Topic: 1.01 beta patch out from activision  (Read 27282 times)

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32ndfadbKiller

  • Guest
1.01 beta patch out from activision
« on: February 24, 2003, 07:02:22 pm »
Thats right activision is updating their site now with an unsupported 1.01 beta patch.  You can grab it from http://www.activision.com/downloads/412.asp as soon as they have uploaded the file.  They currently only have the readme up for the patch so I expect patch to be up very shortly.

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #1 on: February 24, 2003, 07:03:40 pm »
good news!

 
Quote:

 This patch does not address all known issues with the game. For a full list of fixes




*sigh*
« Last Edit: February 24, 2003, 07:05:22 pm by StarmanUK »

NannerSlug

  • Guest
Re: 1.01 beta patch out from activision
« Reply #2 on: February 24, 2003, 07:06:52 pm »
confirmed. its up. go get it boys and girls.  

32ndfadbKiller

  • Guest
Re: 1.01 beta patch out from activision
« Reply #3 on: February 24, 2003, 07:07:05 pm »
update, the patch is up on activision, it is indeed a beta, 11mb

Tulmahk

  • Guest
Re: 1.01 beta patch out from activision
« Reply #4 on: February 24, 2003, 07:07:32 pm »
The beta patch 1.01 is now available for download from Activision.  Keep in mind this is the beta, not the official version, and apparently it isn't modem-user friendly (it will create lag for modem users).

The watch continues...  

Khalee

  • Guest
Re: 1.01 beta patch out from activision
« Reply #5 on: February 24, 2003, 07:07:46 pm »
What does unsuported mean anyway?, they sat on it long enough.

Is it because its a beta patch that they wount support it or something?.

How much longer after this for the official patch, or will this become the official patch after being out for a bit?.
 

RogueJedi_XC

  • Guest
Re: 1.01 beta patch out from activision
« Reply #6 on: February 24, 2003, 07:13:16 pm »
Woot!

I've downloaded it, but I'm not going to install it until I know what D3 servers will support it. I finally (FINALLY!) got around the psuedo-router/firewall in my DSL modem, be damned if I'm going to install a patch that will keep from playing online because no is supporting it.    

NannerSlug

  • Guest
Re: 1.01 beta patch out from activision
« Reply #7 on: February 24, 2003, 07:15:27 pm »
regarding modem play. i would try it.. if it does create lag for ya.. stick a fork in it.. but i would try it first.

regarding d3 servers.. hopefully kits will be available soon.

Highlander

  • Guest
Re: 1.01 beta patch out from activision
« Reply #8 on: February 24, 2003, 07:15:47 pm »
Pretty much they are saying that it fixes most of the stuff but not all and it is most likely still buggy.  

atdi

  • Guest
Re: 1.01 beta patch out from activision
« Reply #9 on: February 24, 2003, 07:18:17 pm »
there is also an UK version here; http://www.activision.com/downloads/413.asp  
« Last Edit: February 24, 2003, 07:21:18 pm by atdi »

moosefoof

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Re: 1.01 beta patch out from activision *DELETED*
« Reply #10 on: February 24, 2003, 07:19:57 pm »
Post deleted by moosefoof

Erik Bethke

  • Guest
Re: 1.01 beta patch out from activision
« Reply #11 on: February 24, 2003, 07:23:36 pm »
On the issue of modem play:

On a strictly volunteer basis we would appreciate modem users d/l the patch and testing dynaverse play with 2 and more simulataneous modem users in the same game.

Thank you,
-Erik

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #12 on: February 24, 2003, 07:24:59 pm »
Erik, when we gonna see new D3 release?

Aliasalpha

  • Guest
Re: 1.01 beta patch out from activision
« Reply #13 on: February 24, 2003, 07:26:36 pm »
So is this just the beta patch that was out then pulled a while ago?

I think I'll wait till they remove the B word...

EDIT: DAmn you ratboy, ask my question before me will you!
« Last Edit: December 31, 1969, 06:00:00 pm by Aliasalpha »

Wiz33

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Re: 1.01 beta patch out from activision
« Reply #14 on: February 24, 2003, 07:27:25 pm »
  Or more importantly. Will the beta patch work on the current D3 server once you download and install it.  

Tulmahk

  • Guest
Re: 1.01 beta patch out from activision
« Reply #15 on: February 24, 2003, 07:29:16 pm »
Quote:

regarding modem play. i would try it.. if it does create lag for ya.. stick a fork in it.. but i would try it first.

regarding d3 servers.. hopefully kits will be available soon.  




My sentiments exactly, NannerSlug.  Please do try it even if you have a modem, given the fact you may have to reinstall your game if it doesn't work for you.

Nothing is lost in the attempt (I hope it works well for everyone).  

David Ferrell

  • Guest
Re: 1.01 beta patch out from activision
« Reply #16 on: February 24, 2003, 07:29:18 pm »
Quote:

Erik, when we gonna see new D3 release?  




This is NOT just the beta patch that was released earlier.

Thanks,

Dave  

Fluf

  • Guest
Re: 1.01 beta patch out from activision
« Reply #17 on: February 24, 2003, 07:30:54 pm »
Thanks for the word Eric, I was getting really worried, being a 56K user that I wouldnt be able to play this game.  I will do some testing with this and see what happens.  I have a few other players I know on 56K and advise after its tested a few million times lol!

This would really suck, me being a D3 admin and not even be able to play on my own dyna.

David Ferrell

  • Guest
Re: 1.01 beta patch out from activision
« Reply #18 on: February 24, 2003, 07:35:21 pm »
Quote:

  Or more importantly. Will the beta patch work on the current D3 server once you download and install it.  




A new D3 server will be available very soon (tonight).

Some admins already have it.

Thanks,

Dave  

The_Joker

  • Guest
Re: 1.01 beta patch out from activision
« Reply #19 on: February 24, 2003, 07:37:03 pm »
Looks like a work-around for the "one-patch only" issue to me.

Activision is only gonna release one "official" patch.  They can release all the betas they want.  

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #20 on: February 24, 2003, 07:39:52 pm »
 
Quote:

Looks like a work-around for the "one-patch only" issue to me.




Guess that can only be a good thing.

BuckStrider

  • Guest
Re: 1.01 beta patch out from activision
« Reply #21 on: February 24, 2003, 07:40:08 pm »
Man you people and your Beta patches....I ain't D/L no stinking Beta!!!!.....And I REALLY don't feel like reinstalling the game after the offical comes out...LOL...Beta...Still stuck on Beta.

Hey!!!...BETA THIS!!!!

HuckFinn

  • Guest
Re: 1.01 beta patch out from activision
« Reply #22 on: February 24, 2003, 07:40:30 pm »
If I could only harness all the frantic patching/testing/smiling/hairpulling energy I could finally heat the garage. Happy patching everyone.  

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #23 on: February 24, 2003, 07:42:02 pm »
BuckStrider, then don't get it. Simple.

Robb Stark

  • Guest
Re: 1.01 beta patch out from activision
« Reply #24 on: February 24, 2003, 07:42:09 pm »
Quote:

Looks like a work-around for the "one-patch only" issue to me.

Activision is only gonna release one "official" patch.  They can release all the betas they want.  




Sounds like a fine idea to me.  It allows them to save face by sticking (nominally) to their policy while addressing the needs of the fans.  One might argue that it undermines the integrity of the "one patch per game" policy, but since I think it's a fairly unworkable rule to begin with, I'm not concerned.

What ARE the differences between the first Beta patch and the second Beta patch?  

RazalYllib

  • Guest
Re: 1.01 beta patch out from activision
« Reply #25 on: February 24, 2003, 07:42:57 pm »
I would advise the following procedure if a little twitchy on using the beta patch.

First duplicate the install directory in the same place you initially  installed the game.

