Topic: Distances and time  (Read 5597 times)

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Potemkin

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Distances and time
« Reply #20 on: January 06, 2004, 11:27:55 pm »
Does anybody have a good map that shows distances for SFB/SFC/F&E?  Specifically, the Lyran Empire.

Then I need to figure traveling at high warp (6, 7, or 8).

Thanks!!!

 
Po~    

Magnum357

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Re: Distances and time
« Reply #21 on: January 07, 2004, 11:13:24 pm »
Uhg!  Here we go again!  We had a little heated debat on this a little while ago about how far a distance a F&E Hex would be (In Parsecs or Light Years).  Their still is not conclusion on how large one of these Hexes really are.

In SFB/F&E, people claim Steve Cole says that each Hex is roughly 500 Parsecs (over 2500 Light Years) in length.  In my opinion, this is a grossly Huge distance for ships of this time too transverse in one month, but Steve Cole based this on the Original Starfleet Technical Manual which shows the Federation and the other Empires occupying a good chunk of the Galaxy (maybe 1/4 too 1/5 of the entire Galaxy according to the drawings).  

In my opinion, I think it would be much more realistic too think that this 500 Parcecs figure is actually Cubic Area.  This would mean that the distance is substantially reduce per Hex and would easily work the the Warp scales in both the TOS era or TNG.  If we are too assume that each this 500 Parsecs figure is representing Cubic Area, then this would roughly translate into a distance of 6 to 10 Parcecs in distance (anywhere between 30 to 40 light years).  I used Cubic Area because the Galaxy actually does have a width of 1/10 to 1/20 of its total length, so its safe too asume that their should be a third dimension Area added asell as Length and Width.  Having the distance between 30 to 40 light years also helps with Warp Scale aswell.  If a ship travels at Warp 6 in the TOS era (maximum Crusing speed of a Connie in TNG scale) then it can travel this distance within a months time.   I've come too the conclustion that this 30 to 40 Light years number is pretty good estimate for the SFC universe.

As for a map of the SFB empires location, the strategic Map in SFC2./OP is fairly close too how it looks in F&E.
« Last Edit: December 31, 1969, 06:00:00 pm by Magnum357 »

Cleaven

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Re: Distances and time
« Reply #22 on: January 08, 2004, 06:25:22 am »
Given the following facts:-

Our galaxy itself contains a hundred million stars;
It's a hundred thousand light-years side to side;
It bulges in the middle
sixteen thousand light-years thick,
But out by us
it's just three thousand light-years wide.
We're thirty thousand light-years
From Galactic Central Point


And the official F&E game scale of 1630 light years (500 parsecs) across a hex and the map size being 50 x 20 hexes (not including ISC space), then the known space covers about a third of the galaxy. This isn't correct because known space only occupies about half of that area, so I expect there must be a bit of a concertina effect in play allowing for some sort of representation of the thickness of the galactic disc on the F&E map.  

Magnum357

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Re: Distances and time
« Reply #23 on: January 08, 2004, 10:49:42 am »
I thought a Parsec was something like 5.25+ iightyears?  Your saying its something like 3. something.  

I agree, that each Hex in F&E/SFC could include thickness of the Galaxy too.  That is why I considered the 500 parsecs idea not only including area of Lenght and width but also Depth aswell.  And its very possible that the map not only represents Lenght and width of the area in space, but also Depth of the region aswell.  I was just basing my figures on an average.
« Last Edit: December 31, 1969, 06:00:00 pm by Magnum357 »

Kroma_BaSyl

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Re: Distances and time
« Reply #24 on: January 08, 2004, 11:24:54 am »
Then again, maybe it is all just techno babble fiction.

762

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Re: Distances and time
« Reply #25 on: January 08, 2004, 11:43:47 am »
A parsec is 3.26 LY, that much I know.
« Last Edit: December 31, 1969, 06:00:00 pm by 762 »

Corbomite

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Re: Distances and time
« Reply #26 on: January 08, 2004, 11:52:06 am »
Quote:

A parsec is 3.26 LY, that much I know.  




Which equates to 19.2 trillion miles or just under the size of Kroma's ass!  

762

  • Guest
Re: Distances and time
« Reply #27 on: January 08, 2004, 12:39:52 pm »
 
Quote:

Which equates to 19.2 trillion miles or just under the size of Kroma's ass!  




I believe that unit of distance is referred to as a fartsac.
« Last Edit: December 31, 1969, 06:00:00 pm by 762 »

Kroma_BaSyl

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Re: Distances and time
« Reply #28 on: January 08, 2004, 12:48:22 pm »
Quote:

 
Quote:

Which equates to 19.2 trillion miles or just under the size of Kroma's ass!  




I believe that unit of distance is referred to as a fartsac.  




Boy you XC'ers are sure enamored with my rear-end. Not that I blame you, after all I am gorgeous.

762

  • Guest
Re: Distances and time
« Reply #29 on: January 08, 2004, 12:51:09 pm »
XC = Xtra Corpulent.

TalonClaw

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Re: Distances and time
« Reply #30 on: January 08, 2004, 03:32:08 pm »
Quote:

Quote:

 
Quote:

Which equates to 19.2 trillion miles or just under the size of Kroma's ass!  




I believe that unit of distance is referred to as a fartsac.  




Boy you XC'ers are sure enamored with my rear-end. Not that I blame you, after all I am gorgeous.  




It's that outfit.  It just drives some men wild.  

RazalYllib

  • Guest
Re: Distances and time
« Reply #31 on: January 08, 2004, 06:22:35 pm »
I have a generic and a special "Empire Building"  FnE hex for hex dv map nearly complete and will be available for DL on the IRIS website when it goes live, should be in the next couple days or so.

