Topic: new Borg ship  (Read 1406 times)

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Terradyhne

  • Guest
new Borg ship
« on: February 21, 2004, 10:50:47 am »
this is my second borgship and it is a design by me to make something in the shape of the pyramid but the size of the cube, has no class name yet

 

Fury_of_a_Seraph

  • Guest
Re: new Borg ship
« Reply #1 on: February 21, 2004, 11:14:10 am »
Oh hear god, the Borg have assimilated the Go'a'uld...
hey, that actually sounds like a nice idea.... (starts tinkering)

Hoenstly, terradhyne, i like it!
It could use a fwe more glows, but otherwise, looking grand.

Klingon Fanatic

  • Guest
Re: new Borg ship
« Reply #2 on: February 21, 2004, 11:25:37 am »
SENSE OF HUMOR ALERT:

[Modified scene from Jurassic Park where the dinosaurs are a no show on the automated tour:]

Imagine that Ian Malcolm is touring Terradyne's staryards....

Dr. Malcolm taps on the vid screen and says, "Now, you actually do intend to have these new starships actually hosted in your SFC section right? Hello?" He laughs and sits down.

***********************************************************************************************************************************************

Seriously, nice work but PLEASE update your site. Seeing all these cool models you are cranking out and not making available is killing me!

Your Klingon  Academy QuD [Insurrection] destroyer might actually change my opinion about BOP and BOP variants.

Qapla!

KF

 
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

Terradyhne

  • Guest
Re: new Borg ship
« Reply #3 on: February 21, 2004, 11:59:25 am »
Quote:

Seriously, nice work but PLEASE update your site. Seeing all these cool models you are cranking out and not making available is killing me!

Your Klingon  Academy QuD [Insurrection] destroyer might actually change my opinion about BOP and BOP variants.

Qapla!

KF

 




sorry the Insurrection is converted right now and i converted my Seltorian Frigate today and got this design into my mind today and had to make it  and i had some mesh error problems at the export via max optimized the mesh and have now 936 polys and it works now with the export but i don't know which hps i should add and where for this borgship, this would be no problem for an SFC3 variant (have never exported and added a ship to SFC3 that works like it should) but for SFC2 i don't know