C:\Program Files\Activision is the default path to the install directory sfc3.

Just duplicate that first. Drag and drop, it takes a bit, lots of files to copy
 You will then see another directory that say copy of sfc3

Download and run the patch. it will patch the original install directory.

If you want to go back to the original.  Rename the directory to sfc3beta, and rename the copy to sfc.
Then run as usual.
By changing the names of the directorys, you can easily switch between versions with no hassles.

Make sure you have enough harddrive space for the duplications.

This technique is also useful for full custom mods btw.....

 Enjoy the patch

Readme from patch below--

Star Trek Starfleet Command III 1.01 BETA Patch Readme

CLIENT FIXES

0) Follow, Orbit and Match target speed works on undetected cloaked ships - fixed.
1) Win 9x not displaying "Mission Complete" message - fixed.
2) Looping text at end of Klingon mission 'Obedience' - fixed.
3) Occasionally the Romulan Mission 'Gray Area' cannot be completed - fixed.
4) If a starbase construction fleet lost a freighter, the player would still be able to deliver the starbase - fixed.
5) Owning player would receive prestige if his construction fleet freighter(s) were destroyed - fixed.
6) AI not firing plasmas - fixed.
7) A ship with no primary weapons would not be able to fire - fixed.
8) AI not taking Angular Velocity in to account when firing - fixed.
9) Romulan fast disruptors not doing enough damage - fixed.
10) Empty incoming hail box that can't be cleared - fixed.
11) Turn rate curve is incorrect - fixed.
12) Ships beyond sensor range are given away by a mouse hover - fixed.
13) Romulan Warbird is too weak - fixed, added additional hardpoint to rear (in addition to fixes elsewhere-in Romulan weapons).
14) Reduced the chance of detecting a cloaked ship with probes from 25% to 15%.
15) Pressing the B key or clicking on the Fire Heavy Weapons button drops a nuclear mine - fixed.
16) If a weapon is destroyed, it indicates "cycling" - fixed.
17) Base Assault and Planetary Assault missions are too easy - fixed.
18) Defiant and Scimitar UI less than optimal - fixed.
19) The Defiant hull cost is too low - fixed.
20) The Ion Cannon is not distinctive - fixed.
21) Borg Cube collision causing multiple problems - fixed the cube is now just an ordinary ship - no collision.
22) Reduced strength of  the pulse phaser over range and brought the plasma torpedoes in line with the new pulse phaser numbers.
23) Added distinctive beep to incoming meta message.
24) SFC now supports multiple maps of the same type.
25) It will now randomly pick from all available maps of a type (Open space, Asteroids, Nebula and Black Hole) to determine map for tactical.
26) Added new weapons arcs for starbases only.
27) Starbase only weapons increased to max range of 60.
28) Pulse phasers - reduced chance of shield piercing to 1 in 10 from 1 in 6.
29) Special weapons now display damage drop off correctly in the tactical radar.
30) Helm Officers being killed with performing EM does not stop you from stopping EM.
31) Ships explosion damage now based on health of warp core and total warp power output.
32) MP Games update the Player count correctly now.
33) Refit Screen: The purchase list no longer resets to the first item each time you buy our remove a item.
34) A host machine address is now removed correctly. NOTE: saved addresses will have to be re-entered.
35) Mixing of Tech Between races now no longer allowed by default.
36) Fixed Disrepute being counted twice after a battle.
37) Fixed Transporter panel bug where the panel drew over the weapons panel.
38) Fixed Transporter Panel not refreshing the contents of the target ship correctly.
39) Fixed bug in speed bar where the client fails to update the other clients on the change in speed when an impulse engine is repaired.
40) Shields now regenerate faster.
41) Fixed targeting sub system bug that allowed crewmen and officers to be killed before internals were scored.
42) ShuttleBays made tougher.
43) Fixed lockup when AI's try to capture ships under certain circumstances.
44) Fixed bug where the keyboard command could ping turn on Anti-Cloak on ships that did not have anti-cloak.
45) Fixed bug where keyboard command of "steady as she goes" did nothing.
46) Cloak can now be repaired.
47) Amount of random damage going to engines is too high - fixed.
48) Klingon mission 'Obedience' crashes - fixed.
49) Unable to complete Borg mission 'Status Quo' - fixed.
50) Probes cause friendly ships to be detected - fixed.


