Dynaverse.Net ... your friend for SFC3 and SFC2. We support all versions of these great games!
0 Members and 1 Guest are viewing this topic.
Quote:.. as you know, SQL servers for OP is now a reality.. and I've been toying with the idea that ships captured in PvP COULD be kept by the winning player.... well.... this thread raises an issue similar to the result of such a capture..What if a fighter-type race player captures a PF-type carrier ship from another player? How would replenishing this ship happen? Would the spacedock show only the player's race OWN fighters? How does this work?.. the answer: the spacedock for such events would have to be implemented via some kind of SQL-capable interface. With a well-planned interface, a player could go and do his custom purchases there and not use the D2's own interface. Perl. PHP. C. It doesn't matter what language, just as long as it's well made, and talks to the SQL server.Comments?-- Luc
Quote:Quote:.. as you know, SQL servers for OP is now a reality.. and I've been toying with the idea that ships captured in PvP COULD be kept by the winning player.... well.... this thread raises an issue similar to the result of such a capture..What if a fighter-type race player captures a PF-type carrier ship from another player? How would replenishing this ship happen? Would the spacedock show only the player's race OWN fighters? How does this work?.. the answer: the spacedock for such events would have to be implemented via some kind of SQL-capable interface. With a well-planned interface, a player could go and do his custom purchases there and not use the D2's own interface. Perl. PHP. C. It doesn't matter what language, just as long as it's well made, and talks to the SQL server.Comments?-- Luc Yeah!!!1) WOW!! That is sweet!!2) Could these captured ships be 'converted' ala the H-D7H? That means replacing heavy weapons of the captured race with weapons from the capturing race.... like ships here are done.3) Will the captured ship(s) be added to the player's fleet? If it is possible and implemented, then can those ships be sold off for PP profit?!?!?
Quote:3- yeah, they could be sold for a profit. This might be the prefered reward here. I mean, cmon.. .. just HOW often are ships captured? It's PvP... it's for real, and not against an AI. If you captured an enemy's ship, you really should be rewarded for the massive intel you might just have gathered.. not to mention the raw materials, and yes.. the PRESTIGE..-- Luc
Quote:Quote:3- yeah, they could be sold for a profit. This might be the prefered reward here. I mean, cmon.. .. just HOW often are ships captured? It's PvP... it's for real, and not against an AI. If you captured an enemy's ship, you really should be rewarded for the massive intel you might just have gathered.. not to mention the raw materials, and yes.. the PRESTIGE..-- Luc It happens rarely enough that this can be done manually is need be.Remember that Romulan DN that got captured on SS2? Imagine how evil it would be if the player who captured it was allowed to fly it
Quote:That was along the lines of a refit system I think would be cool. Give everyone stock ships, but as upgrades become "available" you can go to a web based refit utility and refit your ships in your fleet (so in effect it becomes like the refit system in SFC1). There are a lot of cool things that could be done now, I just hope it's worth it and that there is enough interest to develop, since the game is so old (but we always see people coming back, which is rather telling, isn't it )