I never liked the 500 parsec tip to tip "rule" from FnE, though that what is says, its a glaring oversight and stands out in the Ruleset like a Iceberg in the Mohave.

I just think of the hexes as Time, not distance.

In FnE, each turn = 6 months real time.

Moves one hex per month basically during operational movement giveing a total movement potential of 6 hexes.
(3 hexes if out of supply)

FnE Rule Section 203 governs strategic movement.
There is no cap on number of hexes that can be traveled using Strategic Movement as long as the Restrictions of entering a Strategic Movement Node every 6 hexes.

I dont know what the correct distance on the FnE map should be, but 500 parsec is OTT and fundemently flawed.  

feargusf

  • Guest
Re: Distances and time
« Reply #32 on: January 09, 2004, 01:10:42 am »
Quote:

Given the following facts:-

Our galaxy itself contains a hundred million stars;
It's a hundred thousand light-years side to side;
It bulges in the middle
sixteen thousand light-years thick,
But out by us
it's just three thousand light-years wide.
We're thirty thousand light-years
From Galactic Central Point





We can then assume:-

We'd better hope that there's intelligent life
somewhere out in Space.
'Cos there's buggerall down here on Earth


I've seen Monty Python's The Meaning of Life, too.
Good Integration of an inside joke into a reasonable conversation, Cleaven.  

Scipio_66

  • Guest
Re: Distances and time
« Reply #33 on: January 09, 2004, 01:48:36 am »

The recent Captain's Log 27, released in late December of 2003, has a map of the entire Milky Way galaxy.  The F&E map is shown as taking up about 1/16 of the galaxy, though this makes up about 1/8 of the habital outer ring.  (As you get closer to the core, suposedly the high radiation makes life impossible.  Even for Tholians.)

The Omega Sector map lies a bit spinward of the F&E map, and is shown about the same size.

More interesting is the huge slaveing race shown occupying virtually the entire far half of the galaxy.  A brief description:

"The Xorkaelians are the ultimate in Evil Enemy Empires.  They enslave six entire sectors, and the sentient races there could only wish for the kinder, gentler life of Klingon Subject Races.  The Xorkaelians are ruthless and just plain mean; they consider war and combat to be the first and only choice upon meeting another race.  They never negotiate, never deal, never make treaties.  Xorkaelian raiders were fairly rare until [2360] when they began appearing in large numbers.  They may have developed their new technologies to fight Andromedans and then launched a xenophobic war of aggression after the Alpha Octant ended the Andromedan invasion."

I've never heard of these guys before this issue.  They must be the next "Big Thing" for SFB.

-S'Cipio

Magnum357

  • Guest
Re: Distances and time
« Reply #34 on: January 09, 2004, 01:59:51 am »
WOW!  Wonder why ADB is realeasing such a "Nasty" race?  And the date you provided sounds like it could be past even the X-ship era, almost like the TNG/Lost era for SFB.  Is ADB planning a whole slew of new products in the future?  

Also, how did you get this issue of Captains log?  I haven't bought one in years.

Scipio_66

  • Guest
Re: Distances and time
« Reply #35 on: January 09, 2004, 02:25:50 am »
Quote:

Magnum mused:
Also, how did you get this issue of Captains log?  I haven't bought one in years.  




There is a store in my area (D.C.) called Game Parlour that keeps current on all the new SFB products.  I check in every couple of weeks looking for new miniatures, modules, and issues of Captain's log.

If you don't have such a store in your area, you could always order online from ADB's website.  Here is a link:

http://www.starfleetgames.com/

And here is a cover shot of the relevant Captain's Log.  (The fiction story involves Andros):



-S'Cipio the shopper  
« Last Edit: December 31, 1969, 06:00:00 pm by Scipio_66 »

RazalYllib

  • Guest
Re: Distances and time
« Reply #36 on: January 09, 2004, 07:24:06 am »
Yup, thats an Andro all right

Looks like its about to give last rights to the poor feddie

TargetDrone

  • Guest
Xorkaeleains
« Reply #37 on: January 11, 2004, 01:06:38 pm »
Quote:



"The Xorkaelians are the ultimate in Evil Enemy Empires.  They enslave six entire sectors, and the sentient races there could only wish for the kinder, gentler life of Klingon Subject Races.  The Xorkaelians are ruthless and just plain mean; they consider war and combat to be the first and only choice upon meeting another race.  They never negotiate, never deal, never make treaties.  Xorkaelian raiders were fairly rare until [2360] when they began appearing in large numbers.  They may have developed their new technologies to fight Andromedans and then launched a xenophobic war of aggression after the Alpha Octant ended the Andromedan invasion."

I've never heard of these guys before this issue.  They must be the next "Big Thing" for SFB.

-S'Cipio  




Pretty much. They have been showing up on and off throughout the SFB timeline. After the Andros are defeated they decide to try and take over the Alpha Quadrant in the X-Ship era. Go here to see more.

http://www.starfleetgames.com/discus/messages/23/3006.html?1052720730  

Potemkin

  • Guest
Re: Distances and time
« Reply #38 on: January 17, 2004, 12:05:16 am »
Quote:

Yup, thats an Andro all right

Looks like its about to give last rights to the poor feddie  





He,he,he.

Yes, he is...


Po~  

Potemkin

  • Guest
Re: Distances and time - Specifics
« Reply #39 on: January 17, 2004, 12:11:03 am »
Okay, um, I don't have the maps, parsec counts, etc.

So, here is the scenario:
Ship A is in Far Stars Clan (along the Red Claw edge).  Destination is Red Claw Dutchy, near the Kzinti border.

How far is this distance (best estimate), how long would it take to get there at cruising speed (warp 8?).


Po~