the windows and  the narcells.
   

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #29 on: March 12, 2004, 04:03:24 am »
Nice model. OK well I tried it like in photos but it wont work because of sharp curves and  the saucer shape. See the last pic in the link. Both the registries and I had also added in those triangles( transport pads)  and they were warped big time.

Even in TOS they would have to come up with a new placement. Because of this I will put the registries as before. Only this time they will be solid black. Took me a few hours to do alot of minor stuff. I added the dual red stripes along the top of the sec hull. remapped the delfector. Replaced bottom phaser and added  a few details to top of saucer. I will send along some blank saucer textures when I am done and you can always adjust on it. But if you see ships with this shape hull. The registries are usually stright across because of the problems shown in the last wip pic I posted.

 wip pics

 

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #30 on: March 12, 2004, 05:58:11 am »
Looks good sir,but why does the saucer pattern look like it's stretched out and not actually part of that ship?  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #31 on: March 12, 2004, 06:43:07 am »
Quote:

Looks good sir,but why does the saucer pattern look like it's stretched out and not actually part of that ship?  





Once you get the ship in game. You will see that the saucer  really curves in the middle.    Its harder to see from the pics, but the center is quite a bit higher then the edges. The lines in the textures are just following the curves up towards the middle.   This is why placing the registry has been time consuming. If I move the registry back 1/'4 inch on the saucer the letters well rise sharply so that from the front it is hard to make out 1 or 2 letters.  A possible way to make the textures seem more part of the ship might be to bevel every other section down slightly. This would add shading and some depth.
I admit the saucer looks smooth but this is the style of the TOS era. The textures were not azteced or bumped up in any way.

Actually though the textures are stretched  in the back of the saucer, not the front. Is that what you mean. There a bit curved cause I was trying to get by with a texture from a round saucer. But alas I have been caught  

Tell you what. I well eraise the curved lines and  redo them. Seeing as the rest of the ship is prettty buff may as well do the saucer right.  But it may not be a drastic difference thats why I was cutting corners.


 .

 Finished texture pics  
« Last Edit: March 12, 2004, 07:00:40 am by red_green »

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #32 on: March 12, 2004, 07:04:30 am »
 
Quote:

 Nice model. OK well I tried it like in photos but it wont work because of sharp curves and the saucer shape. See the last pic in the link. Both the registries and I had also added in those triangles( transport pads) and they were warped big time.

Even in TOS they would have to come up with a new placement. Because of this I will put the registries as before. Only this time they will be solid black. Took me a few hours to do alot of minor stuff. I added the dual red stripes along the top of the sec hull. remapped the delfector. Replaced bottom phaser and added a few details to top of saucer. I will send along some blank saucer textures when I am done and you can always adjust on it. But if you see ships with this shape hull. The registries are usually stright across because of the problems shown in the last wip pic I posted.
 




The Hull details are spectacular man!!!
Just need to add Blue behind the Deflector dish (its a personal prefference)
I see what you mean about the registry...how about sideways on the bottom rather than horizontal
so that the registry can be read from the port and starboard elevations ???  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #33 on: March 12, 2004, 09:09:33 am »
  I might be reworking the saucer 1st cause the spacing is off between sections. I am getting lazy you know  So anyways I posted a pic called saucer,  showing an alternate layout. Kinda looks armored.  Would you prefer this or should I just redo the original with better spacing OR should  I just screw it and slap on  the registries. If so I'll try sideways. But  I kinda feel like that might not work either. Cause there is a bit of a lip right by the edge.  Let me know how you feel about the saucer cause modelsplease made a good point.  


Oh and gotcha blue behind the dish. Piece of cake.  Regardless I'll be taking a bit of a break from this and back to my rommie just to break things up.  I'll check back in a day or 2 to see if you like the alternate saucer tex or not.
 
« Last Edit: March 12, 2004, 09:12:42 am by red_green »

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #34 on: March 12, 2004, 06:59:44 pm »
Hey I tried different things with the saucer. What looks best is a rework of the original. The spacing between sections is evened out now. I couldn't figure out how I was going to get them even. But I slept on it and it came to me. It was so easy.
Thanks ModelsPlease for the feedback on the saucer. Hope you like the improvements. Once again posting updated pics. This time I included a straight on shot that better illustrates the sharp upward bend of the saucer top.

Azel with all this blue its starting to look TMPish.    No further  revisions well be made unless there is a hull breech  Azel hope you like, oh and thanks for the compliment on the hull before.  I said this about a week ago but I'll send this out tommorrow.     If its longer its cause I am still installung software. Need WINRAR stil.  btw I save so often my hard drive is now full.  

 Saucer revision pics

EDIT- Hmm-well I was looking at the saucer from above. And well something is missing. The saucer textures don't tie into the bridge very well. I have an idea that I hope works out. Nothing radical but I am  holding this ship hostage again till I try it out. So still open for any revisions while I work on the top.

