Topic: FireWall patching, Possible?  (Read 4239 times)

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Colonel

  • Guest
FireWall patching, Possible?
« on: January 18, 2003, 11:07:40 pm »
i cannot connect to dynaverse/multiplayer because of a firewall here at my university. the college is unwilling to open firewall ports for non academic reasons(ie game playing). they have told me that the firewall is permiable if my computer is the sender. so if i send on port 2303 the firewall will let a reply through, but my computer must be sending. is there a way through a patch to allow dynaverse/multiplayer  to work this way?  

Cleaven

  • Guest
Re: FireWall patching, Possible?
« Reply #1 on: January 18, 2003, 11:15:39 pm »
You would need to "patch" DirectPlay.
 

TalonClaw

  • Guest
Re: FireWall patching, Possible?
« Reply #2 on: January 18, 2003, 11:46:58 pm »
It sure would be nice  if the networking were a little more router friendly.  

Subspace

  • Guest
Re: FireWall patching, Possible?
« Reply #3 on: January 19, 2003, 12:19:24 am »
Yes I would run a Server if I could get the ports to work right ,,, I can play by setting my gaming as DMZ ,    but then i cant host a D3 server ,, So sry Guys  

Hertston

  • Guest
Re: FireWall patching, Possible?
« Reply #4 on: January 19, 2003, 04:37:25 am »
Irritating issue this.

I'm playing maybe half-a-dozen games online at present, and everything except SFC has no troubles with both the XP firewall and Zonealarm.  It must be a soluable problem.

Cleaven

  • Guest
Re: FireWall patching, Possible?
« Reply #5 on: January 19, 2003, 07:58:28 am »
There probably isn't much of an alternative to DirectX and Direct Play for a windows game requiring peer to peer connections but gees, it only barely works.

And god help you if you think SFC is good enough to get your friends and/or relatives to buy it so that they can play with you on D3 over your home LAN and cable connection. What is common place for other team games is not possible with SFC.

So much potential, and yet no way to realise it.      

Colonel

  • Guest
FireWall patching, Possible?
« Reply #6 on: January 18, 2003, 11:07:40 pm »
i cannot connect to dynaverse/multiplayer because of a firewall here at my university. the college is unwilling to open firewall ports for non academic reasons(ie game playing). they have told me that the firewall is permiable if my computer is the sender. so if i send on port 2303 the firewall will let a reply through, but my computer must be sending. is there a way through a patch to allow dynaverse/multiplayer  to work this way?  

Cleaven

  • Guest
Re: FireWall patching, Possible?
« Reply #7 on: January 18, 2003, 11:15:39 pm »
You would need to "patch" DirectPlay.
 

TalonClaw

  • Guest
Re: FireWall patching, Possible?
« Reply #8 on: January 18, 2003, 11:46:58 pm »
It sure would be nice  if the networking were a little more router friendly.  

Subspace

  • Guest
Re: FireWall patching, Possible?
« Reply #9 on: January 19, 2003, 12:19:24 am »
Yes I would run a Server if I could get the ports to work right ,,, I can play by setting my gaming as DMZ ,    but then i cant host a D3 server ,, So sry Guys  

Hertston

  • Guest
Re: FireWall patching, Possible?
« Reply #10 on: January 19, 2003, 04:37:25 am »
Irritating issue this.

I'm playing maybe half-a-dozen games online at present, and everything except SFC has no troubles with both the XP firewall and Zonealarm.  It must be a soluable problem.

Cleaven

  • Guest
Re: FireWall patching, Possible?
« Reply #11 on: January 19, 2003, 07:58:28 am »
There probably isn't much of an alternative to DirectX and Direct Play for a windows game requiring peer to peer connections but gees, it only barely works.

And god help you if you think SFC is good enough to get your friends and/or relatives to buy it so that they can play with you on D3 over your home LAN and cable connection. What is common place for other team games is not possible with SFC.

So much potential, and yet no way to realise it.