Topic: OP+ 3.2 Corrections Thread  (Read 18770 times)

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FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #140 on: February 04, 2004, 12:38:36 am »
Has anyone already done MRSs for their ftrlist.txt file? Want to share this data with me?
.. who knows.. with SQL for OP now deployed, this might come in handy. *shrug*

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #141 on: February 07, 2004, 03:19:39 pm »
The L-BSXP has wrong YFA and YLA.  

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #142 on: February 07, 2004, 07:56:28 pm »
Teaser:

Made a LHDW model .. and it'll be included in the next OP+. It seemed very odd to use a LDW model and size for something that's now classed as a Light Cruiser. Too small, and the # of engines is wrong. (4 engines)

More info:
 Post in models forum..  

TOCXOBearslayer

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Re: OP+ 3.2 Corrections Thread
« Reply #143 on: February 07, 2004, 08:58:59 pm »
Quote:

Has anyone already done MRSs for their ftrlist.txt file? Want to share this data with me?
.. who knows.. with SQL for OP now deployed, this might come in handy. *shrug*  




I have tried to add them thru the fighter list but that didn't work... the game crashes when you launch one....

But using your shiplist shuttle... it works great.... can be used as a shuttle, SS, SP, and WW.

Just need to drop the speed a bit.... 20?  really?  come on!  

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #144 on: February 07, 2004, 09:09:50 pm »
Quote:

Quote:

Has anyone already done MRSs for their ftrlist.txt file? Want to share this data with me?
.. who knows.. with SQL for OP now deployed, this might come in handy. *shrug*  




I have tried to add them thru the fighter list but that didn't work... the game crashes when you launch one....

But using your shiplist shuttle... it works great.... can be used as a shuttle, SS, SP, and WW.

Just need to drop the speed a bit.... 20?  really?  come on!    




Problem is that via the shiplist, the heavy weapons are all the ships weapons.. .. we don't want droneracks on shuttles, you know?
.. I got rid of the shuttle entries. That incident will be remembered if ever another good idea comes up later.
 

TOCXOBearslayer

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Re: OP+ 3.2 Corrections Thread
« Reply #145 on: February 07, 2004, 09:26:36 pm »
Actually, IIRC, the MRS does or can carry 2 drones.  I would need to actually find the only SFB book I have... but if memory serves.... it was 1 Ph3, 2 drones, 1 ADD

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #146 on: February 07, 2004, 09:48:06 pm »
Quote:

Actually, IIRC, the MRS does or can carry 2 drones.  I would need to actually find the only SFB book I have... but if memory serves.... it was 1 Ph3, 2 drones, 1 ADD  




it depends on the race..
.. and for it to have *2* 1-shot drones, I can't use the shiplist for them. I have to use the fighterlist.
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

TOCXOBearslayer

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Re: OP+ 3.2 Corrections Thread
« Reply #147 on: February 07, 2004, 09:49:27 pm »
Quote:

Quote:

Actually, IIRC, the MRS does or can carry 2 drones.  I would need to actually find the only SFB book I have... but if memory serves.... it was 1 Ph3, 2 drones, 1 ADD  




it depends on the race..
.. and for it to have *2* 1-shot drones, I can't use the shiplist for them. I have to use the fighterlist.  




In the shiplist... if you give a drone rack '0' reloads.... will it only have one shot?


Gonna try it.... BRB

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #148 on: February 07, 2004, 09:53:11 pm »
Quote:

Quote:

Quote:

Actually, IIRC, the MRS does or can carry 2 drones.  I would need to actually find the only SFB book I have... but if memory serves.... it was 1 Ph3, 2 drones, 1 ADD  




it depends on the race..
.. and for it to have *2* 1-shot drones, I can't use the shiplist for them. I have to use the fighterlist.  




In the shiplist... if you give a drone rack '0' reloads.... will it only have one shot?


Gonna try it.... BRB  




Of course not.
If it actually gives it 0 reloads, a A-rack will have 4 drones. Besides, the MRS has 2 *separate* drones that should be able to fire independantly. I'm not sure if it's in separate turns or the same.

-- Luc

TOCXOBearslayer

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Re: OP+ 3.2 Corrections Thread
« Reply #149 on: February 07, 2004, 09:57:10 pm »
Quote:



Of course not.
If it actually gives it 0 reloads, a A-rack will have 4 drones. Besides, the MRS has 2 *separate* drones that should be able to fire independantly. I'm not sure if it's in separate turns or the same.

-- Luc  




Yep.... still have bunches of drones.... oh well... too bad you can't get fighter drones to load up on shiplist vessels....  

Kizar

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Re: OP+ 3.2 Corrections Thread
« Reply #150 on: February 09, 2004, 01:55:24 pm »
These are the MRS stats from SFB, I am not sure if this is absolutely up to date but it is fairly close:

All: Speed 8, Damage 10, BPV 10

Fed, Klingon, Kzinti (Mirak): 1xPh-3 (360)+ADD (6 rounds)+2 spaces of drones
Lyran, LDR: 2xPh-3 (360)+1xPh-2 (360)
Hydran: 1xPh-G (360)+ Ph-2 (360)
Rom, Gorn, ISC Y150-Y167: 2xPh-3 (360)+Ph-2 (360)
Rom, Gorn, ISC Y165+: 2xPh-3 (360)+2xPlasma-D
Tholian: 1xPh-3 (360)+web spinner+Ph-2 (360)

Drone armed MRS shuttles have unique drone rails and can carry any combination of any type of drone (including RALADs) up to a limit of two total spaces.  

