Topic: What I would like to see next for the game  (Read 5484 times)

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DH123

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Re: What I would like to see next for the game
« Reply #60 on: February 13, 2004, 01:35:31 pm »
Quote:

 
Quote:

 Since Hyper hasn't shown up yet, I'll say what we wait for is of course GAW.




Well said.

I just wonder what is going on in Star Trek gaming in general right now.  We haven't heard much lately out of Paramount or Activision.






This sounds silly, but Trek's bad fortune may work in our ("our" being the SFB loving crowd) favor.  if the Trek Liscense is de-valued enough, there would be less resistance to an SFB-style game.

Remember, SFC1 sold 400,000 copies.  SFB is still played be thousands of people wolrdwide (based on sales on SFB products).  Money can be made on this.  
 

The_Infiltrator

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Re: What I would like to see next for the game
« Reply #61 on: February 13, 2004, 11:25:57 pm »
I'm sure. However, I think the wrong lessons were probabally drawn from the failure of SFC III. Instead of realizing it failed because it wasn't very good, they think it failed because the public had grown tired of that kind of gaming experience.

The more I think about it, the more convinced I am that any next generation GAW type game would be best served as a type of game that would be very similar to the Total War series of wargames. The map has a grand strategic element with various countries and counties in it. GAW could be similar except that it would have sectors of course. You would instead of placing castles and knights build bases and ships based on your production capacity. When conflict occurs, it moves to a tactical level where the tactical engine takes over. This of course would have multiplayer capability. The way I see this working best is to continue keeping the player run server concept going. The reason is that a massively mutiplayer game would require a large amount of resources while a player run server game would not require as many. The current state of internet technologies IMO with a player based server makes a game with a large quantity of players impractical. IMO the max you'd ever get, or should get, is about 40 (proven time and time again on the D2). The best way to make this work with a low player count IMO is to set it up where with each gaming session you have one controlling player, IE the leader of the race, make the decisions on how things are bought, where moves are made, etc. IE he/she controls all elements on the strategic level. Possibly the other players could assist in some manner as directed by the leader. For instance, you could have one take over ship production, while another deals with fixed defenses, etc. When the tactical fight kicks in however, this is where the other players get into the main action. Under ideal circumstances, ALL ships will be controlled by players. This would happen in that the game would "draft" as many players as necessary to ensure that each ship is human controlled. In this manner, each battle would be a PvP fight, and not a "thrash the AI and get points to run a fake economy" like effort as it currently is.  Then add full editing fuctions so that players could easily create their own campaigns and maps, edit ships as necessary, and make the player able to control everything as much as they want (IE - you tell the game that the feds can only buy ONE CAD, or have only 4 D6D's, or only produce frigates - whatever you want).

Anyway, the idea seems to me to be the easiest way to get the things into the game that people want (real strategic elements) and ensure that the tactical fights are always meaningful by also making sure that EVERY battle, as much as is possible, is a PvP fight.

But it could be that some sneaky Lyran has infiltrated my command center and has added something extra to the methane atmosphere mixture. But I don't think so.  

Tulwar

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Re: What I would like to see next for the game
« Reply #62 on: February 14, 2004, 11:14:58 pm »
The Infiltraitor said it.  A Dyna with strategic controls, perhaps fleet mail and command options, supply lines, and means of detection.  Immagine the cloaking device as a strategic weapon rather than a tactical weapon.  Just immagine the possiblities new rules for sensors and communication networks, where fleets can hide in nebulas!  

Cleaven

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Re: What I would like to see next for the game
« Reply #63 on: February 15, 2004, 05:50:48 am »
Whatever it is, it needs to take account of the increasing uptake of broadband and the use of small home LAN's as well as the requirement for responsible internet users to have firewalls. As more serious gamers move to broadband and use routers to share that access, multiplayer games will need to allow for this in a seemless way without players having to turn off firewalls or unplug routers. (A pox on Microsoft.)  

