Topic: A new one coming down the line.. a TMP-era CVA project (and heads whirl!)  (Read 5276 times)

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Fury_of_a_Seraph

  • Guest
I agree with captain on on the impulse engine bit...Make the current imulse engine the Landing Coordination Facility or something like that and put the impulse engines on the saucer ALA:Galaxy.

My two cents.

atheorhaven

  • Guest
Quote:

So far so good, retexturing the lower hull with the Excelsior pattern is going to be a problem though, lots of work to do that.




You have no idea..  It's taken me four days just on that alone, but that's taking into account my limited time, and also fitting it in with the placement of where things are on anduril's mesh.

Quote:

 I also have to agree though that the impulse engines blowing acroos the fight bays and against the warp engine pylons is bad though.




Addressed and fixed now.  I had the same concern, and raised the saucer so the flight deck wasn't washed at impulse.

Quote:

 You can retexture those into hugh windows though like an observation louge and then add the impulse engine to the top. Use the rear firing photon assembly from the Excalibur as the engines it is samll enough not to impact on the model much.  




Well, one thing though I get with this ship is that the carrier hull probably doesn't have too many living quarters, and because of that and this being a carrier, you'd want to minimize the amount of windows and other holes in your ship because this is going to be a ship that is going to get pounded on.  I get the impression that in an emergency situation, the saucer can detach and leave the carrier hull behind, having the crew section and their quarters with the surviving saucer while the fighters, munitions, warp core and really boom-y stuff goes "boom" behind in the carrier hull.  As such, I think that space is going to be tight on this ship in the saucer, pretty well as much as any carrier design that I've ever heard about (even in the present).  One thing that you guys have to keep in mind though.. in my version of Max (r3.1), for some reason, illumination mapping can sometimes show as white squares if white squares are used for the illumination maps.  So those big white squares seen from the back aren't really windows, and if the crew decided to go stargazing out them, I think their bodies get atomized and are used to push the ship forward.    Those are the impulse engines.  (grin).
« Last Edit: December 31, 1969, 06:00:00 pm by atheorhaven »

ModelsPlease

  • Guest
An Enterprise B / Lakota refit saucer  would solve the issue of impulse engine placement. Using it allows for shuttle bays and impulse engines. My $.02
-MP  

NannerSlug

  • Guest
i just had that same thought models.

Rogue

  • Guest
Post deleted by Rogue

Rogue

  • Guest
Quote:

Not entirely accurate Rogue.. I've been following your suggestions on this one, much as I have followed Bernard's in posts constructing ships that he has been aware of, KF's suggestions in other posts, etc etc.  But some of this is also my doing too.    I also put myself up to it here.  
 




I stand corrected but glad you took this one up. This is one of the last Federation hulls that I really wanted to see done for this era. There are a few TMP carriers but no true CVA's. I think this one will work wonderfuly with the G W Bush taking the SCS role. Not accurate but a really nice carrier. It makes it hard to not use it.


Quote:

 I have some design issues with some ships released here, the same as you.  But those are usually my issues, and I've been here long enough to know that you can get people worked up enough that they leave never to return if they never recieve any constructive encouragement.  




Good observation. I wished more people would reconsider before they make some of the careless replies on some threads that they do. What I wrote above concerning fanatasy designs was pushing it for me and wasn't meant to be discouraging. Some people prize those designs and get a big kick out of using them. Therefor they have value because of that. I have my own criteria for SFC, which is making a version that suits my idea of what it is supposed to look like.

Quote:

  I'm just glad that I could help out Rogue in this.    The only thing that I ask in return (as always) is that I get a screencap of it ingame being used.  You'd be surprised by how infrequent that actually does happen..  




Which won't take long. Hope you like my choice in fighters.

Quote:

 Surprise surprise, I'm also a big fan of cheesy horror movies and when Godzilla comes out of the water to stomp on Tokyo, I'm right there with a bowl of popcorn.
 




Ya baby... I made a point to see Godzilla 2000 in the theatre. It's a really dumb movie... I loved it immediately and bought the movie for home viewing. And it plays very well on the 18" Velodyne sub I'm using in the sound system, thank you very much...