« Last Edit: March 12, 2004, 07:52:01 pm by red_green »

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #35 on: March 12, 2004, 08:09:52 pm »
It's looking much better sir,but I see what you mean about the saucer textures.Keep up the great work !!!!
 
-MP  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #36 on: March 12, 2004, 09:16:18 pm »
Thanks ModelsPlease. Added two more pics. pics 8 and 9 show how I better integrated the saucer to the bridge.  Plus its a little less cluttered near the top. Well I am done for real now!!!!!   Going to go celebrate.     I always think I am done. The reason I always keep chamging stuff is I am learning as I go. I'd hate to release it and have to rework it a week later.

Rommies are up next. The Tal Shier(sp?) is at the door now. Gotta run.

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #37 on: March 13, 2004, 12:40:35 am »
Outstanding  rework sir, ( Tal Shiar)sp ,one other  question,the blue behind the deflector....for lack of a better phrase it looks out of control.To me it kinda looks like the deflector is floating in the sky if that makes any sense.Don't get me wrong I like the blue glow behind the dish,but it just looks off,no true definition to it.   Am I making any sense ? (shrug)
-MP    

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #38 on: March 13, 2004, 01:23:35 am »
Quote:

Outstanding  rework sir, ( Tal Shiar)sp ,one other  question,the blue behind the deflector....for lack of a better phrase it looks out of control.To me it kinda looks like the deflector is floating in the sky if that makes any sense.Don't get me wrong I like the blue glow behind the dish,but it just looks off,no true definition to it.   Am I making any sense ? (shrug)
-MP    




What?  Who?  I thought I was done.  Say Azel, you better take this one cause it was your idea     Ok I understand that TMP era  has blue  deflectors, but this is behind the deflector, unless I misunderstood what you wanted. I didn't give it much thought,  but if I knew the purpose,  I could make it look more functional.  Its your ship so please advise. Did you want it this large and any details in it?  I mapped that area seperate. So i can add as much detail as you want in there. I have great interest in wrapping this up  just so I get the satisfaction of finishing a project.  I'll still redo small stuff like that.  IMHO its starting to really push the TOS envelope. But It does look like a bridge to TMP era.

Say where is DarkMatrix, Didn't he request this ship.  Havn't heard his 2 cents. Guess he is busy converting about 100 ships over.  Soon as I get the word. I can either email this to you or rework some stuff.  

I have an idea. I could add in those rings that are behind the dish. I could do  the outer one gold and the inner one blue. That would tone down the blue some. I would add them to the mesh. It wouldn't have any more polies than when you sent it to me. As I managed to reduce it by about 400 by reworking the hull.
     
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #39 on: March 13, 2004, 03:53:52 am »
You are right sir TOS didn't have any blue behind the deflector,TMP did,but I have seen a few models that incorporated both.
I_Mudd did one like that.

 

 USS Proxima
I hope that helps.
-MP  

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #40 on: March 13, 2004, 05:59:17 am »
Oh I see. He has  kind of a checkered pattern behind.  I imagine its just intended as a power source or something. I should at least put a border around it I imagine.  That ships is a bit non traditional regarding TOS era in other ways also.  It has many more windows on the saucer edge then is typical.  Nice ship all around.   Well I love to post pics. So i put up two more.
These have the specularity turned on 32. That is a feature SFC/OP does not have, Its rather subtle. It just gives the ship a shine based on what angle the light reflects off it. The reflection keeps changing as the ship turns.  In the last 2 pics, this is seen along the hull and the length of the nacel.  I have been extensively play testing and fixed a couple real small gaps. Added lights on the nacels up top behind the buzzards.

 Pics here yada yada  

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #41 on: March 13, 2004, 06:52:17 am »
Those last 2 pics are sweet.I think if you  start with the classic deflector,like this:
 
and just fill in between the gold rings with blue aura it would look pretty cool.But it's your call sir,you are the artist here.
-MP  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #42 on: March 13, 2004, 07:21:08 am »
WOW!!!!
 
That looks phenomenal!!!
Question for Red, will you have both versions ready for release???
(the saucer variant)  

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #43 on: March 13, 2004, 07:37:13 am »
 Azel, do you mean the version with dual impulse, cause both ships you sent had the same saucer. Oh and I am not releasing them. I am sending them to you for hard points and break models. Anyway I got no where to post them.
The dual impulse will be identical texture wise. Course I'll give it a different registry.  I'll send this one out today and the second one well be at least another day or 2. I suspect that the dual impulse version may be touchy as far as getting the seams smooth where they connect to the hull. Due to how curvy the hull is. Maybe not.

Nice model ModelsPlease. I  amd/ling the pic for reference. I added detail to the blue and thats how its leaving the ship yard.
The second one may have a slightly different blue for variety.  I'll have this your way in about 8 hours Azel, I must regenerate.   Of course I swapped out pics again.