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #151 on: February 09, 2004, 02:16:35 pm »
Quote:

These are the MRS stats from SFB, I am not sure if this is absolutely up to date but it is fairly close:

All: Speed 8, Damage 10, BPV 10

Fed, Klingon, Kzinti (Mirak): 1xPh-3 (360)+ADD (6 rounds)+2 spaces of drones
Lyran, LDR: 2xPh-3 (360)+1xPh-2 (360)
Hydran: 1xPh-G (360)+ Ph-2 (360)
Rom, Gorn, ISC Y150-Y167: 2xPh-3 (360)+Ph-2 (360)
Rom, Gorn, ISC Y165+: 2xPh-3 (360)+2xPlasma-D
Tholian: 1xPh-3 (360)+web spinner+Ph-2 (360)

Drone armed MRS shuttles have unique drone rails and can carry any combination of any type of drone (including RALADs) up to a limit of two total spaces.  





Thanks. I think typeI drones might be in order..
.. now the question is.. how would this be implemented? Entries in the ftrlist.txt that noone uses except in the scripts? (that's fine).. .. other functions of an MRS will obviously never be used.

.. like: being able to use its transporter to lay a tbomb..
.. like: transfering drones to it (drone control. .. yes, I know it's not in the rest of the game anyways.. so scratch that)
.. like: lending ECM/ECCM..


.. also, do you have dates of availability?

Kizar

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Re: OP+ 3.2 Corrections Thread
« Reply #152 on: February 09, 2004, 02:31:12 pm »
Availability date is listed as Y150 (note the change over for the plasma boys).  

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #153 on: February 15, 2004, 01:40:03 pm »
Progress report...

.. I haven't bothered entering MRSes into the ftrlist yet. I'm still handling models.

.. as some of you may know, I've been 'optomizing' models, adding LODs, cleaning up orphan vertexes and creating new break mods where I found it would help, using one of the lower poly # LODs of the model. These above have ALL been done and tested ..

Tangent: this is why I wrote that models tester skirmish script.. .. use it, it helps.


Current process is reviewing my break models, and 'plugging up' the holes. What do I mean? .. well..
.. when a ship blows up, if a part that passes by on your screen is showing you the insides of the ship, you'll see right through it. (Technical terms: there aren't any polys there where the normals are facing you). What I've been doing is plugging up those holes and applying some generic internal damage texture.

Here's an example from a burke class Federation FF:
 


This is TEDIOUS.. .. I'm talking about up to around 1 hours per ship. Remember that OP+ installs over 200 ships.

Dogmatix!

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Re: OP+ 3.2 Corrections Thread
« Reply #154 on: February 16, 2004, 04:15:09 pm »
Egads...that's a stggering amount of work, FS.


Thanks for it, though.


Heh..let me know when you start taking special orders for ship model mods!  


 
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Bonk

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Re: OP+ 3.2 Corrections Thread
« Reply #155 on: February 16, 2004, 09:07:27 pm »
Heya FireSoul, quick question if ya don't mind...

Is the limit of ships per class still 128 and does that include "SPECIAL"?  

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #156 on: February 16, 2004, 09:44:28 pm »
Quote:

Heya FireSoul, quick question if ya don't mind...

Is the limit of ships per class still 128 and does that include "SPECIAL"?  




yes, it's still 128..  .. and you're thinking about the wrong column.
The column affected, in the shiplist for each race, is "Hull Type", the 2nd column.

ie: F, FF, CL, CA, DN, etc..

Bonk

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Re: OP+ 3.2 Corrections Thread
« Reply #157 on: February 16, 2004, 09:58:34 pm »
Ah, I was going by the 2538 patch notes:
"71)Increased the number of ships per class from 64 to 128."

So I figured it meant the "Class Type" column not the "Hull Type"... Doh!

Thanks for the info!  

Bonk

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Re: OP+ 3.2 Corrections Thread
« Reply #158 on: February 16, 2004, 10:18:25 pm »
One more quick question if you will, what if there is more than 128 per hull type - are the extras just omitted or can it cause problems?  
« Last Edit: December 31, 1969, 06:00:00 pm by Bonk »

FireSoul

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Re: OP+ 3.2 Corrections Thread
« Reply #159 on: February 16, 2004, 10:34:21 pm »
Quote:

One more quick question if you will, what if there is more than 128 per hull type - are the extras just omitted or can it cause problems?  




omitted. It's as if they were never allocated. "cropped".

.. makes me think the whole thing is malloc'd array of ships of a certain size (128)..  .. *shrug* ..
Any excess is simply not used.. although I wonder where it's writing at that point, in memory.