Oops, probably too much info sorry.
You don't have to accelerate the time to test this but it will make things a lot faster.
Singleplayer Time.gf:
Code:
Name = "Time"
[Clock]
TurnsPerYear = 5
MilliSecondsPerTurn = 60000 // (60000)
DelayBeforeFirstTurn = 10000
TimeStopWhenInTactical = 1 // (0) ALWAYS 0 for Server!
[Clock/StartingDate]
BaseYear = 2263
0 = 0
1 = 10
2 = 20
3 = 40
To accelerate the time in a campaign just decrease the MilliSecondsPerTurn (60000 is 1 minute).
However I just noticed that the turn length for singleplayer is already only 1 minute (10 minute default for D2 servers).
You could try decreasing it further say to 30 seconds (30000) if your PC has the guts to handle it.
If you want to have the shipyard run every turn then edit TurnFrequency in Economy.gf from 2 to 1.
Remember to change these settings back when finished testing.