SERVER FIXES

01) The percentage of Disrepute distribution now is a float from 0.1 to 10.0 in the Character.gf.
02) Handle SmartHeap exception so a dialog box does not appear
03) Rework GameSpyConnection logic to safely close down
04) Protect callbacks from being deleted while in use.
05) Improve performance of callback protection (aka The Movement issue during testing)
06) Introduce new external LogViewer system to improve Server performance.
07) Upgraded to SmartHeap 6.02
08) Removed unused variables in AI.gf, Ship.gf, Character.gf
09) Max ships in review by empire increased (for bidding)
10) Officer population is now a ratio of the humans, not of ALL characters (previously way too many officers)
11) Broadcast option on the server (#4), message will go out to all people online
12) Option added to server (Database.gf:[FileDB]/AutoSaveDateTimeStampedRate).  If set to a value > 0, this controls the rate at which AutoSaves are instead saved to a directory named with the current date/time.  This allows AutoSaves to be automatically set aside, just in case.  They are in the format "/YYYY-MM-DD_HHMM", for example: "/2002-12-25_0800".  Default rate is once per hour.
13) When a player logs off, they now have their "in tactical" flag cleared.  This had previously caused players to be "stuck" on the server, unable to move.
14) If leader is attacked while moving to the next hex, but before the members are moved with the leader - the battle still commences with all members.  Likewise, if a fleet member is attacked in this case - battle still occurs with all.
15) Simulated AI battles (those without humans) now have a 5% effect (vs. former 20%)
16) Decreased odds of Battleship's appearing
17) AI no longer replenish stores no matter what hex they are in (now only in friendly base hex)
18) AI now attempts to repair their hulls whenever they pass through a friendly starbase/planet hex.
19) Internal handling of engagements more memory efficient
20) Info messages are now clearer as to creating fresh engagement and adding to engagement (with ID)
21) Under high loads, an engagement could be advanced more than once, with unknown results (major bug)
22) Simulated AI battles are dismissed if they become invalid (defender died, etc.) while waiting to be simulated.
23) Borg now repair their hulls as soon as they report a battle
24) When server starts up, it looks at both "Auto Save" and "Exit Save" and uses the latest.  It also indicates what it is doing, so you will know if it's a fresh database start.
25) Server will handle and correct a "CD Key In Use" error if it occurs and the player lost the key legitimately (server crash, etc.)
26) Option added to server (MissionMatching.gf:[ForfeitModifiers]/DeathIfFailedToJoin), if set - player will suffer a battle death if fail to return to the server after a battle (Alt-F4, crash, loss of net connection, etc.)
27) Option added to server (Economy.gf:[Auction/Ship]/CanBenefitFromDowngradingShip), if set - player will gain prestige when they trade in their ship for a lower valued ship.
28) Updated to GameSpy's latest SDKs (12/12/2002).
29) When someone joins or leaves a fleet, every human in the hex is notified and has their view refreshed
30) If a player chooses a mission such as scan, that does not involve others, they are protected from being attacked while in the mission.  This prevents a cheat where players were being auto-forfeited while in battle and suffering a loss of prestige.
31) Rank is now advancing once again.
32) A German player can log onto any server and see only German messages from the server, while English players will see English.  Of course chat remains in whatever language they are speaking.  The language of the player is noted when they create a player on the server.  All information sent to that player will then be in their language.
33) Fixed: Server option MaxAIsPerEmpire was creating AIs for empires that didn't exist.
34) Added server security support for ItemRules.gf
35) Option added to server (MissionMatching.gf:[Fleet]/LeaderCannotBeLowerClassThanMember), if set - no one can join a fleet if they are a higher ship class than the leader, except everyone can join a freighter.
36) Info Server now updates GameSpy every 10 seconds, instead of every second.
37) OSVersion9x.dll's are now removed!
38) Improved internal thread synchronization resource usage.
39) AutoSave rate changed to 5 (every 10 minutes).
40) Option added to server (Database.gf:[FileDB]/BackupPath), if set - special date/time backups are saved in a separate directory for easier maintenance.
41) Database saves that are created in other directories can now be copied into the root of /Saves and still work.
42) We now report "numplayers" to GameSpy as the # of logged on players.
43) Economy server can now run at a different rate than every turn, because the closing of bids is now run on the Database server turn (always every turn).  Economy server turn rate reduced to every 5 turns.
44) Changed HailMission's listings under MissionMatching.gf to support a LIST of missions for each type, instead of only one.  This allows modders to add as many special scripts as they would like.  The system randomly picks from these lists, so you can increase the odds of a particular version by increasing the # of times it's in a list.  For example, if someone creates a bunch of variations on the Meta_Hail_Planet mission, they would all be listed under [HailMissions/HailPlanetMissionTitles].
45) Option added to server (MissionMatching.gf:[Fleet/Maximum]).  This list controls the maximum # of a given ship class in fleets.  There can only be one Dreadnought class ship in a fleet, for example.  Or only 2 Heavy Cruiser's.
46) Officer progression rate in multiplayer reduced by 80%.  This is controlled externally now in (Score.gf:[LevelUp] and [SpecializedLevelUp]).
47) Option added to server (Score.gf:[Misc]/ChargeToDisreputeRate).  This controls how much to charge to a player's disrepute if they are charged for a new ship when they die.  The algorithm is a bit complex, so bear with me.  Its primary purpose is to lessen the sting of dying in battle, but prevent cheating by stripping a ship and then purposefully dying in battle.  When a player dies and the server is set to charge them for their replacement ship (Score.gf:[Misc]/ChargeForReplacementShip), the server calculates the trade-in value of their new replacement ship.  This amount is to be charged to the player.  ChargeToDisreputeRate is the percentage to charge to disrepute instead of prestige.  The remainder is charged to prestige.  If the player has disrepute already, the system will charge disrepute only up to the amount that was to be charged to disrepute and the remainder will then go to prestige.  An example:
   a) Player dies and is charged 10000 prestige for their new ship.
   b) ChargeToDisreputeRate is set to 80%, so 8000 goes to disrepute and 2000 to     prestige.
   c) Player already has 5000 disrepute.  So they are charged 3000 more disrepute, with the extra 5000 going back to prestige.
   d) Player is then charged 7000 prestige.  If they did not have disrepute already, it would have been 8000 to disrepute and 2000 charged to prestige.
48) Whenever prestige or disrepute changes, player has their prestige/disrepute refreshed.
49) Server informs administrator when it is "AutoSaving".
50) When a player wins a bid for a ship, their old ship is destroyed.
51) Under SQL, support added to ban player based on their GameSpy name or their IP address, checked when they create a player or log on.
52) Corrected OLD bug that was not refreshing the player's view of the map correctly.  Planets should visually change their race on the map as well.
53) When a server starts up, it reviews valid Save directories and loads the latest version and announces which one it loads.
54) Fixed: List of Dynaverse servers was not matching up with descriptions/etc.
55) Removed more unused variables from various server GF files.
56) When a character logs off, it should always release the CD Key.


NEW FEATURES

01) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.
02) When Bidding on a ship, a pop-up panel requests confirmation.
03) The weapons officers weapon Tech skill now decreases the shuttle launch delay.  The delay was reduced across the board also.
04) Removed the need to have two teams for a skirmish game.
05) Added Popup to inform players that bids in D3 are final.
06) You can now cancel repairs but you still lose the repair part.  
07) Weapons and Sensors degrade in the same increments as their color (Green 100%, Yellow 80%, Red 50%, Black 0%)
08) Warp and Impulse engines degrade gradually but also auto-repair at approx. 3% per turn


ADVANCED USER TIPS

To increase the resolution of the weapon arcs on the tactical display you may alter this line in the sfc.ini.  The default number is 6.  Higher numbers require more CPU power thus reduces framerate.  Thus numbers over 10 are not recommended unless you have a high-end system.  Numbers over 75 are capped to 75. Numbers under 6 are set to 6.
[UI]
TacDisplayRes=6

« Last Edit: February 24, 2003, 07:47:03 pm by RazalYllib »

BuckStrider

  • Guest
Re: 1.01 beta patch out from activision
« Reply #26 on: February 24, 2003, 07:43:36 pm »
Quote:

BuckStrider, then don't get it. Simple.  




And thats why my Ver. is 1.00

I learned my lessons from Beta...Thank you very little!

Akhilles

  • Guest
Re: 1.01 beta patch out from activision
« Reply #27 on: February 24, 2003, 07:48:10 pm »
Microsoft OLE DB Provider for ODBC Drivers error '80040e57'

[Microsoft][ODBC SQL Server Driver][SQL Server]String or binary data would be truncated.
« Last Edit: December 31, 1969, 06:00:00 pm by Akhilles »

Aliasalpha

  • Guest
Re: 1.01 beta patch out from activision
« Reply #28 on: February 24, 2003, 07:48:50 pm »
You've never seen a beta patch? Neverwinter Nights & Operation Flashpoint have both had several, I'm pretty sure I've seen plenty more.

I'm wondering what the go is with the 2.6MB difference in the UK & US patches...

« Last Edit: December 31, 1969, 06:00:00 pm by Aliasalpha »

Robb Stark

  • Guest
Re: 1.01 beta patch out from activision
« Reply #29 on: February 24, 2003, 08:00:44 pm »
Quote:

Quote:

ATTENTION: THIS PATCH IS A BETA PATCH and is not supported by Activision Customer Support




And why, pray tell, would ACTIVISION QA hold the bloody thing up for SO LONG... if they had absolutely NO INTENTION of supporting it?!  It was truly a hold up because of clashing egos. Nothing less.

BETA patch? Taldren.. did you release it to Activision with the intention of it being BETA? I'm obviously not aware of the process, but usually a patch gets tested by QA and it's released. Not sure I've seen a "BETA" patch before.
 




Don't be daft.

It's a Beta Patch because there are issues that they think should be fixed which Taldren has not addressed yet.  From Taldren's side of the fence, those issues are considered to be too difficult to fix or so trivial that they do not justify the time it would require.  From Activision's side of the fence, the issues are important and they want them taken care of.  

I don't know what the issues are and who's "right," but that's clearly what's going on.

In spite of that, though, Activision has obviously seen these boards and is responding to the many demands for a patch.  They want to keep thier QA department focused on the bugs that still need to be fixed, they're not satisfied with the final result, but they want to acknowledge the needs of the fans.  They recognize it's taken a long time and they want to give their customers something.  It's not the finished product, yet, but in lieu of the final patch it's the next best thing.  So now you want to bitch about that?  

Man, there's no satisfying some people.  

ChamadaIV

  • Guest
Re: 1.01 beta patch out from activision
« Reply #30 on: February 24, 2003, 08:51:26 pm »
Quote:

The sad part is that when the final patch is released, that'll be it for Starfleet Command for the foreseeable future.  




Yes, and Taldren will be moving on to bigger and better things, namely  Black9 . If you want more Star Trek on your PC in the near future, you're just gonna have to settle with Ritual's  Elite Force II. If any of you played the FPS game  Sin , then you know just how good Ritual is (aside from all the game's pre-patch bugs of course   ) On a side note, I do believe they'll be including a "walkaround" mode in EFII where you can tour the Enterprise-E in all its glory, just like Ravensoft did for Voyager in the EF expansion pack....  
« Last Edit: February 24, 2003, 08:53:26 pm by ChamadaIV »

Christoff

  • Guest
Re: 1.01 beta patch out from activision
« Reply #31 on: February 24, 2003, 09:11:39 pm »
Well I'll take my chances and install the patch, but just to note, activision couldnt get the installer right, it will only recognize the primary CD-ROM drive.