 You know the routine by now  
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #44 on: March 14, 2004, 07:32:24 am »
Azel I finished the alternate version and sent all files.   I moved the impulse engines back I explained why in the email I sent.
I put up 3 pics to show.  I hape you get someone to hardpoint and break model these soon.

 alternate pics  

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #45 on: March 14, 2004, 07:36:14 am »
Just doing my best to help.If you want reference pics I have tons of them.I'll be more than happy to share them with you or anyone else who wants them.I find having a picture of physical representation helps alot. Now that's a deflector.You do incredible work.
-MP  
« Last Edit: March 14, 2004, 07:38:26 am by ModelsPlease »

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #46 on: March 14, 2004, 08:29:31 am »
DAMN!!!!
THAT DEFLECTOR IS STUNING!!!!!!
 
   

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #47 on: March 14, 2004, 09:58:57 pm »
Quote:

Just doing my best to help.If you want reference pics I have tons of them.I'll be more than happy to share them with you or anyone else who wants them.I find having a picture of physical representation helps alot. Now that's a deflector.You do incredible work.
-MP  





Thanks guys. Say I could use a close up shot of a TOS Fed constitutuin shuttle bay. If you happen to have a TOS Rommie BOP model showing hull details or the deflector I really, really could use them.      Send to  red_green99@hotmail.com
I got  a 2MB limit.  Thanks man.

ModelsPlease

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #48 on: March 15, 2004, 08:06:33 am »
I sent you the pics you wanted sir.  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #49 on: March 15, 2004, 11:24:31 am »
CANNA WAIT FOR THE RELEASE!!!
 

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #50 on: March 15, 2004, 11:32:25 am »
Azel, did you find anyone to do the Hp's and break?

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #51 on: March 15, 2004, 11:36:24 am »
nope..sorry
Just a sec

CALLING ALL CARS!!!
We have a Rogue TOS Soulwolf MOD in need of some HP's and BRKMods
All Availible Units please Respond




 

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #52 on: March 16, 2004, 02:04:42 pm »
Well I found the software I need for Hp's. Seeing as I have done ships before that never got released cause of no Hp or break. I shall endeavor to finish this one up and get it sent over to SFU. To bad the breaks fly away so fast in OP. Cause I am giving this more attention then I have done before. Instead of just having the nacel fly off. I will have the nacel break in 2  and I will seal the caps on the break parts. If I get ambitious I may add damage textures.    

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #53 on: March 16, 2004, 09:44:44 pm »
Sorry Azel but this aint working out. The ship looks great in SFC3. However, I installed OP to test it there and it looks like crap. For some reason it looks unwelded where the different textures are mapped. There are seems at the edge of different groups. I just don't have any more time to work on it. I did hp's and break models and textures. Was going to upload it to SFU anyway as is. It really is not too bad. It just sux after I spent so much time on it. Anyway its a 14 mb file and I have dial up. It kept cutting off the file 1/3 of the way thru.  I give up until I get a better set up for this. My 1 mb bandwidth email and village photos just does not cut it for models. Not to mention that once I map the I-maps. Milkshape wont load the ms3d file.  This just blows.  My computer is too slow for graphics as well. I just don't find this rewarding anymore.  Hope you find someone else to finish it off. It really looks nice in SFC3.  

Azel

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #54 on: March 17, 2004, 01:04:01 pm »
 
Quote:

 Sorry Azel but this aint working out. The ship looks great in SFC3. However, I installed OP to test it there and it looks like crap. For some reason it looks unwelded where the different textures are mapped. There are seems at the edge of different groups. I just don't have any more time to work on it. I did hp's and break models and textures. Was going to upload it to SFU anyway as is. It really is not too bad. It just sux after I spent so much time on it. Anyway its a 14 mb file and I have dial up. It kept cutting off the file 1/3 of the way thru. I give up until I get a better set up for this. My 1 mb bandwidth email and village photos just does not cut it for models. Not to mention that once I map the I-maps. Milkshape wont load the ms3d file. This just blows. My computer is too slow for graphics as well. I just don't find this rewarding anymore. Hope you find someone else to finish it off. It really looks nice in SFC3.
 



Don't feel bad mate
Thanks alot for all the work you put into her
   

red_green

  • Guest
Re: Atolms Soulwolf designs.............please read
« Reply #55 on: March 18, 2004, 03:39:55 am »
Good news. Since I was so far along I converted the Hp's to SFC3,  resized the maps to 512 and converted all but the saucer to 8 bit color. The loss is insignificant. The file size went form 13MB to 2MB    so the SFC3 version will be appearing at SFU in a few days looking as good as was pictured ealier in this thread.

Regarding OP. For some reason the engine is handling the texture mapping different and seems are showing. I am almost certain this is because I mapped the nacels into 3 seperate sections. Left, right and bottom. The solution would be to remap the nacels and hull as a cylinder. This can not be done in milkshape. If someone has max I don't think it would take that long but some of the textures would need to be repositioned.

I'll post the d/l link for the SFC3 version when its posted. Usually 3-7 days.

 soulwolf