Topic: SFC2 - Shipedit  (Read 1910 times)

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quircus

  • Guest
SFC2 - Shipedit
« on: February 19, 2003, 05:27:21 am »
If I make a ship in shipedit, or modify one, I can acceess the ship ins ingle player skirmish.
However, even if I set the 'time available' from 0 to 99, the ship is NEVER available for purchase in Campaigns!!

Why is this, and how can I make it show up in campaigns?

Holocat

  • Guest
Re: SFC2 - Shipedit
« Reply #1 on: February 19, 2003, 07:28:43 am »
How long are you waiting for it to show up in the yards?

SPQR Renegade001

  • Guest
Re: SFC2 - Shipedit
« Reply #2 on: February 19, 2003, 09:54:00 am »
There are 2 copies of the shiplist; one is in the ../assets/specs/ directory, the other is under the metaassets directory. For your new ships to show in your SP campaigns, both of these need to match.
« Last Edit: December 31, 1969, 06:00:00 pm by SPQR Renegade001 »

quircus

  • Guest
Re: SFC2 - Shipedit
« Reply #3 on: February 19, 2003, 12:08:05 pm »
Thanks I will try that.

quircus

  • Guest
SFC2 - Shipedit
« Reply #4 on: February 19, 2003, 05:27:21 am »
If I make a ship in shipedit, or modify one, I can acceess the ship ins ingle player skirmish.
However, even if I set the 'time available' from 0 to 99, the ship is NEVER available for purchase in Campaigns!!

Why is this, and how can I make it show up in campaigns?

Holocat

  • Guest
Re: SFC2 - Shipedit
« Reply #5 on: February 19, 2003, 07:28:43 am »
How long are you waiting for it to show up in the yards?

SPQR Renegade001

  • Guest
Re: SFC2 - Shipedit
« Reply #6 on: February 19, 2003, 09:54:00 am »
There are 2 copies of the shiplist; one is in the ../assets/specs/ directory, the other is under the metaassets directory. For your new ships to show in your SP campaigns, both of these need to match.
« Last Edit: December 31, 1969, 06:00:00 pm by SPQR Renegade001 »

quircus

  • Guest
Re: SFC2 - Shipedit
« Reply #7 on: February 19, 2003, 12:08:05 pm »
Thanks I will try that.