Topic: adding weapons to sfc op  (Read 1961 times)

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don420

  • Guest
adding weapons to sfc op
« on: February 11, 2004, 01:17:08 pm »
is it possible to add weapons to sfc-op like quantum torpedos with out editing the curent weapons  

Khalee

  • Guest
Re: adding weapons to sfc op
« Reply #1 on: February 11, 2004, 01:26:38 pm »
Nope.  

FireSoul

  • Guest
Re: adding weapons to sfc op
« Reply #2 on: February 11, 2004, 01:30:07 pm »
No.

nx_adam_1701

  • Guest
Re: adding weapons to sfc op
« Reply #3 on: February 11, 2004, 01:40:50 pm »
Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out

Khalee

  • Guest
Re: adding weapons to sfc op
« Reply #4 on: February 11, 2004, 02:02:31 pm »
 I still dont think you can do that but you can change the color of the weapons. There are weapon texture packs out there that do that. Firesoul can explane it better than me on what you would need to do to change the weapon textures.

DH123

  • Guest
Re: adding weapons to sfc op
« Reply #5 on: February 11, 2004, 03:08:24 pm »
Quote:

Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out  




Nope.    

FireSoul

  • Guest
Re: adding weapons to sfc op
« Reply #6 on: February 12, 2004, 12:41:29 pm »
Quote:

Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out  




.. nope..

nx_adam_1701

  • Guest
Re: adding weapons to sfc op
« Reply #7 on: February 12, 2004, 08:19:44 pm »
nope


I figured that

adam out

don420

  • Guest
adding weapons to sfc op
« Reply #8 on: February 11, 2004, 01:17:08 pm »
is it possible to add weapons to sfc-op like quantum torpedos with out editing the curent weapons  

Khalee

  • Guest
Re: adding weapons to sfc op
« Reply #9 on: February 11, 2004, 01:26:38 pm »
Nope.  

FireSoul

  • Guest
Re: adding weapons to sfc op
« Reply #10 on: February 11, 2004, 01:30:07 pm »
No.

nx_adam_1701

  • Guest
Re: adding weapons to sfc op
« Reply #11 on: February 11, 2004, 01:40:50 pm »
Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out

Khalee

  • Guest
Re: adding weapons to sfc op
« Reply #12 on: February 11, 2004, 02:02:31 pm »
 I still dont think you can do that but you can change the color of the weapons. There are weapon texture packs out there that do that. Firesoul can explane it better than me on what you would need to do to change the weapon textures.

DH123

  • Guest
Re: adding weapons to sfc op
« Reply #13 on: February 11, 2004, 03:08:24 pm »
Quote:

Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out  




Nope.    

FireSoul

  • Guest
Re: adding weapons to sfc op
« Reply #14 on: February 12, 2004, 12:41:29 pm »
Quote:

Ok next questions, how about not adding weapons but confusing the computer to generate to weapons out of one

For example, lets say I want the standard photon in green for klinks and rommies and I also want the stanadard photon in red for feds and pirates, is it possible to make two different textures for one weapon and be able to put a differetn name for each in the shiplist or something like that, its not creating a weapon, its more like using it twice, god that was confusing to write out  lol lol


adam out  




.. nope..

nx_adam_1701

  • Guest
Re: adding weapons to sfc op
« Reply #15 on: February 12, 2004, 08:19:44 pm »
nope


I figured that

adam out