Topic: Chris Jones' Mega Mod  (Read 1253 times)

0 Members and 1 Guest are viewing this topic.

Teeth_03

  • Guest
Chris Jones' Mega Mod
« on: February 25, 2004, 06:12:46 pm »
First off,I'd like to remind everyone who worked on the mod that it was great,even tho its a almost a year since the last part was released.But there are somethings I'd like to say-

#1-I loved the number of ships added,the more the marrier,this is the first time I actually had all 6 parts.But I noticed some unused models,is there suposed to be a part 7 to fix this?I hope so.
#2-I think it would have been a better idea to join the federation and klingons and not put them with the rommies,since the feds and klingons r allied neway.I fixed that myself.
#3-I think the commonsettings for the items shouldn't have been edited,cept for the items for each race.
#4-THE ARCS-I's like to point out that some r wrong,therefore making the weapon its for not work,but I also fixed that,and some of the arcs r wrong(IE-not the same as the opposite side of the ship),which I didn't bother with
#5-MINOR ISSUES-The HP's in the gf files,some arent even in there,therefore they're lined up,and not where they should be,and the metaassets files should have been edited to change the starting ships for the campaigns.

Heres a big one.For some reason,I cant get the extra scripts to work.They're in the campaign files,the scripts r in the folder,and I deleted the cache files(this modding stuff is starting to come back to me).This is single player,I dunno if they only work on MP or not.

These arent real big things,just ideas for a part 7(if there was one),that sort of wrapped things up.

And since Chris Jones will prolly read this,the landscapes for OP DO work in SFC3
 

Chris Jones

  • Guest
Re: Chris Jones' Mega Mod
« Reply #1 on: February 25, 2004, 08:50:43 pm »
First of all, thanks for the post about the Mega-Mod.

The reason I never went past part 6 with that mod was, for lack of a better term, burnout. By the time SFC3 was released, I was pretty much going through the motions with SFC Mods. At the time I had been modding SFC games for 3 years, and had to break away for personal reasons, as in 'Real Life", lol. I took about a month off from all games, and got heavily into Bridge Commander, where I still am. I'm part of a team making a gigantic mod called 'Bridge Commander 2'. I am so heavily involved in that that there is no time for any other game, except for the occasional game of Enemy Territory on my brother's popular server. Without going into too much detail, I don't see myself, at least at this point, updating any SFC Mods.

I am still a member of SFC3 Files, although activity there has been light at best recently, and will upload anything anyone asks me too. I put The Generations At War and Unity Mods up there. I myself do not plan on releasing any updates to SFC Mods. I was going to update the TNG Mod for OP, but I don't see any time for that either.

I will, however, give permission to anyone who wants to fix up or do anything to the Mega-Mod. Apologies if the bugs cause any inconvenience.

Those Landscapes are cool aren't they? I'd like to see them in BC, but i'm afraid they'd lag the game way too much.

Thank you for posting this, and thanks to the SFC Community.    
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Sirgod

  • Guest
Re: Chris Jones' Mega Mod
« Reply #2 on: February 25, 2004, 10:17:25 pm »
you just Make a few Radio Broadcast's, and We'll be happy Chris. How long has It been since you had a live show actually?

I know I would be there if you did one.

Stephen

Chris Jones

  • Guest
Chris Jones Mega Radio
« Reply #3 on: February 25, 2004, 11:08:27 pm »
Yes I'm about due for a live show..

 

Teeth_03

  • Guest
Re: Chris Jones Mega Radio
« Reply #4 on: February 26, 2004, 05:47:02 am »
So u wouldn't care if I released some spec files,and some other files that I worked on? I only big this is those unused ships,the only other mod I added to this was a fighter for the Dominion Axis.I used the stock item files,and changed the race they belonged to,plus given the Dominion almost every weapon in the game. I renamed the breen ship to what it should be and edited the itemrules file so it works in Skirmish,and I've edited the file for the start ships for the campaign.I've also fixed some arcs(they all work at least),but still not exactly right.I've moved the Klingons to the Federation,so the second race is the rommies,rakellian(with the SFC3 storyline,that could be possible) and the pirates. But the one thing I cannot figure out is those scripts,they wont come up in the conquest campaign at all,I started a hew one after I did those things I mentioned before.Any Info?

I might be able to add those unused models,but I am a little rusty,I got klingon blood runnin thry my veins

Chris,u prolly dont wanna see the KA vs BC tpoic poll over at the KA forums

Chris Jones

  • Guest
BC KA
« Reply #5 on: February 26, 2004, 02:00:46 pm »
Teeth, Go ahead and release anything you like, just alert me to it before you do by emailing me or sending a private topic over these forums - as I'll upload it to SFC3 Files with your name in the credits as an assistant.

Are the KA-ers bashing BC?
The Poll is on a KA forum so it is bound to biased in favor of KA.
I have nothing against KA - I have the game (not installed right now) -

I do know that what we are doing to BC is very popular on BCU and BC Files. Actually, I'd like to take a look. Can you give me a link?



