Topic: OP+ 3.2 Corrections Thread  (Read 18764 times)

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Bonk

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #160 on: February 16, 2004, 11:31:26 pm »
Thats what I thought, thanks.  

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #161 on: February 25, 2004, 02:15:24 pm »
Progress report..

Model fixing:
126 models to do..
.. out of the current 221.
The Lyrans are done. The Gorns only have a couple to go. Any new additions have been also updated before being added to OP+. (ie: FCAD, FGSC, FEGSC, etc..)


Other fixes that have been completed:
1- the H-LGE and LGE+'s phGs weren't switched back to LWX/RWX arcs.


Other enhancements:
.. someone sent me to a freeware application that can do batch conversions while preserving the quality as much as possible. For example, I could not discern any differences between the 24-bit textures of p81's FCA to the 8-bit conversion of the same (same resolution).

.. so I proceeded to 8-bit-ize all the BMP textures that are in use, for all of the models. Some .BMP files dropped from 768KB to 256KB without any quality loss. The current installer is about 41.3MB in size. That's incredible. I'm adding ships.. adding features.. and the thing keeps getting smaller!


-- Luc

 

Dogmatix!

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #162 on: February 25, 2004, 02:54:19 pm »
Maybe I just don't understand SFC models (and I'm sure that the case), but I am shocked that one cannot tell the difference between a 24-bit texture and and 8-bit.  

Could we see examples?

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #163 on: February 25, 2004, 03:12:25 pm »
Quote:

Maybe I just don't understand SFC models (and I'm sure that the case), but I am shocked that one cannot tell the difference between a 24-bit texture and and 8-bit.  

Could we see examples?  




The resolution stays the same. The number of colors go down from 16.6million colors to 256. This is not a crippling thing since relatively few 'living' colours will be used in doing this. The 256 colours does the job well.

.. for examples, Thu11s' models all always used 8-bit BMPs. Did you notice?

DH123

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #164 on: February 25, 2004, 03:35:44 pm »
Quote:

Maybe I just don't understand SFC models (and I'm sure that the case), but I am shocked that one cannot tell the difference between a 24-bit texture and and 8-bit.  

Could we see examples?  




Not all graphic programs are created equal.   Bitmpa done in Paint Shop pro, for example, are not destroyed when the color depth is downgraded.  

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #165 on: February 25, 2004, 03:39:57 pm »
Quote:

Quote:

Maybe I just don't understand SFC models (and I'm sure that the case), but I am shocked that one cannot tell the difference between a 24-bit texture and and 8-bit.  

Could we see examples?  




Not all graphic programs are created equal.   Bitmpa done in Paint Shop pro, for example, are not destroyed when the color depth is downgraded.  




Right.
I used:  Pic2Pic


.. you can generate your own examples, now.
-- Luc

Dogmatix!

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #166 on: February 26, 2004, 11:14:34 am »
Quote:

Quote:

Maybe I just don't understand SFC models (and I'm sure that the case), but I am shocked that one cannot tell the difference between a 24-bit texture and and 8-bit.  

Could we see examples?  




The resolution stays the same. The number of colors go down from 16.6million colors to 256. This is not a crippling thing since relatively few 'living' colours will be used in doing this. The 256 colours does the job well.

.. for examples, Thu11s' models all always used 8-bit BMPs. Did you notice?  





Nope and his models are among my faves.  Well, cool, then...  hehehe...


My big thing is hi-res...I like the hi-res models.  Da mo' detail, da mo' better....


 

Dogmatix!

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #167 on: March 07, 2004, 09:50:15 pm »
Luc:


I was looking through my Module R6 (The Fast Warships), specifically the FD7 and I wondered if I was reading this correctly.


It appears that the FD7 as you have it in 3.2 is correct, but when you add the K-refit to it, did you perhaps orgot to turn the A-racks into B-racks.  Am I misunderstanding something?  

According to the SSD, FD7 gets the K-refit and B-racks...