I lost 3 seconds of my life switching drives and I want them back!!  

Gumby

  • Guest
Re: 1.01 beta patch out from activision
« Reply #32 on: February 24, 2003, 09:17:21 pm »
 I just dont get some of you people.......  All of this whining for a patch.  Gimmie a patch!  I want a patch now, even if i have to get another later!  Fix what you know about now and don't make us wait.......  blah blah blah.....  And now they are kind enough to twist some arms and against policy provide a beta patch, and some of you are still complaining?  Grow up.  Try to be professional, or even human, its abvious that Taldren is.           Sorry, that just slipped out.

 
 

FutureTem

  • Guest
Re: 1.01 beta patch out from activision
« Reply #33 on: February 24, 2003, 09:39:23 pm »
Let me see... I doubt you would be happy if you bid on a Scimitar and get a Warbird instead. Would you be happy, or would you think you've been cheated?
Sorry, but that also just slipped out.
 

Aliasalpha

  • Guest
Re: 1.01 beta patch out from activision
« Reply #34 on: February 24, 2003, 09:58:09 pm »
I'd want the warbird anyway, the scimitar was crap

ghostcamel

  • Guest
Re: 1.01 beta patch out from activision
« Reply #35 on: February 24, 2003, 10:02:43 pm »
Quote:


  Don't be daft.





It's a Beta Patch because there are issues that they think should be fixed which Taldren has not addressed yet.  From Taldren's side of the fence, those issues are considered to be too difficult to fix or so trivial that they do not justify the time it would require.  From Activision's side of the fence, the issues are important and they want them taken care of.  





I don't know what the issues are and who's "right," but that's clearly what's going on.






In spite of that, though, Activision has obviously seen these boards and is responding to the many demands for a patch.  They want to keep thier QA department focused on the bugs that still need to be fixed, they're not satisfied with the final result, but they want to acknowledge the needs of the fans.  They recognize it's taken a long time and they want to give their customers something.  It's not the finished product, yet, but in lieu of the final patch it's the next best thing.  So now you want to bitch about that?  






Man, there's no satisfying some people.    
 




Exactly.

I just wish i knew what the remaining issues were.  
« Last Edit: December 31, 1969, 06:00:00 pm by ghostcamel »

Maxillius

  • Guest
Re: 1.01 beta patch out from activision
« Reply #36 on: February 24, 2003, 10:38:28 pm »
Quote:

I'd want the warbird anyway, the scimitar was crap  




The Scimitar wouldn't be crap if it were possible to do it proberly in SFC3.  It isn't.  You don't have powerful enough shields (shield X's are just too weak for something that big), the variable maneuverability just doesn't work (top speed 17, max maneuverability .2), and at the start, her weapons are very inaccurate.  If it could be modded into OP it would kick ass

Blitzkrieg

  • Guest
Re: 1.01 beta patch out from activision
« Reply #37 on: February 25, 2003, 04:45:07 am »
The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.

Toasty0

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Re: 1.01 beta patch out from activision
« Reply #38 on: February 25, 2003, 07:22:30 am »
Quote:

The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.  




Yeah, and spilling that Big Gulp on your box didn't help either.

I'm curious--how did you come to the conclusion that the patch "blow out" your "ram cpu"?

And just what the heck is a "ram cpu" anyways?

Is that like sheep brains?

Best,
Jerry  

Subspace

  • Guest
Re: 1.01 beta patch out from activision
« Reply #39 on: February 25, 2003, 07:35:22 am »
Patch had been great for me ,,, last night in D3 their were a couple of hang in the load screen & also stuck in battle...

It wasn t me that had these problems ,, btu i know some people that did .....  

Blitzkrieg

  • Guest
Re: 1.01 beta patch out from activision
« Reply #40 on: February 25, 2003, 07:43:37 am »
Quote:

Quote:

The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.  




Yeah, and spilling that Big Gulp on your box didn't help either.

I'm curious--how did you come to the conclusion that the patch "blow out" your "ram cpu"?

And just what the heck is a "ram cpu" anyways?

Is that like sheep brains?

Best,
Jerry  




lol man yeah Im currently running my pc with no sheeps brains or graphics card and with no files on my hard drive.

Not my best


Trekker

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Re: 1.01 beta patch out from activision
« Reply #41 on: February 25, 2003, 07:55:54 am »
Quote:

Let me see... I doubt you would be happy if you bid on a Scimitar and get a Warbird instead. Would you be happy, or would you think you've been cheated?
Sorry, but that also just slipped out.
 




I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.

D. Boon's Ghost

  • Guest
Re: 1.01 beta patch out from activision
« Reply #42 on: February 25, 2003, 09:05:38 am »
Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

   

**DONOTDELETE**

  • Guest
Re: 1.01 beta patch out from activision
« Reply #43 on: February 25, 2003, 10:34:01 am »
Quote:

Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

     




Actually..he's right.....interplay basiclly gave up on SFC2 and Taldren patched most of SFC2 and OP on its own dime...and when they could no longer afford to do so.....they have contracted out patching Khoromag and Arcticfire.....for which ...they were/are unpaid...with no legal obligation or monetary gain...

Again....with no legal obligation.....and no monetary gain....they continue to support SFC2 and OP by hosting the directory servers so we can even play DVII at all.....

And I would bet money that... not if...but when..ACTI decides it can no longer afford to host DV3.....Taldren will pick up the ball again for its fan base.....with no legal obligation or monetary gain.....

So IMHO....its time for alot of people to "grow up" and understand Taldren cares about its fanbase...ALL OF THE FANBASE....not just part of it.....

Their actions  speak volumes in an industry riddled with hollow words and unpatched games....

Thank you.  

RazalYllib

  • Guest
Re: 1.01 beta patch out from activision
« Reply #44 on: February 25, 2003, 05:57:50 pm »
Crimmie....

Tell it like it is!

Gumby

  • Guest
Re: 1.01 beta patch out from activision
« Reply #45 on: February 25, 2003, 10:57:23 pm »
Quote:

Quote:

Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

     




Actually..he's right.....interplay basiclly gave up on SFC2 and Taldren patched most of SFC2 and OP on its own dime...and when they could no longer afford to do so.....they have contracted out patching Khoromag and Arcticfire.....for which ...they were/are unpaid...with no legal obligation or monetary gain...

Again....with no legal obligation.....and no monetary gain....they continue to support SFC2 and OP by hosting the directory servers so we can even play DVII at all.....

And I would bet money that... not if...but when..ACTI decides it can no longer afford to host DV3.....Taldren will pick up the ball again for its fan base.....with no legal obligation or monetary gain.....

So IMHO....its time for alot of people to "grow up" and understand Taldren cares about its fanbase...ALL OF THE FANBASE....not just part of it.....

Their actions  speak volumes in an industry riddled with hollow words and unpatched games....

Thank you.  




  Hooooray for Taldren, without whom we wouldnt have any of this wonderful software at all............  

 
 

32ndfadbKiller

  • Guest
1.01 beta patch out from activision
« Reply #46 on: February 24, 2003, 07:02:22 pm »
Thats right activision is updating their site now with an unsupported 1.01 beta patch.  You can grab it from http://www.activision.com/downloads/412.asp as soon as they have uploaded the file.  They currently only have the readme up for the patch so I expect patch to be up very shortly.

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #47 on: February 24, 2003, 07:03:40 pm »
good news!