   

PS. I finaly figured out how to do the quote/unquote thing and am absurdly pleased with myself.  

sandman69247

  • Guest
Alec, that is awesome!! Oh, and I can finally afford to do something for you that I've been saying I'd do for, what, a year and a half? Now, if I can only find your address...

Great work bud, as always.  

atheorhaven

  • Guest
Um, guys.. I don't see an issue now with impulse engine placement.  Engines are now well above the flight deck, and if you have fighters landing in the saucer hull now, they'll be flying across the field of launch, plus you'll have to have a mechanism to get them from the saucer down to the carrier hull.  I'd have to think that the neck is too thin to support that massive a mechanism.

J, I can PM it to you again so you don't have to dig too hard..
« Last Edit: December 31, 1969, 06:00:00 pm by atheorhaven »

The_Infiltrator

  • Guest
The only suggestion I have is that you might want to alter the body in the front so you can place a main deflector dish.

atheorhaven

  • Guest
Main deflector dish pic:



Already there.  
« Last Edit: December 31, 1969, 06:00:00 pm by atheorhaven »

FPF_TraceyG

  • Guest
Looking great! Impulse engines are in a better position now, the Excelsior primary hull really suits this ship. as do the longer warp engines.

red_green

  • Guest
Iv'e been out of the loop for awhile so I just been checking threads and well I am glad I caught this one. That ship is a beauty. Nice mix of asthetics with function. Only thing is I want a TOS version.  

ModelsPlease

  • Guest
Hi all,I've been reading this thread and it's a great debated about the fighters and launching/recovery etc. I just wanted to add my $.02 so here goes...Battlestar Galactica, fighters launched from tubes in the sides of the hanger bays and then were recovered through the large hangers in the back of those bays.Why not make the secondary hull look like the galactica hanger ? Not in shape mind you but in it appearance,multiple angled launch tubes flush with the hull and one large recovery hanger in the rear.Perhaps it's not the right idea for THIS particular ship,but maybe I have given somebody an idea to run with.
 
-MP  

Kaenyne

  • Guest
Wow!

This ship is looking fantastic, Atheorhaven.

BTW, how'd you like those in-game pics I sent?

Rogue

  • Guest
Quote:

  ... Only thing is I want a TOS version.    




If you want an TOS version then it would be hard to ask for better than Anduril's CVA remake.

http://www.galactic-fringe.com/models/anduril/fcva_caesar_sfc2.zip  

Mariner

  • Guest
Hmm, try rehaping the secondary hulls bottom ventral area a bit, because the front view looks icky.


Everything else looks 1337 though, so r0cK 0n!

atheorhaven

  • Guest
Loved the shots K.. it was nice to see the TOS Starbase of mine in use as well.    Much appreciate seeing that in a game, there was one area where I was a bit worried about the textures, but they look fine.    And your Ent-A looks like it's ready for a pivotal meeting with the Klingons.  

Okay guys.. barring two or three more small texture changes (and maybe one more small mesh change depending on how things look if I try it), the ship is almost complete.

I noticed that there was a small area near where the neck joined where I was getting some illumination seepage from the deflector area in a really strange way, so I decided that the neck piece I was considering would be a good idea as well.  Took some tweaking, viewing, more tweaking, more additions, but I think I have it where I want it now.  And it also give the oppourtunity to show off the new deflector a little bit by giving the new neck bottom some reflection.  And I also tweaked the nacelle illumination, added a lot of lower saucer illumination, and some other minor tweaks.




So, I think we're almost ready to fly here.  Just want to go over 'er once or twice more looking for mesh errors, illumination problems, etc., and if I see nothing else really glaring, then I'll release it for play.  

Rogue

  • Guest
This is great news. I have wanted to see this one for many a moon and it is soon to be. Great time of year for Christmas revisited. This is a fun starship to fly and it will be even a bit more fun now. Thank you for building this one Atheorhaven.

Let's see... now what would a carrier task force look like? And be deployed for what reason? There are a couple of ideas that come to mind.  

DestinyCalling

  • Guest
Looking good!!!!

How the hell do you guys work so quickly???!!!

   

Captain Pierce

  • Guest
Overall, I'm really liking this baby.  But I do have just one question--should the nacelle pylons really be going right into the blue glowy top of the nacelles?