Topic: Atolms Soulwolf designs.............please read  (Read 4898 times)

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DarkMatrix

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Atolms Soulwolf designs.............please read
« on: March 06, 2004, 02:15:03 pm »

mesh and design atolm
soulwolf for tos

can someone please texture her


now i`ve asked atolm to design a pre-tos version of his ship keeping in mind my modeling skills and type of hulls i like  to use on them
so soon as the design god   does that for me i`m going to do her if it kills me

DM
« Last Edit: March 06, 2004, 02:15:53 pm by DarkMatrix »

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #1 on: March 06, 2004, 02:43:41 pm »
I'll texture it.  I notice triangles by the back of the nacels.  Looks like it needs welding or maybe its just the photo.  Any ways its real nice.  What format is it in? I prefer Milkshape, if not just send the mod file  to   red_green99@hotmail.com


For an example of my TOS work see the Enterprise thread I just posted.  I would try to make this ship close to that texture wise.

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #2 on: March 06, 2004, 03:52:34 pm »
 
Quote:

 I'll texture it. I notice triangles by the back of the nacels. Looks like it needs welding or maybe its just the photo. Any ways its real nice. What format is it in? I prefer Milkshape, if not just send the mod file to red_green99@hotmail.com


For an example of my TOS work see the Enterprise thread I just posted. I would try to make this ship close to that texture wise.  




Shes on her way mate

Thanks  

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #3 on: March 06, 2004, 07:09:06 pm »
Ooooooooooooooo I'm all goose bumpy!!!! The Zero-Era flagship gets it's roots.Oustanding work Sirs
 
-MP  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #4 on: March 06, 2004, 07:51:33 pm »
Well I was having a bugger mapping my saucer texture to that shaped hull. So I made a saucer  andmapped my textures, then shaped it to your design  within 98% tolerance, hehe.  Its easier for me that way and the textures dont get warped that way.   See the pics in the link for early progress on saucer.  Hope you dont mind Azel.


http://www.villagephotos.com/pubbrowse.asp?selected=807873


These were rendering in SFC3 which is pickier than OP.   I took a shot of the secondary hull to show that I am getting a seem towards where the struts are. Also shaded triangles.   It looks like it was pieced together there. Yet when I look at it in Milk shape it looks like 1 piece and all that shading isnt visible.  Azel got any ideas on this?  It may not show as much in OP but textures wont hide it..   I had tweaked it some to try to remove triangle by shuttle bay-so maybe i caused it,  I'll load up the original to be sure.

Well I am off to the store for a can of WD-40 and a roll of duct tape.

Minor update- I resolved that triangle shading problem.  The saucer textures are just slightly distorted but I think its workable.
The laest pic titled rework shoes the fixed secondary hull. No more updates till the textures are all mapped.  Unfortunately the pics are fuzzy cause they were resized twice.

Question for Azel.  Is Soulwolf the class name or is that the ship name?  Also  in case I whip this together real fast. Do you want me to do hard points and if so for What class?  CA ?  DN?
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #5 on: March 07, 2004, 03:45:57 am »
All pics have been updated. I removed the earlier ones.  I'm not happy with the saucer as the color looks washed out.  I need input on the impules engines as I dont remember what TOS looks like.   Could use pointers with registry as well as well.  I think the deflector dish looks like a golf tee from the side view.   I really should do the saucer textures from scratch but not sure how to get the lines to follow the arrow shape hull.   I wont do any more till I get some feedback.  

Click link to see lastest pics.


http://www.villagephotos.com/pubbrowse.asp?selected=807873

Terradyhne

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Re: Atolms Soulwolf designs.............please read
« Reply #6 on: March 07, 2004, 06:17:58 am »
i like the TNG/FutureTrek Soulwolf more and the mesh has several mesh errors that should be eliminated, that happens if parts are textured from a wrong angle and those are still visible in the textured version that looks good for TOS  

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #7 on: March 07, 2004, 07:38:22 am »
 
Quote:

 All pics have been updated. I removed the earlier ones. I'm not happy with the saucer as the color looks washed out. I need input on the impules engines as I dont remember what TOS looks like. Could use pointers with registry as well as well. I think the deflector dish looks like a golf tee from the side view. I really should do the saucer textures from scratch but not sure how to get the lines to follow the arrow shape hull. I wont do any more till I get some feedback.
 