Just curious...


 

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #168 on: March 07, 2004, 09:59:43 pm »
Quote:

Luc:


I was looking through my Module R6 (The Fast Warships), specifically the FD7 and I wondered if I was reading this correctly.


It appears that the FD7 as you have it in 3.2 is correct, but when you add the K-refit to it, did you perhaps orgot to turn the A-racks into B-racks.  Am I misunderstanding something?  

According to the SSD, FD7 gets the K-refit and B-racks...

Just curious...
 




The Taldren stock FD7 has F racks. The K refit they entered for it has B racks, but only in Y169.

What I did is changed the K refit to A racks and kept Y169, and added a Y175 refit where they get B racks. Look for the FD7R. .. I kept some of Taldren stock aspects, but adapted them to be more SFB-like.

-- Luc
« Last Edit: March 07, 2004, 10:04:23 pm by FireSoul »

Dogmatix!

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #169 on: March 08, 2004, 07:17:44 am »
Gotcha.


I was gonna also mention the ADD6 going to ADD12, but I see the FD7R has that covered too.  I didn't know about that ship until I just now looked in the shiplist...heheh.  I'm not sure I've ever seen it in a D2 shipyard.  I'll kep an eye out for it, because the FD7K is kind of a fun ship to fly.  ADD12 and B-racks will make it even more so!  



 

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #170 on: March 08, 2004, 09:23:57 am »
Quote:

Gotcha.


I was gonna also mention the ADD6 going to ADD12, but I see the FD7R has that covered too.  I didn't know about that ship until I just now looked in the shiplist...heheh.  I'm not sure I've ever seen it in a D2 shipyard.  I'll kep an eye out for it, because the FD7K is kind of a fun ship to fly.  ADD12 and B-racks will make it even more so!  
 




'Fun' as in getting advanced equipment earlier, you mean.  

The_Infiltrator

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #171 on: March 21, 2004, 10:37:11 pm »
Is this a good place to submit ship name corrections? A quick scan shows me that there's some work to be done here if you want.

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #172 on: March 21, 2004, 11:44:09 pm »
Yes. This is a good place for corrections. This is what this thread is for.

The_Infiltrator

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #173 on: March 22, 2004, 08:13:54 pm »
I'll address these in no real particular order. I'm working off of many sources so forgive me for that; I'll put up the class names in the file and what I've found in the SFB source materials (and where) for you.

|H-IC|HMS Iron
||HMS Chromium
||HMS Gold
||HMS Silver
||HMS Platinum
||HMS Latnum
||HMS Titanium

There's only 1 IC, and that ship is the HMS Exchequer (R9.84).

|H-ID|HMS Iron Duke
||HMS Iron Prince
||HMS Iron Knife
||HMS Iron Blade
||HMS Iron Noble
||HMS Iron Knight

This is somewhat difficult, but there is at least 1 known name, HMS Royal Sovereign, the first of the class (R9.42).

|H-LGE|HMS Malatryx
||HMS Fematryx

There was a planned but never built 3rd of this class, the HMS Matratryx.

|H-PAL|HMS Hydra
||HMS Hydran Lord
||HMS Ether Spirit
||HMS Iridium Soul

The first 2 of this class are converted/modernized Templars, so the names are HMS Triumph and HMS Victory (R9.83). One of this class was converted to a LP, HMS Majestryx (R9.54). The same names of course would be present for the PAL+ and the Regent.

|H-DG|HMS Fortitude
||HMS Magnificent
||HMS Majestic
||HMS Zenith

There is another of this class, the HMS Colossus (SH 79.0).

|H-DWS|HMS Bounty
||HMS Security
||HMS Cannon

HMS Mystic Seer is part of this class (SH 222.0).

Lots more, but that's enough for me for now.