 
Quote:

 This patch does not address all known issues with the game. For a full list of fixes




*sigh*
« Last Edit: February 24, 2003, 07:05:22 pm by StarmanUK »

NannerSlug

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Re: 1.01 beta patch out from activision
« Reply #48 on: February 24, 2003, 07:06:52 pm »
confirmed. its up. go get it boys and girls.  

32ndfadbKiller

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Re: 1.01 beta patch out from activision
« Reply #49 on: February 24, 2003, 07:07:05 pm »
update, the patch is up on activision, it is indeed a beta, 11mb

Tulmahk

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Re: 1.01 beta patch out from activision
« Reply #50 on: February 24, 2003, 07:07:32 pm »
The beta patch 1.01 is now available for download from Activision.  Keep in mind this is the beta, not the official version, and apparently it isn't modem-user friendly (it will create lag for modem users).

The watch continues...  

Khalee

  • Guest
Re: 1.01 beta patch out from activision
« Reply #51 on: February 24, 2003, 07:07:46 pm »
What does unsuported mean anyway?, they sat on it long enough.

Is it because its a beta patch that they wount support it or something?.

How much longer after this for the official patch, or will this become the official patch after being out for a bit?.
 

RogueJedi_XC

  • Guest
Re: 1.01 beta patch out from activision
« Reply #52 on: February 24, 2003, 07:13:16 pm »
Woot!

I've downloaded it, but I'm not going to install it until I know what D3 servers will support it. I finally (FINALLY!) got around the psuedo-router/firewall in my DSL modem, be damned if I'm going to install a patch that will keep from playing online because no is supporting it.    

NannerSlug

  • Guest
Re: 1.01 beta patch out from activision
« Reply #53 on: February 24, 2003, 07:15:27 pm »
regarding modem play. i would try it.. if it does create lag for ya.. stick a fork in it.. but i would try it first.

regarding d3 servers.. hopefully kits will be available soon.

Highlander

  • Guest
Re: 1.01 beta patch out from activision
« Reply #54 on: February 24, 2003, 07:15:47 pm »
Pretty much they are saying that it fixes most of the stuff but not all and it is most likely still buggy.  

atdi

  • Guest
Re: 1.01 beta patch out from activision
« Reply #55 on: February 24, 2003, 07:18:17 pm »
there is also an UK version here; http://www.activision.com/downloads/413.asp  
« Last Edit: February 24, 2003, 07:21:18 pm by atdi »

moosefoof

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Re: 1.01 beta patch out from activision *DELETED*
« Reply #56 on: February 24, 2003, 07:19:57 pm »
Post deleted by moosefoof

Erik Bethke

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Re: 1.01 beta patch out from activision
« Reply #57 on: February 24, 2003, 07:23:36 pm »
On the issue of modem play:

On a strictly volunteer basis we would appreciate modem users d/l the patch and testing dynaverse play with 2 and more simulataneous modem users in the same game.

Thank you,
-Erik

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #58 on: February 24, 2003, 07:24:59 pm »
Erik, when we gonna see new D3 release?

Aliasalpha

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Re: 1.01 beta patch out from activision
« Reply #59 on: February 24, 2003, 07:26:36 pm »
So is this just the beta patch that was out then pulled a while ago?

I think I'll wait till they remove the B word...

EDIT: DAmn you ratboy, ask my question before me will you!
« Last Edit: December 31, 1969, 06:00:00 pm by Aliasalpha »

Wiz33

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Re: 1.01 beta patch out from activision
« Reply #60 on: February 24, 2003, 07:27:25 pm »
  Or more importantly. Will the beta patch work on the current D3 server once you download and install it.  

Tulmahk

  • Guest
Re: 1.01 beta patch out from activision
« Reply #61 on: February 24, 2003, 07:29:16 pm »
Quote:

regarding modem play. i would try it.. if it does create lag for ya.. stick a fork in it.. but i would try it first.

regarding d3 servers.. hopefully kits will be available soon.  




My sentiments exactly, NannerSlug.  Please do try it even if you have a modem, given the fact you may have to reinstall your game if it doesn't work for you.

Nothing is lost in the attempt (I hope it works well for everyone).  

David Ferrell

  • Guest
Re: 1.01 beta patch out from activision
« Reply #62 on: February 24, 2003, 07:29:18 pm »
Quote:

Erik, when we gonna see new D3 release?  




This is NOT just the beta patch that was released earlier.

Thanks,

Dave  

Fluf

  • Guest
Re: 1.01 beta patch out from activision
« Reply #63 on: February 24, 2003, 07:30:54 pm »
Thanks for the word Eric, I was getting really worried, being a 56K user that I wouldnt be able to play this game.  I will do some testing with this and see what happens.  I have a few other players I know on 56K and advise after its tested a few million times lol!

This would really suck, me being a D3 admin and not even be able to play on my own dyna.

David Ferrell

  • Guest
Re: 1.01 beta patch out from activision
« Reply #64 on: February 24, 2003, 07:35:21 pm »
Quote:

  Or more importantly. Will the beta patch work on the current D3 server once you download and install it.  




A new D3 server will be available very soon (tonight).

Some admins already have it.

Thanks,

Dave  

The_Joker

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Re: 1.01 beta patch out from activision
« Reply #65 on: February 24, 2003, 07:37:03 pm »
Looks like a work-around for the "one-patch only" issue to me.

Activision is only gonna release one "official" patch.  They can release all the betas they want.  

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #66 on: February 24, 2003, 07:39:52 pm »
 
Quote:

Looks like a work-around for the "one-patch only" issue to me.




Guess that can only be a good thing.

BuckStrider

  • Guest
Re: 1.01 beta patch out from activision
« Reply #67 on: February 24, 2003, 07:40:08 pm »
Man you people and your Beta patches....I ain't D/L no stinking Beta!!!!.....And I REALLY don't feel like reinstalling the game after the offical comes out...LOL...Beta...Still stuck on Beta.

Hey!!!...BETA THIS!!!!

HuckFinn

  • Guest
Re: 1.01 beta patch out from activision
« Reply #68 on: February 24, 2003, 07:40:30 pm »
If I could only harness all the frantic patching/testing/smiling/hairpulling energy I could finally heat the garage. Happy patching everyone.  

StarmanUK

  • Guest
Re: 1.01 beta patch out from activision
« Reply #69 on: February 24, 2003, 07:42:02 pm »
BuckStrider, then don't get it. Simple.

Robb Stark

  • Guest
Re: 1.01 beta patch out from activision
« Reply #70 on: February 24, 2003, 07:42:09 pm »
Quote:

Looks like a work-around for the "one-patch only" issue to me.

Activision is only gonna release one "official" patch.  They can release all the betas they want.  




Sounds like a fine idea to me.  It allows them to save face by sticking (nominally) to their policy while addressing the needs of the fans.  One might argue that it undermines the integrity of the "one patch per game" policy, but since I think it's a fairly unworkable rule to begin with, I'm not concerned.

What ARE the differences between the first Beta patch and the second Beta patch?  

RazalYllib

  • Guest
Re: 1.01 beta patch out from activision
« Reply #71 on: February 24, 2003, 07:42:57 pm »
I would advise the following procedure if a little twitchy on using the beta patch.

First duplicate the install directory in the same place you initially  installed the game.

C:\Program Files\Activision is the default path to the install directory sfc3.

Just duplicate that first. Drag and drop, it takes a bit, lots of files to copy
 You will then see another directory that say copy of sfc3

Download and run the patch. it will patch the original install directory.

If you want to go back to the original.  Rename the directory to sfc3beta, and rename the copy to sfc.
Then run as usual.
By changing the names of the directorys, you can easily switch between versions with no hassles.

Make sure you have enough harddrive space for the duplications.

This technique is also useful for full custom mods btw.....

