Topic: Disabling Wild Weasel  (Read 1645 times)

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nx_adam_1701

  • Guest
Disabling Wild Weasel
« on: January 14, 2004, 01:32:06 am »
Is there anyway to disable the WW, I know its sounds coo koo, but Im TNG guy and my game is as well, keep in my mind im talking about SFC2OP, anyways I would like for the Plasma torpedos to hit once in a while and I like shuttles in the game as well, but WW make it difficult for the Romies, and it sucks when I use my quantum torpedo or plasmaX and someone blocks it out with a WW

thx

adam out

Cleaven

  • Guest
Re: Disabling Wild Weasel
« Reply #1 on: January 14, 2004, 05:09:33 am »
I thought it was getting the AI to weasel that was the key to a guarenteed hit with a full load of plasma, because they can't outrun plasma after an emergency decel.  

TalonClaw

  • Guest
Re: Disabling Wild Weasel
« Reply #2 on: January 14, 2004, 09:23:09 am »
Use your pseudo plasmas to trick him into using a WW.  Then once he is stopped dead in space and the WW has deactivated, unload on him.  You can also use your tractor on him.  He can not WW while tractored.

I have also noticed that if you fire only one plasma at a time most of the time the AI will not WW and will take the hit.  The AI is pretty dumb.  Use that to your advantage.
 

Maxillius

  • Guest
Re: Disabling Wild Weasel
« Reply #3 on: January 14, 2004, 09:58:21 am »
Unless you have R's.  40 points of incoming damage is the trigger.

TalonClaw

  • Guest
Re: Disabling Wild Weasel
« Reply #4 on: January 14, 2004, 02:38:03 pm »
Quote:

Unless you have R's.  40 points of incoming damage is the trigger.  




In the case you could use your tractor.

DH123

  • Guest
Re: Disabling Wild Weasel
« Reply #5 on: January 14, 2004, 03:29:55 pm »
yes, edit the shiplist so the ships have no shuttles.  

Strafer

  • Guest
Re: Disabling Wild Weasel
« Reply #6 on: January 14, 2004, 04:05:22 pm »
Or lower the AI level so it's not Admiral.

nx_adam_1701

  • Guest
Disabling Wild Weasel
« Reply #7 on: January 14, 2004, 01:32:06 am »
Is there anyway to disable the WW, I know its sounds coo koo, but Im TNG guy and my game is as well, keep in my mind im talking about SFC2OP, anyways I would like for the Plasma torpedos to hit once in a while and I like shuttles in the game as well, but WW make it difficult for the Romies, and it sucks when I use my quantum torpedo or plasmaX and someone blocks it out with a WW

thx

adam out

Cleaven

  • Guest
Re: Disabling Wild Weasel
« Reply #8 on: January 14, 2004, 05:09:33 am »
I thought it was getting the AI to weasel that was the key to a guarenteed hit with a full load of plasma, because they can't outrun plasma after an emergency decel.  

TalonClaw

  • Guest
Re: Disabling Wild Weasel
« Reply #9 on: January 14, 2004, 09:23:09 am »
Use your pseudo plasmas to trick him into using a WW.  Then once he is stopped dead in space and the WW has deactivated, unload on him.  You can also use your tractor on him.  He can not WW while tractored.

I have also noticed that if you fire only one plasma at a time most of the time the AI will not WW and will take the hit.  The AI is pretty dumb.  Use that to your advantage.
 

Maxillius

  • Guest
Re: Disabling Wild Weasel
« Reply #10 on: January 14, 2004, 09:58:21 am »
Unless you have R's.  40 points of incoming damage is the trigger.

TalonClaw

  • Guest
Re: Disabling Wild Weasel
« Reply #11 on: January 14, 2004, 02:38:03 pm »
Quote:

Unless you have R's.  40 points of incoming damage is the trigger.  




In the case you could use your tractor.

DH123

  • Guest
Re: Disabling Wild Weasel
« Reply #12 on: January 14, 2004, 03:29:55 pm »
yes, edit the shiplist so the ships have no shuttles.  

Strafer

  • Guest
Re: Disabling Wild Weasel
« Reply #13 on: January 14, 2004, 04:05:22 pm »
Or lower the AI level so it's not Admiral.