Topic: Difference in Warp and Impulse  (Read 1091 times)

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nx_adam_1701

  • Guest
Difference in Warp and Impulse
« on: March 05, 2004, 01:10:37 am »
In SFC2 OP, whats the difference btwn the R\Lwarp power, Center Warp power, Impulse Power, APR, in respect to the games power, what the ship gets I mean

adam out


PS I know R\L, means double the power is put there, the center is  just the power you put there, but Is the speed affected by the impulse power, and the APR, auxillary power, can that be activated in the game or what
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »

Corbomite

  • Guest
Re: Difference in Warp and Impulse
« Reply #1 on: March 05, 2004, 01:40:24 am »
R/L is left and right warp engines, which as you noted would be "doubled" as each engine needs it's warp boxes to count. That means that collumn will always be an even number. C is center warp engine. Only one movement "point" can be given by impulse, no matter how many impulse boxes there are. The rest are just for power that is used for ships systems, weapons etc.... The same is true for APR (Auxiliary Power Reactor) , except it cannot be used for movement at all as it is not an engine. They all add up to your Total Power output and get used in the game automatically.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

Pestalence

  • Guest
Re: Difference in Warp and Impulse
« Reply #2 on: March 05, 2004, 01:43:09 am »
Quote:

In SFC2 OP, whats the difference btwn the R\Lwarp power, Center Warp power, Impulse Power, APR, in respect to the games power, what the ship gets I mean

adam out


PS I know R\L, means double the power is put there, the center is  just the power you put there, but Is the speed affected by the impulse power, and the APR, auxillary power, can that be activated in the game or what





well let me help you out a little from the Original Shipedit :

R/L Warp Power :





Center Warp :





Impulse Power :





APR :





Batteries :





BTW, you can open Shiplist in the EAW / SFC I Shipedit (Shipedit v3.03.02) and it will give you descriptions of each box and the standard values used and most times examples... all this will be listed in the left lower hand box.

Hope tht this helps...
 

nx_adam_1701

  • Guest
Re: Difference in Warp and Impulse
« Reply #3 on: March 05, 2004, 03:17:58 am »
wow, alot of info, but I think I got it, damn its hard for a non sfb person like me to get this stuff, if I would of played that game when i was younger, maybe i would of answered my own question, since sfc is based on sfb rite?

thanks, it was alot of help, now any ideas on my armor question


adam out

nx_adam_1701

  • Guest
Re: Difference in Warp and Impulse
« Reply #4 on: March 05, 2004, 03:21:14 am »
Ok Warp R\L and center can be used for anything, impulse only 1 point to speed and the rest for anything, APR only for systems none of it for Speed, and Batteries for anything except things that require warp power

correct me if im wrong

next, how would you guys determine a ship warp power, impulse, apr, battery
Im doing this for TNG, i know most of you guys do TMP, or TOS, but any examples would help, thanks slot

adam out

nx_adam_1701

  • Guest
Difference in Warp and Impulse
« Reply #5 on: March 05, 2004, 01:10:37 am »
In SFC2 OP, whats the difference btwn the R\Lwarp power, Center Warp power, Impulse Power, APR, in respect to the games power, what the ship gets I mean

adam out


PS I know R\L, means double the power is put there, the center is  just the power you put there, but Is the speed affected by the impulse power, and the APR, auxillary power, can that be activated in the game or what
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »

Corbomite

  • Guest
Re: Difference in Warp and Impulse
« Reply #6 on: March 05, 2004, 01:40:24 am »
R/L is left and right warp engines, which as you noted would be "doubled" as each engine needs it's warp boxes to count. That means that collumn will always be an even number. C is center warp engine. Only one movement "point" can be given by impulse, no matter how many impulse boxes there are. The rest are just for power that is used for ships systems, weapons etc.... The same is true for APR (Auxiliary Power Reactor) , except it cannot be used for movement at all as it is not an engine. They all add up to your Total Power output and get used in the game automatically.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

Pestalence

  • Guest
Re: Difference in Warp and Impulse
« Reply #7 on: March 05, 2004, 01:43:09 am »
Quote:

In SFC2 OP, whats the difference btwn the R\Lwarp power, Center Warp power, Impulse Power, APR, in respect to the games power, what the ship gets I mean

adam out


PS I know R\L, means double the power is put there, the center is  just the power you put there, but Is the speed affected by the impulse power, and the APR, auxillary power, can that be activated in the game or what





well let me help you out a little from the Original Shipedit :

R/L Warp Power :





Center Warp :





Impulse Power :





APR :





Batteries :





BTW, you can open Shiplist in the EAW / SFC I Shipedit (Shipedit v3.03.02) and it will give you descriptions of each box and the standard values used and most times examples... all this will be listed in the left lower hand box.

Hope tht this helps...
 

nx_adam_1701

  • Guest
Re: Difference in Warp and Impulse
« Reply #8 on: March 05, 2004, 03:17:58 am »
wow, alot of info, but I think I got it, damn its hard for a non sfb person like me to get this stuff, if I would of played that game when i was younger, maybe i would of answered my own question, since sfc is based on sfb rite?

thanks, it was alot of help, now any ideas on my armor question


adam out

nx_adam_1701

  • Guest
Re: Difference in Warp and Impulse
« Reply #9 on: March 05, 2004, 03:21:14 am »
Ok Warp R\L and center can be used for anything, impulse only 1 point to speed and the rest for anything, APR only for systems none of it for Speed, and Batteries for anything except things that require warp power

correct me if im wrong

next, how would you guys determine a ship warp power, impulse, apr, battery
Im doing this for TNG, i know most of you guys do TMP, or TOS, but any examples would help, thanks slot

adam out