Awesome stuff mate...BTW did you get my second email???
I screwed up so you better go and check
The ship looks amazing!!!
thanks alot
I really like the nacelle details  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #8 on: March 07, 2004, 03:13:24 pm »
I just checked my email after reading your post Azel.  Actually I like the 1st version better.  But since I map the impulse engines seperate I can easily do both.  However I cant find any of my TOS reference pics anywhere. I got them from a post in the forums a long time ago so I dont know where to go to replace or find new ones. Only thing I can think of is to try some other versions of the Enterprise in game to see how others texture the impulse.    I  will try to learn how to map this odd shape saucer so It will be a bit for updates.  

I am open to suggestions for the impulse engines-note the black areas on the mesh are not mapped yet.

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #9 on: March 07, 2004, 04:59:31 pm »
OK mate that sounds good  

scylis

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Re: Atolms Soulwolf designs.............please read
« Reply #10 on: March 07, 2004, 09:23:24 pm »
this looks like a perfect candidate for a TOS Fast Cruiser. any chance on seeing a version with blue bussard collectors instead of the standard orangeish-red ones? and perhaps the extra forward phaser bank (though i'm not sure what your design calls for standardly)?  

ModelsPlease

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Re: Atolms Soulwolf designs.............please read
« Reply #11 on: March 08, 2004, 02:42:32 am »
Quote:

this looks like a perfect candidate for a TOS Fast Cruiser. any chance on seeing a version with blue bussard collectors instead of the standard orangeish-red ones? and perhaps the extra forward phaser bank (though i'm not sure what your design calls for standardly)?  




Here's a link to the first Soulwolf
Soulwolf Class

 
ADVANCED EXPLORER
SOURCE: Original Design
SHIP DESIGN: Chris Reyes (AKA 'Atolm')
MODEL AUTHOR: Cleeve
 Soulwolf Class
Awesome work on this ship Sirs,I love the TOS era design.
 
-MP
   

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #12 on: March 08, 2004, 05:44:46 am »
Pics are all updated with latest progress.  The biggist addition is I added windows along the saucer edge. That helps alot. I  put Azel's Saucer back on and  mapped it. I prefer to keep to the original as much as possible.   If its alright with Azel I would like to narrow the saucer in front some to better fit the textures I am using.

DarkMatrix seeing as I believe you requested this ship I will send it to you for hardpoints when I have it textured. Also now would be a good time to suggest a registry- if not I just make 1 up.  I havn't gotten to the impulse yet.  I like to leave things just sit for awhile-then come back to it and see how bad I screwed it up.  


 Azels' TOS Soulwolf pics
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Atrahasis

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Re: Atolms Soulwolf designs.............please read
« Reply #13 on: March 08, 2004, 05:55:04 am »
I like it, but I have a philosophical question: If the design is wedge-shaped for better warp dynamics, why bother having an interconnecting dorsal that long, or two for that matter? Designs like these would mate the sec hull directly with the saucer, or at least have them very close together.  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #14 on: March 08, 2004, 02:10:53 pm »
Quote:

I like it, but I have a philosophical question: If the design is wedge-shaped for better warp dynamics, why bother having an interconnecting dorsal that long, or two for that matter? Designs like these would mate the sec hull directly with the saucer, or at least have them very close together.  




This could be an economics or political  issue.  I like to compare it to THe U.S  cancelling a helicopter design that was started in the 80's and had already been alotted billions.  It might be that  this project ran over budget and the enigineers were having problems coming up with a coupling system between the saucer and secondary hull.  Due to time contraints and budget concerns they decided to go with a modification of an existing system.  Or there test procedures were flawed and they didn't realize they could gain greater efficiency by direct coupling until after production started.  

