excelsior underside of the secondary hull - there are yellow markings but no phaser balls like they are on the saucer:
http://www.shiporama.org/Excelsior/hull/jeinexcl16.jpghttp://www.shiporama.org/Excelsior/saucer/jeinexcl18.jpghttp://www.shiporama.org/Excelsior/saucer/jeinexcl22.jpgsame on the excelsior refit but no markings on the secondary hull:
http://www.shiporama.org/Images/Excelsior/lakota4.jpgand nothing at all on the rear cargo bay:
http://www.shiporama.org/Images/Excelsior/excel2.jpgi read somewhere that the enterprise b has phasers between those 2 big tubes at the end of the hull. the excelsior doesnt seem to have them:
http://www.shiporama.org/Excelsior/hull/jeinexcl11.jpgi use the the same number of phasers as the ships number of emitters. scince i use phaser 2 for fed ships it doesnt get too strong + the arcs are pretty bad.
8 torpedoes on the constellation might sound a bit uber but believe me it isnt. the ship has a 45 centerwarp (to simulate a single warpcore) 10 impulse (2x5 enterprise impulse engines) and 4 reactors + 4 battery. combined with a move cost of 1.1 and only 2 phaser 2 for rear defense and only 4 phaser 2 for side defence it is actually quit easy to destroy and to outmanouver (class D).
sure it could have more energy to handle all those torpedoes but it already can move with a speed up to 11 when they recharge. overload stops that ship if the phasers reload simultaniusly. but when everything is charged it goes up to 23.
still quit fast. btw. its not supposed to run all of the photons on overload.1 or 2 launchers on overload and it bits like it had12 photons wich is up to 96 points of damage. all forward weapons together ( 4 ph2,2ph1,8photons will give a maximum
alpha strike of 138 points! if u take the left,right and aft phasers offline u can overload all torpedoes + a bit of speed.that will give u a nice punch of max. 234. sure the firepower has its price. but when specing that ship i had canon and big fleet engagements in mind. 8 photons sit very well for a artillery cruiser dont u think?anyway - this treat wasnt about energy management it was about the number of emitters and weapon specs, wanst it?
[damn i love this place! ]
i use it as a cb as a kind of artillery ship. its easily beaten with a warriors anger kcc with 14 disruptors an 3 heavy photons.disruptors can be overloaded, phaser 2 cant. but i admit - my constellation has quit a punch in its forward arc
but nothing compared with my fdn (p81s yorktown) only 14 phasers but 12 photons forward. BUT little more energy than a conny , same shields and hull. it only has its forward firepower to survive.
my fdnh (ulysses packs 24 phaser 2 ( 4 FA ; 4 RLL ;4 LLL ; 4 FH ; 4 RH ; 4 RA) 12 photons (2 FA ; 2 FA ; 2 FA ; 2 FA ; 2 RA ; 2RA) i dont use a fed BB , thats why i made the fdnh so strong.
btw. i didnt put 4 torp launchers onto the enterprise. it uses a 2x2FA torplaunchers. my reliant uses 2x2FARA torplaunchers.
actually i always put double lauchers for every tube onto my fed ships (1exception: oberth only uses 1 single 1FA tube)
and , nope , i dont go for fasa rules (thax anyway
) i use my rules but i want to keep the number of phaser emetirs corect to the studio models.i posted this just to find out what u think and to see if u have informations i could not find on the net:)
i dont intend to say:my specs are the only cool ones. No , i just want to know what u think. its not my aim to give offence
greatings,
ed