Toasty0

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Re: What I would like to see next for the game
« Reply #64 on: February 15, 2004, 09:49:04 am »
I would like about 2 million for development...  

zerosnark

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Re: What I would like to see next for the game
« Reply #65 on: February 19, 2004, 10:03:08 am »
Quote:

Whatever it is, it needs to take account of the increasing uptake of broadband and the use of small home LAN's as well as the requirement for responsible internet users to have firewalls. As more serious gamers move to broadband and use routers to share that access, multiplayer games will need to allow for this in a seemless way without players having to turn off firewalls or unplug routers. (A pox on Microsoft.)  




Be kind to a first time poster. . .  

I play this game for many hours each week, and would really love to have multiplayer capability. I tried once. I went through all the firewall and router disabling things. . . . and then said "Do I really want to be open up my system like this?  "

The answer was no.

 Routers and firewalls are our friends.  If we could patch the game (or gamespy, or both) so that it would respect the protections we want on our systems, that would be a good thing.  

The_Infiltrator

  • Guest
Re: What I would like to see next for the game
« Reply #66 on: February 19, 2004, 06:33:29 pm »
Then your firewall and router are junk, or you didn't know what you were doing. Likely the second. There are many people here that can help you with such problems. Did you ask for help with the matter? Cleaven's really good with that stuff.

zerosnark

  • Guest
Re: What I would like to see next for the game
« Reply #67 on: February 19, 2004, 08:19:36 pm »
Huh. I actually was quoting Cleaven in my original post. The reason I did was because I really agreed with his take on what is required for multiplayer SFC.  

What I should have said   in my earlier post was "I tried SFC multiplayer once, and after a successfully playing a few online games I decided that having multiple ports open on my router was not wise".  Plenty of other online games work fine without opening ports through a router.

 

SSCF_LeRoy

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Re: What I would like to see next for the game
« Reply #68 on: February 19, 2004, 10:59:26 pm »


Hey, I got an idea!

Imagine being able to play several different types of SFB based Star Trek games on the same multiplayer campaign.

In such a campaign, one player can manage resources on an empire-spanning scale with an Armada like, SFB based game geared towards placing bases, fleets, and other assets; another player would participate in the campaign on a single ship/multi-vessel squadron basis with a game that would largly resemble what we are familiar with as SFC today; and another player could participate in the same campaign as a fighter pilot by playing an SFB based fighter sim (if that's possible ).

The empire builder would be able to use the starship captain/squadron commander as one of the assets that he would use on the map and the fighter pilot would have the option of serving on a carrier piloted by a human player. Shucks, throw in TOS Elite Force and a starship captain could have real human marines on his ship as well  

Cleaven

  • Guest
Re: What I would like to see next for the game
« Reply #69 on: February 20, 2004, 02:09:10 am »
Quote:

Huh. I actually was quoting Cleaven in my original post. The reason I did was because I really agreed with his take on what is required for multiplayer SFC.  

What I should have said   in my earlier post was "I tried SFC multiplayer once, and after a successfully playing a few online games I decided that having multiple ports open on my router was not wise".  Plenty of other online games work fine without opening ports through a router.

   




Actually (and I hope I don't scare you with this but) those other games also require open ports through a firewall, because if the port is blocked then no data will pass. What happens is that more routers are now able to detect more applications automatically and configure themselves or come with a default "for gamers" config. FPS games and Starcraft style online RTS games are the most common for router configs because they are so popular. And to make it clear, OP multiplayer does not work the same way as either Starcraft or Unreal.

   

SL-Punisher

  • Guest
Re: What I would like to see next for the game
« Reply #70 on: February 20, 2004, 03:35:33 am »
An option to shock the collective list of programmers whenever a software bug is found. How big of a shock depends on how big and annoying the bug is.

Umnmmm we might need to build some more generators, but a small price to pay for perfect software

TheSatyr

  • Guest
Re: What I would like to see next for the game
« Reply #71 on: February 23, 2004, 02:50:45 am »
In my opinon,I believe we have seen the last of the SFC games. I just can't see any publisher wanting to take another chance on a franchise that isn't exactly a big seller.

I hope I'm wrong,since I would like to see a GAW,but considering the way the game industry is geared right now,I just don't see it happening...not enough sales (profits) to justify the development costs.  

I just can't see a publisher making that kind of a commitment to a game that may only sell 100,000 to 150,000 copies...if that many.