Well I was having a bugger mapping my saucer texture to that shaped hull. So I made a saucer andmapped my textures, then shaped it to your design within 98% tolerance, hehe. Its easier for me that way and the textures dont get warped that way. See the pics in the link for early progress on saucer. Hope you dont mind Azel.
http://www.villagephotos.com/pubbrowse.asp?selected=807873These were rendering in SFC3 which is pickier than OP. I took a shot of the secondary hull to show that I am getting a seem towards where the struts are. Also shaded triangles. It looks like it was pieced together there. Yet when I look at it in Milk shape it looks like 1 piece and all that shading isnt visible. Azel got any ideas on this? It may not show as much in OP but textures wont hide it.. I had tweaked it some to try to remove triangle by shuttle bay-so maybe i caused it, I'll load up the original to be sure.
Well I am off to the store for a can of WD-40 and a roll of duct tape.
Minor update- I resolved that triangle shading problem. The saucer textures are just slightly distorted but I think its workable.
The laest pic titled rework shoes the fixed secondary hull. No more updates till the textures are all mapped. Unfortunately the pics are fuzzy cause they were resized twice.
Question for Azel. Is Soulwolf the class name or is that the ship name? Also in case I whip this together real fast. Do you want me to do hard points and if so for What class? CA ? DN?