Taldrenites > General Starfleet Command Forum

Just out of Curiosity

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theRomulan:
To start off, I love SFC3.  However, having played SFC2 for a while, and getting used to how the combat system works, I just have a few questions about how SFC3 has changed.  

First, is it just me, or is alpha striking really the only way to go?  Being on the dynaverse, playing one on one, etc., it seems like the age of picking your opponent apart from a distance is gone.  Perhaps because the shield reinforcement system is different, etc., it just seems like hitting someone lightly doesn't make much a difference.  

Second, but what about targetting other components of a starship.  I mean, I can understand how we wouldn't want a game where it's very easy to just destroy the warp core.  As it stands now, it can be done at a reasonable span of time, but I don't think it's too easy.  However, what's the significance of even targetting the other weapon systems?  I mean, it's actually harder for me to destroy the sensors than it is to hurt the warp core. Also, why target single weapons when you can hardly stun them unless you alpha strike something to death?  I mean, mizia always had a place in SFC2, and I wonder if it still exists in SFC3.  I try mizia, I even try to destroying parts of the ship other than the warp core, but unless I've got a legendary crew with multivolley torpedoes smacking into something, I hardly produce results.  In my opinion, we should be given at least some good reason to target weapon systems, right now it's not worth the time and energy compared to more vital things.  Or at least that's what it seems like.

Otherwise, I like the game.  But, oh, wait, just one more question.  What's the use of the erratic maneuvers in this game? I mean, ECM stuff is gone, and everything works on the angular velocity, and I understand that system pretty well, but I'm not quite picking up the usefulness of using EM.  

Either way, I really enjoy the customization and such.  I was never a fan of the 180+ ships in SFC2, because regardless of the hardcore fans opinions, I rarely encountered variety of ships, and there was always a hot 8-10 from each race.  Different looking hulls are cool... but I can live without them.  The cloaking is good, so long as it is tweaked to be just a smidgen better, yada yada yad.  Someone please just post back with some information as to whether mizia strikes, targetting smaller weapon systems, and using EM is useful or not, and how it's done.  That'll make me happy.    

Vysander:

Quote:

First, is it just me, or is alpha striking really the only way to go?  Being on the dynaverse, playing one on one, etc., it seems like the age of picking your opponent apart from a distance is gone.  Perhaps because the shield reinforcement system is different, etc., it just seems like hitting someone lightly doesn't make much a difference.  


--- End quote ---


agree... while with the top of the line weapons I can sometimes register a good hit in at range 20+, nothing is decisive unless it's at range 3.  Not to mention running away is ridiculously easy in this game.  Patch should help the shield reinforcement as it drains the other 3 shields by some 30%.


Quote:
Second, but what about targetting other components of a starship.  I mean, I can understand how we wouldn't want a game where it's very easy to just destroy the warp core.  As it stands now, it can be done at a reasonable span of time, but I don't think it's too easy.  However, what's the significance of even targetting the other weapon systems?  I mean, it's actually harder for me to destroy the sensors than it is to hurt the warp core. Also, why target single weapons when you can hardly stun them unless you alpha strike something to death?  I mean, mizia always had a place in SFC2, and I wonder if it still exists in SFC3.  I try mizia, I even try to destroying parts of the ship other than the warp core, but unless I've got a legendary crew with multivolley torpedoes smacking into something, I hardly produce results.  In my opinion, we should be given at least some good reason to target weapon systems, right now it's not worth the time and energy compared to more vital things.  Or at least that's what it seems like.


--- End quote ---


there's 3 things I target... warp core, impulse, tractor.  Mostly the warp core and the other two as needed...  I've never seen mizia to work to any extent.. I will blow apart the ship before I nail even one weapon when targetting hull in general.  Patch will help with that as it actually decreases damage of the weapon as it goes yellow and red.


Quote:
Otherwise, I like the game.  But, oh, wait, just one more question.  What's the use of the erratic maneuvers in this game? I mean, ECM stuff is gone, and everything works on the angular velocity, and I understand that system pretty well, but I'm not quite picking up the usefulness of using EM.  


--- End quote ---


i'd only use it as a smaller nimble ship... anything over CA size and it doesn't seem to help a bit.  I think it just adds a bit to AV.

So yep... we're all waiting for the patch

Whiplash:
Alpha strike is definitely the primary tactic these days. You can be further out and still be effective compared to SFC2 alphas, but its still basically an alpha strike.

I only ever target warp core. I tried targeting impulse engines for a while on small ships, but they never slowed down. I'm not sure what good it does. Warp core seems to hurt their power, and power is still critical for fighting in this game. I have not yet seen anything else really worth targeting.

W.
 

Firestorm:
I've seen many go after my cloak first, then the warp core.

grey one:
Re picking you opponent apart from a distance. I haven't tried this online (my game machine isn't on the net
{I know, for shame}) but it works in single player, both campaign and conquest.
  A ship with 3 forward Quantum Torps, and at least class 5 shields can sit at about 40 from a star base
and take it down. Having 3 XIIF phasers also helps. Obviously first you have to take out the mobile opponents,
 then the defenesive platforms. The platforms can be treated like the star base.  

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