 Enjoy the patch

Readme from patch below--

Star Trek Starfleet Command III 1.01 BETA Patch Readme

CLIENT FIXES

0) Follow, Orbit and Match target speed works on undetected cloaked ships - fixed.
1) Win 9x not displaying "Mission Complete" message - fixed.
2) Looping text at end of Klingon mission 'Obedience' - fixed.
3) Occasionally the Romulan Mission 'Gray Area' cannot be completed - fixed.
4) If a starbase construction fleet lost a freighter, the player would still be able to deliver the starbase - fixed.
5) Owning player would receive prestige if his construction fleet freighter(s) were destroyed - fixed.
6) AI not firing plasmas - fixed.
7) A ship with no primary weapons would not be able to fire - fixed.
8) AI not taking Angular Velocity in to account when firing - fixed.
9) Romulan fast disruptors not doing enough damage - fixed.
10) Empty incoming hail box that can't be cleared - fixed.
11) Turn rate curve is incorrect - fixed.
12) Ships beyond sensor range are given away by a mouse hover - fixed.
13) Romulan Warbird is too weak - fixed, added additional hardpoint to rear (in addition to fixes elsewhere-in Romulan weapons).
14) Reduced the chance of detecting a cloaked ship with probes from 25% to 15%.
15) Pressing the B key or clicking on the Fire Heavy Weapons button drops a nuclear mine - fixed.
16) If a weapon is destroyed, it indicates "cycling" - fixed.
17) Base Assault and Planetary Assault missions are too easy - fixed.
18) Defiant and Scimitar UI less than optimal - fixed.
19) The Defiant hull cost is too low - fixed.
20) The Ion Cannon is not distinctive - fixed.
21) Borg Cube collision causing multiple problems - fixed the cube is now just an ordinary ship - no collision.
22) Reduced strength of  the pulse phaser over range and brought the plasma torpedoes in line with the new pulse phaser numbers.
23) Added distinctive beep to incoming meta message.
24) SFC now supports multiple maps of the same type.
25) It will now randomly pick from all available maps of a type (Open space, Asteroids, Nebula and Black Hole) to determine map for tactical.
26) Added new weapons arcs for starbases only.
27) Starbase only weapons increased to max range of 60.
28) Pulse phasers - reduced chance of shield piercing to 1 in 10 from 1 in 6.
29) Special weapons now display damage drop off correctly in the tactical radar.
30) Helm Officers being killed with performing EM does not stop you from stopping EM.
31) Ships explosion damage now based on health of warp core and total warp power output.
32) MP Games update the Player count correctly now.
33) Refit Screen: The purchase list no longer resets to the first item each time you buy our remove a item.
34) A host machine address is now removed correctly. NOTE: saved addresses will have to be re-entered.
35) Mixing of Tech Between races now no longer allowed by default.
36) Fixed Disrepute being counted twice after a battle.
37) Fixed Transporter panel bug where the panel drew over the weapons panel.
38) Fixed Transporter Panel not refreshing the contents of the target ship correctly.
39) Fixed bug in speed bar where the client fails to update the other clients on the change in speed when an impulse engine is repaired.
40) Shields now regenerate faster.
41) Fixed targeting sub system bug that allowed crewmen and officers to be killed before internals were scored.
42) ShuttleBays made tougher.
43) Fixed lockup when AI's try to capture ships under certain circumstances.
44) Fixed bug where the keyboard command could ping turn on Anti-Cloak on ships that did not have anti-cloak.
45) Fixed bug where keyboard command of "steady as she goes" did nothing.
46) Cloak can now be repaired.
47) Amount of random damage going to engines is too high - fixed.
48) Klingon mission 'Obedience' crashes - fixed.
49) Unable to complete Borg mission 'Status Quo' - fixed.
50) Probes cause friendly ships to be detected - fixed.


SERVER FIXES

01) The percentage of Disrepute distribution now is a float from 0.1 to 10.0 in the Character.gf.
02) Handle SmartHeap exception so a dialog box does not appear
03) Rework GameSpyConnection logic to safely close down
04) Protect callbacks from being deleted while in use.
05) Improve performance of callback protection (aka The Movement issue during testing)
06) Introduce new external LogViewer system to improve Server performance.
07) Upgraded to SmartHeap 6.02
08) Removed unused variables in AI.gf, Ship.gf, Character.gf
09) Max ships in review by empire increased (for bidding)
10) Officer population is now a ratio of the humans, not of ALL characters (previously way too many officers)
11) Broadcast option on the server (#4), message will go out to all people online
12) Option added to server (Database.gf:[FileDB]/AutoSaveDateTimeStampedRate).  If set to a value > 0, this controls the rate at which AutoSaves are instead saved to a directory named with the current date/time.  This allows AutoSaves to be automatically set aside, just in case.  They are in the format "/YYYY-MM-DD_HHMM", for example: "/2002-12-25_0800".  Default rate is once per hour.
13) When a player logs off, they now have their "in tactical" flag cleared.  This had previously caused players to be "stuck" on the server, unable to move.
14) If leader is attacked while moving to the next hex, but before the members are moved with the leader - the battle still commences with all members.  Likewise, if a fleet member is attacked in this case - battle still occurs with all.
15) Simulated AI battles (those without humans) now have a 5% effect (vs. former 20%)
16) Decreased odds of Battleship's appearing
17) AI no longer replenish stores no matter what hex they are in (now only in friendly base hex)
18) AI now attempts to repair their hulls whenever they pass through a friendly starbase/planet hex.
19) Internal handling of engagements more memory efficient
20) Info messages are now clearer as to creating fresh engagement and adding to engagement (with ID)
21) Under high loads, an engagement could be advanced more than once, with unknown results (major bug)
22) Simulated AI battles are dismissed if they become invalid (defender died, etc.) while waiting to be simulated.
23) Borg now repair their hulls as soon as they report a battle
24) When server starts up, it looks at both "Auto Save" and "Exit Save" and uses the latest.  It also indicates what it is doing, so you will know if it's a fresh database start.
25) Server will handle and correct a "CD Key In Use" error if it occurs and the player lost the key legitimately (server crash, etc.)
26) Option added to server (MissionMatching.gf:[ForfeitModifiers]/DeathIfFailedToJoin), if set - player will suffer a battle death if fail to return to the server after a battle (Alt-F4, crash, loss of net connection, etc.)
27) Option added to server (Economy.gf:[Auction/Ship]/CanBenefitFromDowngradingShip), if set - player will gain prestige when they trade in their ship for a lower valued ship.
28) Updated to GameSpy's latest SDKs (12/12/2002).
29) When someone joins or leaves a fleet, every human in the hex is notified and has their view refreshed
30) If a player chooses a mission such as scan, that does not involve others, they are protected from being attacked while in the mission.  This prevents a cheat where players were being auto-forfeited while in battle and suffering a loss of prestige.
31) Rank is now advancing once again.
32) A German player can log onto any server and see only German messages from the server, while English players will see English.  Of course chat remains in whatever language they are speaking.  The language of the player is noted when they create a player on the server.  All information sent to that player will then be in their language.
33) Fixed: Server option MaxAIsPerEmpire was creating AIs for empires that didn't exist.
34) Added server security support for ItemRules.gf
35) Option added to server (MissionMatching.gf:[Fleet]/LeaderCannotBeLowerClassThanMember), if set - no one can join a fleet if they are a higher ship class than the leader, except everyone can join a freighter.
36) Info Server now updates GameSpy every 10 seconds, instead of every second.
37) OSVersion9x.dll's are now removed!
38) Improved internal thread synchronization resource usage.
39) AutoSave rate changed to 5 (every 10 minutes).
40) Option added to server (Database.gf:[FileDB]/BackupPath), if set - special date/time backups are saved in a separate directory for easier maintenance.
41) Database saves that are created in other directories can now be copied into the root of /Saves and still work.
42) We now report "numplayers" to GameSpy as the # of logged on players.
43) Economy server can now run at a different rate than every turn, because the closing of bids is now run on the Database server turn (always every turn).  Economy server turn rate reduced to every 5 turns.
44) Changed HailMission's listings under MissionMatching.gf to support a LIST of missions for each type, instead of only one.  This allows modders to add as many special scripts as they would like.  The system randomly picks from these lists, so you can increase the odds of a particular version by increasing the # of times it's in a list.  For example, if someone creates a bunch of variations on the Meta_Hail_Planet mission, they would all be listed under [HailMissions/HailPlanetMissionTitles].
45) Option added to server (MissionMatching.gf:[Fleet/Maximum]).  This list controls the maximum # of a given ship class in fleets.  There can only be one Dreadnought class ship in a fleet, for example.  Or only 2 Heavy Cruiser's.
46) Officer progression rate in multiplayer reduced by 80%.  This is controlled externally now in (Score.gf:[LevelUp] and [SpecializedLevelUp]).
47) Option added to server (Score.gf:[Misc]/ChargeToDisreputeRate).  This controls how much to charge to a player's disrepute if they are charged for a new ship when they die.  The algorithm is a bit complex, so bear with me.  Its primary purpose is to lessen the sting of dying in battle, but prevent cheating by stripping a ship and then purposefully dying in battle.  When a player dies and the server is set to charge them for their replacement ship (Score.gf:[Misc]/ChargeForReplacementShip), the server calculates the trade-in value of their new replacement ship.  This amount is to be charged to the player.  ChargeToDisreputeRate is the percentage to charge to disrepute instead of prestige.  The remainder is charged to prestige.  If the player has disrepute already, the system will charge disrepute only up to the amount that was to be charged to disrepute and the remainder will then go to prestige.  An example:
   a) Player dies and is charged 10000 prestige for their new ship.
   b) ChargeToDisreputeRate is set to 80%, so 8000 goes to disrepute and 2000 to     prestige.
   c) Player already has 5000 disrepute.  So they are charged 3000 more disrepute, with the extra 5000 going back to prestige.
   d) Player is then charged 7000 prestige.  If they did not have disrepute already, it would have been 8000 to disrepute and 2000 charged to prestige.
48) Whenever prestige or disrepute changes, player has their prestige/disrepute refreshed.
49) Server informs administrator when it is "AutoSaving".
50) When a player wins a bid for a ship, their old ship is destroyed.
51) Under SQL, support added to ban player based on their GameSpy name or their IP address, checked when they create a player or log on.
52) Corrected OLD bug that was not refreshing the player's view of the map correctly.  Planets should visually change their race on the map as well.
53) When a server starts up, it reviews valid Save directories and loads the latest version and announces which one it loads.
54) Fixed: List of Dynaverse servers was not matching up with descriptions/etc.
55) Removed more unused variables from various server GF files.
56) When a character logs off, it should always release the CD Key.