 
 
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Teeth_03

  • Guest
Re: BC KA
« Reply #6 on: February 26, 2004, 02:31:22 pm »
right here m8 KA vs BC poll

I'll search back for anything like this with SFC in it

Also check this out  Brain Moler's Poll for all ST Space Sims  

Teeth_03

  • Guest
Chris Jones' Mega Mod
« Reply #7 on: February 25, 2004, 06:12:46 pm »
First off,I'd like to remind everyone who worked on the mod that it was great,even tho its a almost a year since the last part was released.But there are somethings I'd like to say-

#1-I loved the number of ships added,the more the marrier,this is the first time I actually had all 6 parts.But I noticed some unused models,is there suposed to be a part 7 to fix this?I hope so.
#2-I think it would have been a better idea to join the federation and klingons and not put them with the rommies,since the feds and klingons r allied neway.I fixed that myself.
#3-I think the commonsettings for the items shouldn't have been edited,cept for the items for each race.
#4-THE ARCS-I's like to point out that some r wrong,therefore making the weapon its for not work,but I also fixed that,and some of the arcs r wrong(IE-not the same as the opposite side of the ship),which I didn't bother with
#5-MINOR ISSUES-The HP's in the gf files,some arent even in there,therefore they're lined up,and not where they should be,and the metaassets files should have been edited to change the starting ships for the campaigns.

Heres a big one.For some reason,I cant get the extra scripts to work.They're in the campaign files,the scripts r in the folder,and I deleted the cache files(this modding stuff is starting to come back to me).This is single player,I dunno if they only work on MP or not.

These arent real big things,just ideas for a part 7(if there was one),that sort of wrapped things up.

And since Chris Jones will prolly read this,the landscapes for OP DO work in SFC3
 

Chris Jones

  • Guest
Re: Chris Jones' Mega Mod
« Reply #8 on: February 25, 2004, 08:50:43 pm »
First of all, thanks for the post about the Mega-Mod.

The reason I never went past part 6 with that mod was, for lack of a better term, burnout. By the time SFC3 was released, I was pretty much going through the motions with SFC Mods. At the time I had been modding SFC games for 3 years, and had to break away for personal reasons, as in 'Real Life", lol. I took about a month off from all games, and got heavily into Bridge Commander, where I still am. I'm part of a team making a gigantic mod called 'Bridge Commander 2'. I am so heavily involved in that that there is no time for any other game, except for the occasional game of Enemy Territory on my brother's popular server. Without going into too much detail, I don't see myself, at least at this point, updating any SFC Mods.

I am still a member of SFC3 Files, although activity there has been light at best recently, and will upload anything anyone asks me too. I put The Generations At War and Unity Mods up there. I myself do not plan on releasing any updates to SFC Mods. I was going to update the TNG Mod for OP, but I don't see any time for that either.

I will, however, give permission to anyone who wants to fix up or do anything to the Mega-Mod. Apologies if the bugs cause any inconvenience.

Those Landscapes are cool aren't they? I'd like to see them in BC, but i'm afraid they'd lag the game way too much.

Thank you for posting this, and thanks to the SFC Community.    
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Sirgod

  • Guest
Re: Chris Jones' Mega Mod
« Reply #9 on: February 25, 2004, 10:17:25 pm »
you just Make a few Radio Broadcast's, and We'll be happy Chris. How long has It been since you had a live show actually?

I know I would be there if you did one.

Stephen

Chris Jones

  • Guest
Chris Jones Mega Radio
« Reply #10 on: February 25, 2004, 11:08:27 pm »
Yes I'm about due for a live show..

 

Teeth_03

  • Guest
Re: Chris Jones Mega Radio
« Reply #11 on: February 26, 2004, 05:47:02 am »
So u wouldn't care if I released some spec files,and some other files that I worked on? I only big this is those unused ships,the only other mod I added to this was a fighter for the Dominion Axis.I used the stock item files,and changed the race they belonged to,plus given the Dominion almost every weapon in the game. I renamed the breen ship to what it should be and edited the itemrules file so it works in Skirmish,and I've edited the file for the start ships for the campaign.I've also fixed some arcs(they all work at least),but still not exactly right.I've moved the Klingons to the Federation,so the second race is the rommies,rakellian(with the SFC3 storyline,that could be possible) and the pirates. But the one thing I cannot figure out is those scripts,they wont come up in the conquest campaign at all,I started a hew one after I did those things I mentioned before.Any Info?

I might be able to add those unused models,but I am a little rusty,I got klingon blood runnin thry my veins

Chris,u prolly dont wanna see the KA vs BC tpoic poll over at the KA forums

Chris Jones

  • Guest
BC KA
« Reply #12 on: February 26, 2004, 02:00:46 pm »
Teeth, Go ahead and release anything you like, just alert me to it before you do by emailing me or sending a private topic over these forums - as I'll upload it to SFC3 Files with your name in the credits as an assistant.

Are the KA-ers bashing BC?
The Poll is on a KA forum so it is bound to biased in favor of KA.
I have nothing against KA - I have the game (not installed right now) -

I do know that what we are doing to BC is very popular on BCU and BC Files. Actually, I'd like to take a look. Can you give me a link?



 
 
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Teeth_03

  • Guest
Re: BC KA
« Reply #13 on: February 26, 2004, 02:31:22 pm »
right here m8 KA vs BC poll

I'll search back for anything like this with SFC in it

Also check this out  Brain Moler's Poll for all ST Space Sims