Topic: Reducing polgon counts  (Read 1160 times)

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Scrag

  • Guest
Reducing polgon counts
« on: February 29, 2004, 04:54:04 pm »
Help!
I am new to modeling and kit bashed an improved Valdore.  The Poly count is way too high.  I am using 3dsmax 5.1 and would like any tips on reducing the number down below 1500.  
Thanks
 

Captain Ron

  • Guest
Re: Reducing polgon counts
« Reply #1 on: February 29, 2004, 06:31:52 pm »
Most programs including max3d have a built in poly reducer, give it a try it usually does wonders.

MarianoDT

  • Guest
Re: Reducing polgon counts
« Reply #2 on: March 01, 2004, 11:59:16 am »
Quote:

Help!
I am new to modeling and kit bashed an improved Valdore.  The Poly count is way too high.  I am using 3dsmax 5.1 and would like any tips on reducing the number down below 1500.  
Thanks
   




Some times I found the MultiRes modifier very useful. It gives you more control than the Optimizer...

Hope this helps.
 

FireSoul

  • Guest
Re: Reducing polgon counts
« Reply #3 on: March 01, 2004, 06:13:21 pm »
You can also select the vertexes to affect (or all) and use the weld panel. Start with a threshold of 0.1 and move your way up.. .. this tool offers you good control.

Heavens_Eagle

  • Guest
Re: Reducing polgon counts
« Reply #4 on: March 01, 2004, 10:09:23 pm »
Also once you have a good idea of what works well for smooth polygons for a given shape, it can be helpful to use the vertices>weld>target.  Thsi way you can weld specific vertices to others to reduce poly counts.  You remove 2 polys every time you weld 2 vertices together.

I don't use the poly reducer tools much since I usually have specific ideas on how I want the shape to go.  This can oly be done manually if you want real control.

Another thing is if you want smooth curves.  An edge that is like the edge around the saucer on the Enterprise, requires a lot of polys to smooth out the edge,  But, the next row in can be i/3 or 1/4 of the number of polys and still give the smooth slightly curved surface without bumps, or apparent straight lines.