Topic: Announcing new functionality at BattleClinic  (Read 5445 times)

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SghnDubh

  • Guest
Announcing new functionality at BattleClinic
« on: February 21, 2003, 04:30:11 pm »
  When BattleClinic started in 2001, it was a sad little website with great potential.

That potential has now, in part, been realized.

Come visit us.
Dig deep.
Try every link, every feature.
Find every easter egg, too!
We promise you?ll be impressed, and we welcome your comments.

To my team and supporters, thank you. We still have many exciting things to do!

My sincerest thanks to cueball2000uk. Steve, you tapped BattleClinic?s potential and made it real. I owe you much.

It has, and will remain, a pleasure to serve you: The SFC Gaming Community.

Enjoy!

www.battleclinic.com

 
 
   

Holocat

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #1 on: February 21, 2003, 05:01:33 pm »
Uh, I can't seem to get anywhere;  It says to try 'legendary officer calculations' but I can't find the link.

Oh, if you click on the battle clinic's return button (that fed symbol I assume is a return home button) it hatches another frame inside the frame it created the first time.

Uh, meow?

Holocat.

Aenigma

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #2 on: February 21, 2003, 05:04:46 pm »
Click loads on the tricorder, and you'll go to the configs screen. Select a race and then click the 'view more details' under a design. Here you'll see a menu from which you can select the officer skill levels.

Aenigma  

Holocat

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #3 on: February 21, 2003, 05:06:27 pm »
I see it:  It was cut off since I was in windowed browser mode and couldn't scroll down the tricorder.  Doh.

Meow,

Holocat.

MrCue

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #4 on: February 21, 2003, 05:18:15 pm »
i fixed that recursive frameset problem. but it wasnt caused by me. lol,

SghnDubh, i am gonna take a look at all the links you did, give em the once over

SirWilliam

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #5 on: February 21, 2003, 07:24:52 pm »
Awesome site.  I'm sure I can speak for countless SFC "part timers" when I say I'm  grateful for your efforts and the work put in by everyone who contributed.  

Double rum ration for SghnDubh and his Division, boatswain.    

SghnDubh

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #6 on: February 21, 2003, 09:04:41 pm »
 (HIC)

Thanks SirWilliam!

Several HUNDRED hits within a few hours. Thank you!!!  

SirWilliam

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #7 on: February 21, 2003, 10:00:25 pm »
One small thing SghnDubh:  I was trying to read the credits but I can only see half of it... odd.  Can't scroll down past Cueball's name to read anything below that point either, there doesn't seem to be a scroll bar or anything.  Of course I'm at work right now using an antiquated browser, maybe that's the problem...

I'll check it out later at home and see how it looks.  

Tulmahk

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #8 on: February 21, 2003, 11:12:32 pm »
The loadout section is vastly improved.  The old one was very difficult to use, this one is just awesome!

My only quibble is the nonstandard resolution at which it was designed.  1280x720 if I'm guessing right.  That is far from the accepted standard for webpages, but acceptable I suppose for a 'specialty' site such as this.  Call it SD's priviledge.    Just remember you're probably scaring away 'casual browsers' from the site at that res.

Don't be surprised if I move in and start living at BattleClinic!    Keep it up!  

SghnDubh

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #9 on: February 22, 2003, 12:46:02 am »
Yes, the site is viewed best in IE-6 1280x1024 or better.

You're gamers, people! Max that Rez!
 

MrCue

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #10 on: February 22, 2003, 04:46:04 am »
thanks for all the nice comments people. It feels good to have my work appreciated.
and aenigma your mathmatical skills are awesome

Semper

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #11 on: February 22, 2003, 10:48:58 am »
People...

Have you seen, any of the good tactics posted at the Battleclinic... Do you have any, of your own !    
Get registered and post it.

Would you really mind,  to share your favorite ship loadout, with the rest of us !
Can't seem to find the right loadout, you should by now, know where to look for it.

Ok I'll better stop, before I sound like some spin-doctor.

Let's see if you care... 20 members, when this was posted    

SghnDubh

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #12 on: February 22, 2003, 01:04:05 pm »
BUMP


People, this isn't your father's BattleClinic

ALL NEW FUNCTIONALITY!

Bring your 1024x768 minimum rez & log in!

 

Aenigma

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #13 on: February 23, 2003, 10:35:36 am »
BUMP (for the sake of you all  )

   

SghnDubh

  • Guest
Announcing new functionality at BattleClinic
« Reply #14 on: February 21, 2003, 04:30:11 pm »
  When BattleClinic started in 2001, it was a sad little website with great potential.

That potential has now, in part, been realized.

Come visit us.
Dig deep.
Try every link, every feature.
Find every easter egg, too!
We promise you?ll be impressed, and we welcome your comments.

To my team and supporters, thank you. We still have many exciting things to do!

My sincerest thanks to cueball2000uk. Steve, you tapped BattleClinic?s potential and made it real. I owe you much.

It has, and will remain, a pleasure to serve you: The SFC Gaming Community.

Enjoy!

www.battleclinic.com

 
 
   

Holocat

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #15 on: February 21, 2003, 05:01:33 pm »
Uh, I can't seem to get anywhere;  It says to try 'legendary officer calculations' but I can't find the link.

Oh, if you click on the battle clinic's return button (that fed symbol I assume is a return home button) it hatches another frame inside the frame it created the first time.

Uh, meow?

Holocat.

Aenigma

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #16 on: February 21, 2003, 05:04:46 pm »
Click loads on the tricorder, and you'll go to the configs screen. Select a race and then click the 'view more details' under a design. Here you'll see a menu from which you can select the officer skill levels.

Aenigma  

Holocat

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #17 on: February 21, 2003, 05:06:27 pm »
I see it:  It was cut off since I was in windowed browser mode and couldn't scroll down the tricorder.  Doh.

Meow,

Holocat.

MrCue

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #18 on: February 21, 2003, 05:18:15 pm »
i fixed that recursive frameset problem. but it wasnt caused by me. lol,

SghnDubh, i am gonna take a look at all the links you did, give em the once over

SirWilliam

  • Guest
Re: Announcing new functionality at BattleClinic
« Reply #19 on: February 21, 2003, 07:24:52 pm »
Awesome site.  I'm sure I can speak for countless SFC "part timers" when I say I'm  grateful for your efforts and the work put in by everyone who contributed.  

Double rum ration for SghnDubh and his Division, boatswain.