Well Enterprise is proving to be a disappointment. I lost interest when they started talking about photon torpedos.
Just for reference, Star Fleet Command is based upon a board game called Star Fleet Battles. Star Fleet Battles came out before the movies. Although the stock models in the game are from the movies, the ships and tactics are from the board game. Thinks work a bit differently in the game relative to the movies.
I have played around with a D7 equipped with disruptors and a fore/aft photon. Frankly, I found the weapons don't mix well on a single ship. Besides running up the power requirements and BPV value, tactics are fundamentally different to use the weapons. And a D7 armed only with Photons just seems wrong
Personally, I find the cloak to be a useless in SFC2/OP. Maybe because the ships I play require more than 5 points to cloak! Whenever I have an opponent go under cloak, I sit back, slow down, and relax while overloading all my weapons. Then, as the enemy uncloaks I do a HET and perform an alpha strike before the opponent finishes decloaking. The vulnerability of a ship while cloaked and uncloaking is a big tactical disadvantage.
A note on shields: They don't really take any power. Sure, they can be reinforced but in battle one rarely has power available for reinforcement (at least with stock engines). The art is basically to turn "fresh shields" to your opponent while you attempt to repeatedly hit the same shield of your opponent.
You want excitement? Take a stock D6 against a mirak CS with slow drones.. . . .