NEW FEATURES

01) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.
02) When Bidding on a ship, a pop-up panel requests confirmation.
03) The weapons officers weapon Tech skill now decreases the shuttle launch delay.  The delay was reduced across the board also.
04) Removed the need to have two teams for a skirmish game.
05) Added Popup to inform players that bids in D3 are final.
06) You can now cancel repairs but you still lose the repair part.  
07) Weapons and Sensors degrade in the same increments as their color (Green 100%, Yellow 80%, Red 50%, Black 0%)
08) Warp and Impulse engines degrade gradually but also auto-repair at approx. 3% per turn


ADVANCED USER TIPS

To increase the resolution of the weapon arcs on the tactical display you may alter this line in the sfc.ini.  The default number is 6.  Higher numbers require more CPU power thus reduces framerate.  Thus numbers over 10 are not recommended unless you have a high-end system.  Numbers over 75 are capped to 75. Numbers under 6 are set to 6.
[UI]
TacDisplayRes=6

« Last Edit: February 24, 2003, 07:47:03 pm by RazalYllib »

BuckStrider

  • Guest
Re: 1.01 beta patch out from activision
« Reply #72 on: February 24, 2003, 07:43:36 pm »
Quote:

BuckStrider, then don't get it. Simple.  




And thats why my Ver. is 1.00

I learned my lessons from Beta...Thank you very little!

Akhilles

  • Guest
Re: 1.01 beta patch out from activision
« Reply #73 on: February 24, 2003, 07:48:10 pm »
Microsoft OLE DB Provider for ODBC Drivers error '80040e57'

[Microsoft][ODBC SQL Server Driver][SQL Server]String or binary data would be truncated.
« Last Edit: December 31, 1969, 06:00:00 pm by Akhilles »

Aliasalpha

  • Guest
Re: 1.01 beta patch out from activision
« Reply #74 on: February 24, 2003, 07:48:50 pm »
You've never seen a beta patch? Neverwinter Nights & Operation Flashpoint have both had several, I'm pretty sure I've seen plenty more.

I'm wondering what the go is with the 2.6MB difference in the UK & US patches...

« Last Edit: December 31, 1969, 06:00:00 pm by Aliasalpha »

Robb Stark

  • Guest
Re: 1.01 beta patch out from activision
« Reply #75 on: February 24, 2003, 08:00:44 pm »
Quote:

Quote:

ATTENTION: THIS PATCH IS A BETA PATCH and is not supported by Activision Customer Support




And why, pray tell, would ACTIVISION QA hold the bloody thing up for SO LONG... if they had absolutely NO INTENTION of supporting it?!  It was truly a hold up because of clashing egos. Nothing less.

BETA patch? Taldren.. did you release it to Activision with the intention of it being BETA? I'm obviously not aware of the process, but usually a patch gets tested by QA and it's released. Not sure I've seen a "BETA" patch before.
 




Don't be daft.

It's a Beta Patch because there are issues that they think should be fixed which Taldren has not addressed yet.  From Taldren's side of the fence, those issues are considered to be too difficult to fix or so trivial that they do not justify the time it would require.  From Activision's side of the fence, the issues are important and they want them taken care of.  

I don't know what the issues are and who's "right," but that's clearly what's going on.

In spite of that, though, Activision has obviously seen these boards and is responding to the many demands for a patch.  They want to keep thier QA department focused on the bugs that still need to be fixed, they're not satisfied with the final result, but they want to acknowledge the needs of the fans.  They recognize it's taken a long time and they want to give their customers something.  It's not the finished product, yet, but in lieu of the final patch it's the next best thing.  So now you want to bitch about that?  

Man, there's no satisfying some people.  

ChamadaIV

  • Guest
Re: 1.01 beta patch out from activision
« Reply #76 on: February 24, 2003, 08:51:26 pm »
Quote:

The sad part is that when the final patch is released, that'll be it for Starfleet Command for the foreseeable future.  




Yes, and Taldren will be moving on to bigger and better things, namely  Black9 . If you want more Star Trek on your PC in the near future, you're just gonna have to settle with Ritual's  Elite Force II. If any of you played the FPS game  Sin , then you know just how good Ritual is (aside from all the game's pre-patch bugs of course   ) On a side note, I do believe they'll be including a "walkaround" mode in EFII where you can tour the Enterprise-E in all its glory, just like Ravensoft did for Voyager in the EF expansion pack....  
« Last Edit: February 24, 2003, 08:53:26 pm by ChamadaIV »

Christoff

  • Guest
Re: 1.01 beta patch out from activision
« Reply #77 on: February 24, 2003, 09:11:39 pm »
Well I'll take my chances and install the patch, but just to note, activision couldnt get the installer right, it will only recognize the primary CD-ROM drive.

I lost 3 seconds of my life switching drives and I want them back!!  

