Topic: Proximity Photon Torpedoes  (Read 3005 times)

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nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #20 on: January 17, 2004, 07:10:59 pm »
Well klinks work fine, maybe romies dont, but thanks, and remember its for sfc2op not sfc3

adam out

MajorRacal

  • Guest
Re: Proximity Photon Torpedoes
« Reply #21 on: January 17, 2004, 08:03:24 pm »
Not a clue. Sorry.  

Magnum357

  • Guest
Re: Proximity Photon Torpedoes
« Reply #22 on: January 17, 2004, 09:51:35 pm »
Hey Adam, I might be wrong on this, but I think its possible that its a bug.  On the other hand, I thought I recall in SFB that Pirates where not allowed too have Proxies or Overloads but I'm not certain on that.  My guess its just a bug in the game that wasn't fixed.
« Last Edit: December 31, 1969, 06:00:00 pm by Magnum357 »

nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #23 on: January 17, 2004, 10:17:53 pm »
Ah man, I got inspired by nanners sfc3 mod and decided to give rommies photons, and during the tng series and ds9 they did mention that rommies had there photons locked so i did but I cant fire proxies but its kewl the power remains within the klinks and feds and the rommies get to use it but no proxies or overload, its pretty good, thanks though

adam out

NannerSlug

  • Guest
Re: Proximity Photon Torpedoes
« Reply #24 on: January 17, 2004, 10:35:23 pm »
inspiration! WEWT!

nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #25 on: January 17, 2004, 11:49:06 pm »
lol  

SPQR Renegade001

  • Guest
Re: Proximity Photon Torpedoes
« Reply #26 on: January 18, 2004, 12:01:55 am »
DH123 had mentioned in one of the D2 threads, that Hydran proxies were broken too. It is a bug, but as it takes user mods to break it, I'm sure it's WAY low on Dave's list (If he hasn't finally closed the book on OP ).  

FPF_TraceyG

  • Guest
Re: Proximity Photon Torpedoes
« Reply #27 on: January 18, 2004, 12:31:21 am »
Is this because the GUI does not display the Proximity and Overload settings in the Romulan and Hydran GUI's? Some races cannot use certain weapons or systems because the GUI interface does not support. Those systems with hotkeys, such as deploying NSMs or cloaking are still available through the keyboard though.

nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #28 on: January 18, 2004, 04:20:26 am »
Thats what I was thinking, and theres no way access a proxy thru the keyboard, im going to try overloading see if that works, because you can set your weapons to overloading thru the keyboard, thanks guys

adam out

jimmi7769

  • Guest
Re: Proximity Photon Torpedoes
« Reply #29 on: January 18, 2004, 07:41:10 am »
There were no limitations on the Photon in SFB, other than the fighter one.  If you had them you could use overloads or proxies.

As for SFC3, if you gave the roms Klingon Photons then they can't do proxies.  If you gave them Fed Photons then that'd be a bug.

nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #30 on: January 19, 2004, 05:57:20 am »
But its not for SFC3, but i get it

adam out

Pestalence

  • Guest
Re: Proximity Photon Torpedoes
« Reply #31 on: January 19, 2004, 08:18:36 am »
Quote:

There were no limitations on the Photon in SFB, other than the fighter one.  If you had them you could use overloads or proxies.

As for SFC3, if you gave the roms Klingon Photons then they can't do proxies.  If you gave them Fed Photons then that'd be a bug.  




It is not a bug but a hardcoded racial feature for the Federation.. other races have their own special weapons which have hardcoded properties... as such there is no game bug but a design decision made by Taldren/Activision during game creation with the final answer lying in Activisions lap...

just letting you know.
 

nx_adam_1701

  • Guest
Re: Proximity Photon Torpedoes
« Reply #32 on: January 19, 2004, 08:33:25 pm »
thx

adam

Age

  • Guest
Re: Proximity Photon Torpedoes
« Reply #33 on: February 24, 2004, 05:16:03 pm »
 The Klingons can it is becuase it is not main Romulan heavy weapons