2 new pics added.  They are both from the same angle showing before  of the saucer.  The 1st pic is before I narred the saucer. The second is after.  Its not that different but allows the textures to fit better.

 I could have this ready anytime  so am wondering who to send it to for hard points and break model.   Also the file will be large cause its mapped to 4 seperate 1024's.   Seeing as I have 1MB transfer limit I may have to send in a few files. Who wants to do hardpoints and break? Anyone? Bueller?

 

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #15 on: March 08, 2004, 04:41:04 pm »
 
Quote:

  Pics are all updated with latest progress. The biggist addition is I added windows along the saucer edge. That helps alot. I put Azel's Saucer back on and mapped it. I prefer to keep to the original as much as possible. If its alright with Azel I would like to narrow the saucer in front some to better fit the textures I am using.

DarkMatrix seeing as I believe you requested this ship I will send it to you for hardpoints when I have it textured. Also now would be a good time to suggest a registry- if not I just make 1 up. I havn't gotten to the impulse yet. I like to leave things just sit for awhile-then come back to it and see how bad I screwed it up.  





Awesome!!!
Hey can we give her blue Bussards??
And yeah you can narrow the saucer
   

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #16 on: March 08, 2004, 05:41:21 pm »
Blue Buzzards?  I am picturing blue vultures flying around for some reason.     No problem. Consider it done. If you look in the pics you can see some distortion where the buzzards meet the nacels.  I have run into this before in milkshape models where the buzzards are a seperate piece. The solution is to make the buzzard/nacel out of the same shape(wrong answer cause I aint remapping anything) or  if the edges have the same number of vertexes I can snap them together one by one(ugh), if i recall that would fix that.  However I may be nitpicking here  and I have a short attention span, meaning I am getting antsy to start on a new ship    

If I don't get any offers soon for hardpoints I'll just import some quick,  some of my software is corrupt so gotta iron stuff out first.
Azel don't be surprised if I start sending the mod and texture files over soon bit by bit.  

 

Azel

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Re: Atolms Soulwolf designs.............please read
« Reply #17 on: March 08, 2004, 05:55:24 pm »
 
Quote:

Blue Buzzards? I am picturing blue vultures flying around for some reason.  No problem. Consider it done. If you look in the pics you can see some distortion where the buzzards meet the nacels. I have run into this before in milkshape models where the buzzards are a seperate piece. The solution is to make the buzzard/nacel out of the same shape(wrong answer cause I aint remapping anything) or if the edges have the same number of vertexes I can snap them together one by one(ugh), if i recall that would fix that. However I may be nitpicking here and I have a short attention span, meaning I am getting antsy to start on a new ship  

If I don't get any offers soon for hardpoints I'll just import some quick, some of my software is corrupt so gotta iron stuff out first.
Azel don't be surprised if I start sending the mod and texture files over soon bit by bit.
 



K
Thanks  

red_green

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Re: Atolms Soulwolf designs.............please read
« Reply #18 on: March 08, 2004, 11:17:11 pm »
Its done!!!  not counting HP's  I mean.  9 brand new pics loaded,  hope you like. There taken in SFC3 with  ambient lighting maxed. The windows will show better with ambient turned down but then the hull starts looking blue-grey.  As far as the registry-it won't look right curved because of the hull shape. PLus it needs to be that far forwar due to the sharp curves of the saucer further back. Trust me I tried it.  

Someone else really should hard point it (hint hint)  cause I probalbly would have the forward weapons facing backwards or something.

  Updated pics again
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

Rod O'neal

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Re: Atolms Soulwolf designs.............please read
« Reply #19 on: March 08, 2004, 11:17:20 pm »
I know that it's not intended to be an SFB style F-CF, but I agree that it will make a pretty nice one and blue buzzards will be cool. I'm glad that you like to get projects done and under your belt ASAP. Means we don't have to wait as long.
As far as getting the saucer textures right goes, maybe looking at someone's saucer texture for Voyager (Intrepid class) might help out. WZ's is a pretty nice one, IMHO, and he's not half bad with texturing either.