Topic: Whitepaper: Proposed Operational Area (OA) Rules & Rationale  (Read 9067 times)

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KOTH-Steel Claw

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #20 on: February 23, 2003, 08:21:48 am »
Sorry, couldn't say. I was not able to participate in them.

Cocomoe

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #21 on: February 23, 2003, 04:42:04 pm »

    Wow I thought this was a dead horse.  

     My problems with OA based in EAW/OP would be as Claw pointed out.

  1.  No easy way to enforce it.  (Admin Hell.)

  2.  Starbses not being removed from the map after being destroyed.  (So no way to knock off an offensive.)

 

     In OP/EAW this so favors a large race or a group of nutters that the goal is to get the bases out there and boom you win because you can go anywhere and you KNOW they can't do anything to destroy your bases.
 

Fluf

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #22 on: February 23, 2003, 10:46:34 pm »
Gentlemen, bases can now be set server side, to be destroyable or not, due to one of the recent patches.  Then with the combination of scripts written by NW, which reconize which base was actually put in the hex, the script can determine if a base is destroyable or not.  In AOTK, base stations were destroyable, but Battlestations and Starbases were not.

Both Campaigns did not have an LOS rule as such.  However, both had the rule that you had to have a LOS to place a base.  This was reasonable, as a base should have a line of supply to be built.  Not having an LOS rule, allowed for deepstrikes to occur which made both campaigns fun.  Where in D2, one or 2 people can sneak behing the lines, doing missions in every hex on their way to their target, the D3 allows groups of 3 players fleeting up and being able to fly unmolested behind enemy lines.  OA could be done in the D2, but is not needed because of the mandatory missions and the inability to "fleet up". LOS is also not required in the D2 depending on the map and campaign structure, but is needed for a race to move without impedence and mandatory missions, hence the reason they are done.

Bottom line is the two dynaverse are compelety different, so different rulesets must be applied.
« Last Edit: December 31, 1969, 06:00:00 pm by Fluf »

Holocat

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #23 on: February 23, 2003, 11:08:21 pm »
D2 bases... Destroyable?

Flabbergasted,

Holocat.

Cocomoe

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #24 on: February 24, 2003, 12:14:09 am »
  Cool glad it was fixed.
 

Cleaven

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #25 on: February 24, 2003, 03:33:22 am »
Quote:



Bottom line is the two dynaverse are compelety different, so different rulesets must be applied.  




Exactly. SFC3 oriented arguements do not apply to EAW-D2. And when it comes to the patched OP-D2 I hope it moves towards the EAW paradigm and not the SFC3, such that LOS is never seen again in OP either (with the std caveat for base placement).

 

KOTH-Steel Claw

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #26 on: February 24, 2003, 08:51:53 am »
Just found this in the dictionary, here is part of it:

Fluf

1. He who never sleeps. 2. To accumulate ungodly amounts of prestige. 3. Kzin RM.


Fluf, thanks for the update on bases. LOS with regards to bases is good, glad to see this was worked out. Mandatory mission setting can be a good thing.

SghnDubh

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #27 on: February 24, 2003, 10:44:01 am »
Ok, ya'll are gonna have to make me roll up my sleeves, dust off OP, and download a few patches, aren't ya????  

KOTH-Steel Claw

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #28 on: February 24, 2003, 11:21:12 am »
Yup.

Fluf

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #29 on: February 24, 2003, 01:03:56 pm »
SghnDubh, load up EAW.  OP is still broken lol.

Get on the SFC2.net 7.35 SQL server and check it out.  (small download of a shiplist from AOTK)

What still cripes me is how poorly the D3 was put together, after all that was done here in the last 2 years with EAW and OP., and what was requested by the fans and many admins over time and the many fixes that were done, most of this was not even considered for the D3.  Whether in its haste to get the product out in time for Activision or not, these things, like the option for destroyable bases or not should have been included in the basic D3 server kit.  Unfortunately, with the one and only patch being released today for SFC3, we shall never know what a true campaign might have been on the D3.  It will be up to the admins there to try to work with what they have and try to come up with interesting campaigns.  I also dont see Activision supporting the access servers for the game, due to poor sales and such, much longer than the end of the year, if that, considering the current situation between Taldren and Activision.  The same thing happen with Interplay, and Taldren took up the slack and spent their own money, setting up their own directory of servers.  With the bad taste Taldren has now for the SFC series in general, and the money they already have tied up with SFC3, I doubt they would want to do this again with the D3.

It looks like the D2, because of the fans and community, will still be the place to play, for the best war-gaming campaigns.

I hope I am wrong.  I hope we have the ability to play EAW, OP and TNG for along time.  But I just dont see it in the stars.

KOTH-Steel Claw

  • Guest
Re: Whitepaper: Proposed Operational Area (OA) Rules & Rationale
« Reply #30 on: February 24, 2003, 01:34:37 pm »
What can I say, Fluf? I think you are right about this. On the bright side, EAW is still a killer game. Yeah, I know, it is getting old, but that doesn't make it bad.

With all the work that folks have put into this game to keep it alive and kicking, I hope to see the campaigns still coming to us for some time. Hopefully, we can get a good web ring going of the EAW fleets and D2 sites.