Gumby

  • Guest
Re: 1.01 beta patch out from activision
« Reply #78 on: February 24, 2003, 09:17:21 pm »
 I just dont get some of you people.......  All of this whining for a patch.  Gimmie a patch!  I want a patch now, even if i have to get another later!  Fix what you know about now and don't make us wait.......  blah blah blah.....  And now they are kind enough to twist some arms and against policy provide a beta patch, and some of you are still complaining?  Grow up.  Try to be professional, or even human, its abvious that Taldren is.           Sorry, that just slipped out.

 
 

FutureTem

  • Guest
Re: 1.01 beta patch out from activision
« Reply #79 on: February 24, 2003, 09:39:23 pm »
Let me see... I doubt you would be happy if you bid on a Scimitar and get a Warbird instead. Would you be happy, or would you think you've been cheated?
Sorry, but that also just slipped out.
 

Aliasalpha

  • Guest
Re: 1.01 beta patch out from activision
« Reply #80 on: February 24, 2003, 09:58:09 pm »
I'd want the warbird anyway, the scimitar was crap

ghostcamel

  • Guest
Re: 1.01 beta patch out from activision
« Reply #81 on: February 24, 2003, 10:02:43 pm »
Quote:


  Don't be daft.





It's a Beta Patch because there are issues that they think should be fixed which Taldren has not addressed yet.  From Taldren's side of the fence, those issues are considered to be too difficult to fix or so trivial that they do not justify the time it would require.  From Activision's side of the fence, the issues are important and they want them taken care of.  





I don't know what the issues are and who's "right," but that's clearly what's going on.






In spite of that, though, Activision has obviously seen these boards and is responding to the many demands for a patch.  They want to keep thier QA department focused on the bugs that still need to be fixed, they're not satisfied with the final result, but they want to acknowledge the needs of the fans.  They recognize it's taken a long time and they want to give their customers something.  It's not the finished product, yet, but in lieu of the final patch it's the next best thing.  So now you want to bitch about that?  






Man, there's no satisfying some people.    
 




Exactly.

I just wish i knew what the remaining issues were.  
« Last Edit: December 31, 1969, 06:00:00 pm by ghostcamel »

Maxillius

  • Guest
Re: 1.01 beta patch out from activision
« Reply #82 on: February 24, 2003, 10:38:28 pm »
Quote:

I'd want the warbird anyway, the scimitar was crap  




The Scimitar wouldn't be crap if it were possible to do it proberly in SFC3.  It isn't.  You don't have powerful enough shields (shield X's are just too weak for something that big), the variable maneuverability just doesn't work (top speed 17, max maneuverability .2), and at the start, her weapons are very inaccurate.  If it could be modded into OP it would kick ass

Blitzkrieg

  • Guest
Re: 1.01 beta patch out from activision
« Reply #83 on: February 25, 2003, 04:45:07 am »
The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.

Toasty0

  • Guest
Re: 1.01 beta patch out from activision
« Reply #84 on: February 25, 2003, 07:22:30 am »
Quote:

The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.  




Yeah, and spilling that Big Gulp on your box didn't help either.

I'm curious--how did you come to the conclusion that the patch "blow out" your "ram cpu"?

And just what the heck is a "ram cpu" anyways?

Is that like sheep brains?

Best,
Jerry  

Subspace

  • Guest
Re: 1.01 beta patch out from activision
« Reply #85 on: February 25, 2003, 07:35:22 am »
Patch had been great for me ,,, last night in D3 their were a couple of hang in the load screen & also stuck in battle...

It wasn t me that had these problems ,, btu i know some people that did .....  

Blitzkrieg

  • Guest
Re: 1.01 beta patch out from activision
« Reply #86 on: February 25, 2003, 07:43:37 am »
Quote:

Quote:

The patch didnt do anything for me, except delete all the files on my hard drive and blow out my ram cpu and graphics card. I think it may need a few more tweaks, thank god its only a BETA and thanks Activision for making the right decision.  




Yeah, and spilling that Big Gulp on your box didn't help either.

I'm curious--how did you come to the conclusion that the patch "blow out" your "ram cpu"?

And just what the heck is a "ram cpu" anyways?

Is that like sheep brains?

Best,
Jerry  




lol man yeah Im currently running my pc with no sheeps brains or graphics card and with no files on my hard drive.

Not my best


Trekker

  • Guest
Re: 1.01 beta patch out from activision
« Reply #87 on: February 25, 2003, 07:55:54 am »
Quote:

Let me see... I doubt you would be happy if you bid on a Scimitar and get a Warbird instead. Would you be happy, or would you think you've been cheated?
Sorry, but that also just slipped out.
 




I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.

D. Boon's Ghost

  • Guest
Re: 1.01 beta patch out from activision
« Reply #88 on: February 25, 2003, 09:05:38 am »
Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

   

**DONOTDELETE**

  • Guest
Re: 1.01 beta patch out from activision
« Reply #89 on: February 25, 2003, 10:34:01 am »
Quote:

Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

     




Actually..he's right.....interplay basiclly gave up on SFC2 and Taldren patched most of SFC2 and OP on its own dime...and when they could no longer afford to do so.....they have contracted out patching Khoromag and Arcticfire.....for which ...they were/are unpaid...with no legal obligation or monetary gain...

Again....with no legal obligation.....and no monetary gain....they continue to support SFC2 and OP by hosting the directory servers so we can even play DVII at all.....

And I would bet money that... not if...but when..ACTI decides it can no longer afford to host DV3.....Taldren will pick up the ball again for its fan base.....with no legal obligation or monetary gain.....

So IMHO....its time for alot of people to "grow up" and understand Taldren cares about its fanbase...ALL OF THE FANBASE....not just part of it.....

Their actions  speak volumes in an industry riddled with hollow words and unpatched games....

Thank you.  

RazalYllib

  • Guest
Re: 1.01 beta patch out from activision
« Reply #90 on: February 25, 2003, 05:57:50 pm »
Crimmie....

Tell it like it is!

Gumby

  • Guest
Re: 1.01 beta patch out from activision
« Reply #91 on: February 25, 2003, 10:57:23 pm »
Quote:

Quote:

Quote:


I'm sorry to have to say this, but grow up. Activision and Taldren are under no legal obligation to release a patch at all.  




Do you work for a software company?  You must, as no consumer would ever say that with a straight face.
If you don't?  You, Sir, are the one who should grow up.

It is nothing more than standard business practice, in this day and age.  Produce a crap product without support - let us see how long you stay in the game.  It might surprise you to know that businesses do tend to publically adhere to the 'Consumer Code'.  How well they adhere to it, I do admit, is a different matter entirely.  

The minute a software company tells me they are under 'No legal obligation', I will drop interest in them.  I would like to think I am not alone on this.  Do yourself and those around you a favor, do not spread this lax ignorance too far.  One day the industry may listen to this foolishness and put it into practise.  

This is not console gaming.
Grow up, indeed.

     




Actually..he's right.....interplay basiclly gave up on SFC2 and Taldren patched most of SFC2 and OP on its own dime...and when they could no longer afford to do so.....they have contracted out patching Khoromag and Arcticfire.....for which ...they were/are unpaid...with no legal obligation or monetary gain...

Again....with no legal obligation.....and no monetary gain....they continue to support SFC2 and OP by hosting the directory servers so we can even play DVII at all.....

And I would bet money that... not if...but when..ACTI decides it can no longer afford to host DV3.....Taldren will pick up the ball again for its fan base.....with no legal obligation or monetary gain.....

So IMHO....its time for alot of people to "grow up" and understand Taldren cares about its fanbase...ALL OF THE FANBASE....not just part of it.....

Their actions  speak volumes in an industry riddled with hollow words and unpatched games....

Thank you.  




  Hooooray for Taldren, without whom we wouldnt have any of this wonderful software at all............