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #174 on: March 24, 2004, 06:01:00 pm »
Quote:

I'll address these in no real particular order. I'm working off of many sources so forgive me for that; I'll put up the class names in the file and what I've found in the SFB source materials (and where) for you.

|H-IC|HMS Iron
||HMS Chromium
||HMS Gold
||HMS Silver
||HMS Platinum
||HMS Latnum
||HMS Titanium

There's only 1 IC, and that ship is the HMS Exchequer (R9.84).




Ok. Done.

Quote:


|H-ID|HMS Iron Duke
||HMS Iron Prince
||HMS Iron Knife
||HMS Iron Blade
||HMS Iron Noble
||HMS Iron Knight

This is somewhat difficult, but there is at least 1 known name, HMS Royal Sovereign, the first of the class (R9.42).




Ok. Added as first in the list.

Quote:


|H-LGE|HMS Malatryx
||HMS Fematryx

There was a planned but never built 3rd of this class, the HMS Matratryx.




Ok. Added.

Quote:


|H-PAL|HMS Hydra
||HMS Hydran Lord
||HMS Ether Spirit
||HMS Iridium Soul

The first 2 of this class are converted/modernized Templars, so the names are HMS Triumph and HMS Victory (R9.83). One of this class was converted to a LP, HMS Majestryx (R9.54). The same names of course would be present for the PAL+ and the Regent.




Done.

Quote:


|H-DG|HMS Fortitude
||HMS Magnificent
||HMS Majestic
||HMS Zenith
There is another of this class, the HMS Colossus (SH 79.0).




Ok. Added.

Quote:


|H-DWS|HMS Bounty
||HMS Security
||HMS Cannon

HMS Mystic Seer is part of this class (SH 222.0).




Added.

Quote:


Lots more, but that's enough for me for now.  




I never considered the names of the ships a big thing, but if it makes players more comfortable, keep sending the data.

The_Infiltrator

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #175 on: March 24, 2004, 09:10:37 pm »
It's probabally minor, but some of the names annoy me. And it appears that I won't have to do that much work, as it looks like SVC has finally gotten around to getting this part of the house in order:

http://www.starfleetgames.com/discus/messages/21/6850.html?1079978109

Read and use

FireSoul

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #176 on: March 24, 2004, 10:48:50 pm »
This is an enormous amount of work for me. I don't think you should expect me to go through this just like that, especially since I don't consider the names such a big deal.

Pestalence

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #177 on: March 25, 2004, 12:03:09 am »
Quote:

It's probabally minor, but some of the names annoy me. And it appears that I won't have to do that much work, as it looks like SVC has finally gotten around to getting this part of the house in order:

http://www.starfleetgames.com/discus/messages/21/6850.html?1079978109

Read and use  




Someone had way, way too much time on their hands to make the posts in the link you provided...

and since the shipnames.txt file is not CRC checked on a server.. good luch editing it yourself...

that is just way too many ships to name for a PC game.. and really un necessary..

just do what I do.. go in game and hit F9.. that way you don't have to deal with shipnames or HUD info...
 

Corbomite

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #178 on: March 25, 2004, 12:11:06 am »
Is the R-SKL supposed to be showing the BH model with the Skyhawk UI?

The_Infiltrator

  • Guest
Re: OP+ 3.2 Corrections Thread
« Reply #179 on: March 25, 2004, 07:22:16 am »
Quote:

Quote:

It's probabally minor, but some of the names annoy me. And it appears that I won't have to do that much work, as it looks like SVC has finally gotten around to getting this part of the house in order:

http://www.starfleetgames.com/discus/messages/21/6850.html?1079978109

Read and use  




Someone had way, way too much time on their hands to make the posts in the link you provided...

and since the shipnames.txt file is not CRC checked on a server.. good luch editing it yourself...

that is just way too many ships to name for a PC game.. and really un necessary..

just do what I do.. go in game and hit F9.. that way you don't have to deal with shipnames or HUD info...
 




Hydrans use F11 to assist in tracking fighters. Doesn't work that way.